Twin Dragon Strike
Class: Assassian
Type: Offensive
Range: Short
Requirements/Drawbacks: The user must take a specific crouching stance before unleashing the attack. A weapon must be used in the involvement of these attacks.
Scaling: Power- For every 10 additional stamina paid, the damage is increased by an additional tier (Capping at A-Tier).
Sustain: 0
Cool Down: 3 Posts
Cost: 30 Stamina
Description:
Using assassin-based martial arts, the user does two well-placed strikes at the target, with each strike dealing C-tier ability damage.
Hunter Gatherer - Magoi MRE
Tier: BClass: Ranger
Type: Supplementary
Range: Long
Requirements/Drawbacks: The profession "Culinary Survivalist" is needed to use this ability. The gathering of materials has to be plausible depending on the current environment that this ability is used. The user cannot be in active combat in order to forage for materials. This version of the MRE can only be used once per thread.
Scaling: Sum- For 10 additional stamina, the number of MREs that can be created through the use of this ability increases by 1.
Sustain: 0
Cool Down: 3 Posts
Cost: 30 Stamina
Description: Within 100 meters from his current location, Sabin will gather edible food either through foraging or fresh/recent kills from applicable monsters in the area. These materials will be used to make a single B-tier mundane MRE food item based on the Culinary Survivalist profession to recover Magoi of the same value. MREs created in this manner follow the same rules of the profession and cannot be consumed while actively in combat. When sustained, another additional set of MREs can be created.
Hunter Gatherer - Stamina MRE
Tier: BClass: Ranger
Type: Supplementary
Range: Long
Requirements/Drawbacks: The profession "Culinary Survivalist" is needed to use this ability. The gathering of materials has to be plausible depending on the current environment that this ability is used. The user cannot be in active combat in order to forage for materials. This version of the MRE can only be used once per thread.
Scaling: Sum- For 10 additional stamina, the number of MREs that can be created through the use of this ability increases by 1.
Sustain: 0
Cool Down: 3 Posts
Cost: 30 Stamina
Description: Within 100 meters from his current location, Sabin will gather edible food either through foraging or fresh/recent kills from applicable monsters in the area. These materials will be used to make a single B-tier mundane MRE food item based on the Culinary Survivalist profession to recover Stamina (Nutritionist Perk) of the same value. MREs created in this manner follow the same rules of the profession and cannot be consumed while actively in combat. When sustained, another additional set of MREs can be created.
Name: Uranium Venom
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have Tartarus affiliation (non-visa) to obtain this poison.
Scaling: Deteriorate - For every additional 10 stamina, Sabin can increase the dosage, increasing the durability deterioration by an additional -100.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:
With the use of this ability, the user can produce a specialized holder vial full of Uranium Venom, a specific radiation-based fog liquid that's considered poison to items/materials that degrade them over time. Regardless of where the target was hit or exposed, the contents of the poison explode into a 15-meter green fog that attacks the integrity of the item/weapon's durability in range by inflicting C-tier ability damage each post for the next three posts. With how fog liquid works, its original form is liquid until it is stationary when exposed to air. If exposed repeatedly, the degraded count resets. However, if not exposed repeatedly and three post time runs out, the poison will subside. Application of the vial usage is left to the capabilities of the user (Ex- a trick weapon meant for shooting them, tying them to an arrow, etc. If an item/weapon is broken this way, it will remain unusable until fixed. This ability by itself can be stored as a vial item slot for an appropriate "vial weapon" that will be treated as "Uranium Venom", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn and will stay slotted within the appropriate weapon until used.
Name: Chenonbyl Scurge
Class: Assassin
Tier: B-Tier
Type: Supplementary
Range: Close
Requirements/Drawbacks: Must have Tartarus affiliation (non-visa) to obtain this poison.
Scaling: Delay- For every additional 10 stamina, Sabin can increase the dosage, increasing the anticipated cooldown by 1 post.
Sustain: 0
Cool Down: 3 posts
Cost: 30 Stamina
Description:
With the use of this ability, the user can produce a specialized holder vial full of Chenonbyl Scurge, a specific radiation-based poison that specifically bolsters the targets fatigue. Regardless of where the target was hit or exposed, for the next three posts, the contents of the poison will increase any ability (s) that currently reaches cooldown by 3 posts. If the ability in question does not have a cooldown, it's new cooldown will be 3 posts if the user does not sustain before the poison subsides. If exposed repeatedly, the time of being poisoned resets but currently affected cooldowns do not. However, if not exposed repeatedly and three post time runs out, the poison will subside. Application of the vial usage is left to the capabilities of the user (Ex- a trick weapon meant for shooting them, tying them to an arrow, etc. If an item/weapon is broken this way, it will remain unusable until fixed. This ability by itself can be stored as a vial item slot for an appropriate "vial weapon" that will be treated as "Chernobyl Scurge", with the poison value depending on the scaling. If used in this way, a vial can be created once per turn and will stay slotted within the appropriate weapon until used.
Last edited by Sabin on 03/02/23, 02:15 am; edited 5 times in total