Here is the magic weapon:
Here is the ability:
- Dancer’s Sail:
Name: Dancer's Sail
Tier: C Tier
Type: Sash Shield
Magic Type: Living Water [Water+Sound+life]
Appearance: A long blue sash at 3m long and 36cm wide. This cloth is made from Kou silks, crafted in Balbadd, and then formed into a magical weapon by the people of Magnostadt. With a light weight, it has been woven with additional fibers such as iron threads so that it can protect the user, acting like a shield when held taut.
Function:- Liquid Ensemble- For 10 magoi to activate | 5 magoi to sustain, the user fills the sash with magoi, gathering moisture from the air or nearby sources to cover the scarf in a veil of living water and extending its length up to that of 5m. The user can control the state and shape of the sash, positioning it to block C-tier damage before the spell ends. This effect lasts for 2 posts.
- Liquid Ensemble- For 10 magoi to activate | 5 magoi to sustain, the user fills the sash with magoi, gathering moisture from the air or nearby sources to cover the scarf in a veil of living water and extending its length up to that of 5m. The user can control the state and shape of the sash, positioning it to block C-tier damage before the spell ends. This effect lasts for 2 posts.
Here is the ability:
- Fluid Mirror:
- Fluid Mirror
Tier: C Tier
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Since the shield is quite small, it may not be able to intercept all attacks. In addition, it can only intercept one attack at a time.
Scaling: Shielding/Increases the number of shields created.
Sustain: 0
Cool Down: 2 posts
Cost: 10 magoi [MT cost]
Description:
The character pours magoi into the sash, water forming inside its folds, before shaking the water into the air. As it leaves the sash, this water turns into a one metre diameter circle of ten centimetre thickness with C Tier shield durability. It can only stay within one metre of the character and will reposition itself according to the living water passive. In addition, the state of the water must be chosen upon activation, whether ice or water.