table of contents
Last edited by Phobos Corvus on 07/07/23, 10:57 pm; edited 1 time in total
[b]Trait Name:[/b] Fanalis Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Fanalis Race
[b]Trait Description:[/b] Members of this fearsome race possess strength and speed beyond compare.
[b]Trait Effect:[/b]
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[*]Physical Strength is above the average human's and increases with each rank up.
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[*]D-tier: The character can now lift large boulders twice their size with ease and deal C-tier damage with their physical strength alone.
[*]C-tier: The character can now perform feats just as breaking down walls and large stone structures with their bare hands and deal B-tier damage with their physical strength alone.
[*]B-tier: The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone.
[*]A-tier: The character can now fell a castle wall with a single punch. Lifting up giant creatures or structures is child's play. The still deal A-tier damage with their physical strength alone.
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[*]Movement speed is above the average human's and increases with each rank up.
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[*]D-tier: The character can now sprint as fast as a horse and can maintain these speeds for several minutes.
[*]C-tier: The character can now outrun most mounts and maintain their speed for an hour.
[*]B-tier: The character can now move like a blur across short distances and move fast enough to run along walls.
[*]A-tier: The character can now cover short gaps in an instant with a single step.(Costs 10 stamina)
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[*]Access to the "Fanalis Roar" racial ability.
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[center][b]Fanalis Roar[/b][/center]
[b]Tier:[/b] C
[b]Specialization:[/b] Fanalis Racial
[b]Type:[/b] Supplementary
[b]Range:[/b] Short(3m)
[b]Requirements/Drawbacks:[/b] User must inhale a deep breath before roaring.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] -
[b]Description:[/b]
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After taking a deep breath, the fanalis lets out a mighty roar to stun and intimidate enemies. The enemy does not suffer any actual paralysis, however, the noise is loud enough to cause pain and will stagger foes using basic actions or lower ranked abilities.[/list]
Last edited by Phobos Corvus on 15/01/21, 01:00 am; edited 2 times in total
[b]Name:[/b] Essence of Ares
[b]Tier:[/b] D
[b]Type:[/b] Symbiote
[b]Species:[/b] Proelium Ostium: Ares
[b]Appearance:[/b] The mysterious being takes no direct form once it is fully assimilated with it's host. It takes on the many different appearances in the psyche. This typically manifests as a large armored humanoid. It has it's own sentience, influenced by the host's brain, often giving advice or speaking in their mind at times.
It's effects on the body are rather constant. It causes the hair and eyes to take on a golden color, fighting against the hosts natural hue. During times when it is active, the disease causes the skin to glisten with small golden flecks of light.
[b]Beast Traits:[/b]
[b]Trait Name:[/b] God of War
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Proelium Ostium: Ares
[b]Trait Description:[/b] The symbiote is capable of causing the body to emit pheromones that influence the emotional states of the host and those around them.
[b]Trait Effect:[/b] Allows the symbiote to register abilities based around emotion manipulation. The user is not immune to these pheromones. Any released by the symbiote will effect the user at the same effectiveness.
[b]Trait Name:[/b] Hypersensitivity
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Proelium Ostium: Ares
[b]Trait Description:[/b] The symbiote alters and heightens the senses of the host to above their typical capabilities at all times, unable to dull them despite any desires of the host to do so.
[b]Trait Effect:[/b] As the symbiote mutates and strengthens within the host, an additional sense of the user is permanently enhanced:
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[*][b]D Tier:[/b] The user is able to track down and identify the scents of any specific persons, objects, substances or even places. So long as these factors are within 3 kilometers of the user. The user must be familiar with their scent and it must be focused upon. They may not pinpoint the exact location of the scent, only the general direction and strength. A scent may not be picked up if it is submerged in water.
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[b]Trait Name:[/b] Contaminant Immunity
[b]Trait Tier:[/b] D
[b]Trait Requirement:[/b] Proelium Ostium: Ares
[b]Trait Description:[/b] As it was created in a lab and placed under harsh conditions, the symbiote is very hardy against foreign substances that enter the body that may harm it or the user.
[b]Trait Effect:[/b] The symbiote enables the host and itself to be immune to any D Tier poisons/toxins/venom that affect their body. However, due to being averse to all foreign substances, any non-magic healing through medicine is recognized by the symbiote as a contaminant and rejected.
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