- job:
- Job Name: Following Shadows in the sand
Job Rank: D-tier
Job Location: Heliohapt
Job Reward: 3,000 Huang | 50 XP
Job Prerequisites: Finished hearing whispers in the night
Job Overview:You've found a mysterious camp out in the desert, you go inside and find no one, but as you go to leave someone returning see's you and begins to run, chase after them and see where they're trying to escape to, do not let them escape in the sands, they would easily escape.
Gilles and Husk would go towards the camp first since they were the vanguard, while Dawn was next as support and defense with his wide range spells, and DuskII who was still learning how to fight from the other cardinals. They would come to see that the camped consisted of a fire pit with wood that they must have brought themselves, and about 3 tents made out of hide, probable camel or fox. The site appeared to be empty even though they left their tents here. This ruled out them being the bandits they have met recently or some kind of Bedouin tribe since they wouldn’t leave anything behind. Gilles would go up to inspect the fire and see that the embers were still warm and glowing.\, this meant that they must have left sometime with in the past couple of hours, most likely while the order was tracking the footprints. While she checked the fire pit Dawn and DuskII would go and check the tents. They would find them empty but could find impressions in the sands where bags and bodies had once been resting.
Gilles would sigh as this was turning out to be a big disappointment when Husk shouts out about something, “There, a figure in the distance is fleeing on foot!” Gilles would turn and sure enough she would catch the glimpse of a silhouette running deep into the darkness. The group would begin to chase after the figure, with the more physically inclined members, Husk and Gilles, quite a bit in the lead. The shadow was quick and agile in this sand while the order was still now use to this terrain that had too much give in the surface and constantly shifted. They were beginning to lose ground between themselves and the shadow. Gilles would scowl and feed magoi into Keb which was still following her. She would get on it with Husk as they would rush forward, gaining on the figure now. The great thing about Keb was that the giant goose statue hovered when it was in a riding mode. They would keep following the figure to find a building that was out in the middle of the desert. Once again they would rest before going any further, this time to wait for the others as they followed their tracks.
WC 530/500
Magoi170/180
- items:
- Name: Keb’s Vessel
Tier: A Tier
Type: Magic Item - Goose
Magic Type: Wind
Appearance: The golden likeness of a beautiful goose, one and a half metres long and half a metre wide, worshipped in Heliohapt as Keb the heavenly fowl. Though the cult of Keb has since declined, the value of this precious sculpture has only increased. Passing from the hands of the rich to those richer, this golden goose has been producing green for decades. The goose waddles harmlessly behind the user when not used, its pattern shining and wings flapping as it follows. It is quasi-sentient, understanding what is said by its user, and responds with brassy quacks.
Function:
Fowl Weather: Pouring in magoi, the goose will coat itself with feathers formed from wind magic. For three posts, it will automatically position itself to intercept and repel B Tier ranged attacks or below which come from thirty metres away or further. 10 magoi to cast | 5 magoi to sustain
Feathered Friend [Passive]: It has a hollow body, which acts as a backpack that can store two extra items or weapons - if they are less than one and a half metre long and half a metre wide. The goose waddles harmlessly behind the user when not used, however, there is also enough space upon its back for two people to ride. When ridden, it will hover a metre above ground, flying at B Tier speeds. 10 magoi to cast | 5 magoi to sustain