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Tatara Starter Abilities

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1Tatara Starter Abilities  Empty Tatara Starter Abilities 05/08/19, 12:40 am

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No.1  
Tier: D
Class: Warrior
Type: Offensive
Range: Medium
Requirements/Drawbacks: Must put the item past his head, in an 90 degree angle before throwing.
Scaling: Damage
Sustain: 0
Cooldown: 1 post
Cost: 10 stm | 5 sustian
Description:

    Tatara, is able to pick up any item, weapon or mundane. Adjusting it at an angle, before tossing it forward, to deal D-tier damage to his target.  


No.2
Tier: D
Class: Warrior
Type: Offensive
Range: Close
Requirements/Drawbacks: Must be in arms reach. To scale, he also needs to be unchallenged successfully landing the first hit to chain.
Scaling: Hits
Sustain: 0
Cooldown: 1 post
Cost: 10 stm | 5 sustian
Description:

    Tatara, strikes forward using sword/staff like weapons on him in a sensible fashion, and fluid downward motion using his strength to dig into the surface of skin, inflicting D-tier damage.


No.3 | Breathless Drake
Tier: D
Class: Warrior
Type: Supplementary
Range: Close
Requirements/Drawbacks: He must take an open wide stance with both his arms to his side as if he was a bear about to attack.
Scaling: Hits
Sustain: 0
Cooldown: 1 post
Cost: 10 stm | 5 sustian
Description:

    Tatara, uses the technique deprived from his Father; He raises his arms up swiftly to knock incoming attacks of D-tier upward deflecting them into the air.


No.4
Tier: D
Class: Warrior
Type: Supplementary
Range: Medium
b]Requirements/Drawbacks:[/b] Must be not directly attacked yet in combat with a firm footing.
Scaling: Duration
Sustain: 0
Cooldown: 1 post
Cost: 10 stm | 5 sustian
Description:

    Tatara, uses his immerse strength to stomp on the ground creating a miniature tremor, causing anyone to be unbalance standing in a range of 5m, for 1 post.


No.5 |Wyvern Cross
Tier: C
Class: Warrior
Type: Offensive
Range: Medium
Requirements/Drawbacks: Must spread his arms out, before lunging himself forward.
Scaling: Range
Sustain: 0
Cooldown: 2 post
Cost: 20 stm | 10 sustian
Description:

    Tatara, uses the technique deprived from his Grandfather; Armed, or Unarmed, he stands firmly leaving himself open before lunging 5m any direction, ferociously crossing his arms down in a ‘X’ fashion dealing C-tier damage with his weapon/bare hands, and potential 1m knock-back, or small shove due to imuchakks strength.



Last edited by Tatara on 09/09/19, 10:23 am; edited 3 times in total

2Tatara Starter Abilities  Empty Re: Tatara Starter Abilities 05/08/19, 02:49 pm

Trently

Trently
A-Tier
A-Tier

Hey Tatara, I will be grading your abilities today.

Every Ability - For all of your abilities, please use the standard word classifications for Range in the Systems. You should put the meters and what in the description rather than in Range.

No.1 - Is for the Requirements/Drawbacks the word "pass" meant to be "past"? If so please edit. Also elaborate at what angle the item or etc object is being put at. Furthermore, please remove the speed at which the thrown item travels. It travels the speed of a thrown item, and not at "C-Tier speed".

No.2 - Please remove "immesurable strength" and "digs through skin easily" as both allude to doing more damage than simply D-Tier damage. Also, may you specify what kind of motion you are doing with your weapon and what kind of weapon are you using? What motion are you doing with said weapon? A lunge, horizontal swing, etc?

No.3 - For the Requirements/Drawbacks, may you go in further depth and detail to the stance you are taking? It is somewhat confusing to understand. Besides that, I've noticed your ability is both a defensive ability and a supplementary that disarms. Please remove one of the two. The ability defends, yet also can disarm, so choose one to remove.

No.4 - This ability is not able to be registered as it is impossible to create an earthquake, quake, or rumble like that at D-Tier, and perhaps not even C-Tier. A suggestion for an alternate ability Duquin gave is stomping on the floor of a hard surface and breaking the flooring below a target 1m in front of you to destroy your opponent's footing. Obvious drawbacks would be not being able to perform that ability on soft surfaces like sand or a loose soil.

No.5 | Wyvern's Cross - This ability is okay for the most part but I noticed you have Range put down for Scaling. Does this mean you travel with this ability? You use the flavor text descriptive "crushing" for the speed that you lunge which is vague. If you travel with this ability by lunging this ability may count as a supplementary as well.

3Tatara Starter Abilities  Empty Re: Tatara Starter Abilities 05/08/19, 11:22 pm

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I've edited the moves...
I did not change much for 'No.4' as it would be possible due to having a base strength of B-tier, and causing a small tremor by stomping the ground would be possible.

Same for 'No.3|Breathless Drake', considering knocking something in a upward motion, if you knock it back with enough force it could essentially disarm so it would be possible with the current characters built.

4Tatara Starter Abilities  Empty Re: Tatara Starter Abilities 06/08/19, 02:02 pm

Trently

Trently
A-Tier
A-Tier

Every Ability - Please use the System's word classifications for Range instead of numbers. You specify the number Range in The Description of the ability.

Please keep in mind that the Imuchakk race do not have inherent B-Tier strength. What they have is B-Tier basic damage capabilities with their hands, not B-Tier strength. Furthermore, abilities should not be made with base attributes like strength or speed in mind as they have very little or even nothing to do with each other.

In regards to knocking a weapon or disarming a character, that is up to you and who are you are fighting to discuss if your ability is a defensive. However, that does not mean you have the go ahead to disarm a person with this ability if your strength is higher than the other person because this ability is defensive, and not supplementary. D-Tier abilities are unable to have dual types. Please remove the disarming part of No.3 and complete the edits requested or you are free to make new abilities instead.

5Tatara Starter Abilities  Empty Re: Tatara Starter Abilities 07/09/19, 01:07 pm

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Edited

6Tatara Starter Abilities  Empty Re: Tatara Starter Abilities 07/09/19, 11:38 pm

Trently

Trently
A-Tier
A-Tier

Some couple minor edits:

Change the Range on No.2 and No.3 to Close

For No.4, change the word 'earthquake' to tremor. Also change the meters away from the user people may be affected be 3m rather than 5-10m as that seems to be too far. Change No.4's Range to Short.

Last edit would be No.5 which should be Medium for its Range.

With that being said, I also want to say to keep in mind that No.3 will not be able to deflect every ability or attack like a fireball or lightning. This is pretty standard though for nearly if not all D-Tier defense abilities so don't worry too much about it, just wanted to let that be known.

7Tatara Starter Abilities  Empty Re: Tatara Starter Abilities 09/09/19, 10:23 am

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Done.

8Tatara Starter Abilities  Empty Re: Tatara Starter Abilities 09/09/19, 10:50 am

Trently

Trently
A-Tier
A-Tier

Change No.4's meters it reaches to 3m. Change its Range to Short. Furthermore, detail how you are causing this tremor. Is it with a stomp, or a punch to the ground?

9Tatara Starter Abilities  Empty Re: Tatara Starter Abilities 09/09/19, 11:46 am

Trently

Trently
A-Tier
A-Tier

Your other abilities approved as discussed.

Code:

[center][b]No.1  [/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Must put the item past his head, in an 90 degree angle before throwing.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 10 stm | 5 sustian
[b]Description:[/b]
[list]
Tatara, is able to pick up any item, weapon or mundane. Adjusting it at an angle, before tossing it forward, to deal D-tier damage to his target.  [/list]

[center][b]No.2[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must be in arms reach. To scale, he also needs to be unchallenged successfully landing the first hit to chain.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 10 stm | 5 sustian
[b]Description:[/b]
[list]
Tatara, strikes forward using sword/staff like weapons on him in a sensible fashion, and fluid downward motion using his strength to dig into the surface of skin, inflicting D-tier damage. [/list]

[center][b]No.3 | Breathless Drake[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] He must take an open wide stance with both his arms to his side as if he was a bear about to attack.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 1 post
[b]Cost:[/b] 10 stm | 5 sustian
[b]Description:[/b]
[list]
Tatara, uses the technique deprived from his Father; He raises his arms up swiftly to knock incoming attacks of D-tier upward deflecting them into the air. [/list]

[center][b]No.5 |Wyvern Cross[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Must spread his arms out, before lunging himself forward.
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cooldown:[/b] 2 post
[b]Cost:[/b] 20 stm | 10 sustian
[b]Description:[/b]
[list]
Tatara, uses the technique deprived from his Grandfather; Armed, or Unarmed, he stands firmly leaving himself open before lunging 5m any direction, ferociously crossing his arms down in a ‘X’ fashion dealing C-tier damage with his weapon/bare hands, and potential 1m knock-back, or small shove due to imuchakks strength. [/list]

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