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Zion's B-tier Magic

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1Zion's B-tier Magic Empty Zion's B-tier Magic 24/10/18, 07:07 pm

Zion

Zion
A-Tier
A-Tier

Buzz
Tier: D
Class: Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: The user must tap the tip of their wand/staff against something to initiate the spell. This spell does not discriminate between ally and foe.
Scaling:
Sustain: -
Cool Down: 1
Cost:  10 | 5 Magoi
Description:

    The caster uses sound magic to produce a light buzzing noise that spreads outwards from their magic medium up to 5m away. Those within the range of this spell, other than the caster, will experience a sudden onset of dizziness. This state only lasts an instant, but if the target is running or trying to aim an attack when afflicted, they will trip and fall over or wind up off target.


Inversing Buzz
Tier: C
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must tap the tip of their wand/staff against something and then aim it at the target.
Scaling:
Sustain: -
Cool Down: 2
Cost: 20 | 10 Magoi
Description:

    The caster uses sound magic to produce a 0.5m diameter ball of green rukh which is launched from the tip of their staff towards a target up to 15m away. Upon striking a target the sound magic will vibrate throughout their body reaching their brain. This causes a harmless tingling sensation and internal buzzing sound which lets the victim know they have been influenced. The magic creates strong suggestive messages which alters the targets brain signals to fire improperly. Though the targets sight remains normal, their brain swaps signals from left and right sides of the body for 2 posts. Attempting to move their right arm will result in their left arm moving instead, trying to move the left leg causes the right leg to move instead and so on.


Looking Glass
Tier: C
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must swipe the air with their staff/wand. While this spell is in use, the caster is unable to see their immediate surroundings with the occupied eye.
Scaling:
Sustain: -
Cool Down: 2
Cost: 20 | 10 Magoi
Description:

    The caster uses light and clairvoyance magic in order to create two circles of light rukh. One circle hovers just in front of the users left or right eye as if it were a monocle. The size adjusts to the users eye to perfectly encompass its field of view up to a size of no more than 1m in diameter. The other circle forms somewhere distant from the user up to 20m away. The second circle acts like a window or looking glass and sends the visual data back to the caster. This allows them to spy on distant targets or see what is on the other side of a wall. Thanks to the clairvoyance magic, it is not necessary to have a direct unblocked path to the manifestation point of the second circle of light magic. The spell lasts two posts.


Perfect Double Body
Tier: B
Class: Magician
Type: Offensive
Range: Close-Long
Requirements/Drawbacks: The caster must touch the target of the spell with their wand/staff. This spell is unable to copy the rukh of the target allowing magicians or magoi manipulators who touch the fakes and inspect their rukh to determine their nature as copies.
Scaling: Amount - For each 10 magoi invested the number of copies or targets copied doubles.
Sustain: -
Cool Down: 3 posts
Cost: 30 | 15 Magoi
Description:

    The caster uses Perfect Illusion magic to create a perfect copy of an object or person up to 5 cubic meters in size. Even features the caster is unaware of such as birthmarks, the sound of the targets voice, or the letters written in a book are perfectly copied by the spell. The user must make physical contact to cast the spell, however after it has been cast the copies are able to travel up to 20m away without fading. They are capable of flight and can deal or withstand B-tier damage before dissipating. Each clone lasts three posts and acts as a remote magoi source.


Perfect Stage Domain
Tier: B
Class: Magician
Type: Defensive
Range: Medium
Requirements/Drawbacks: The user must tap the ground or air beneath their feet with their wand/staff. The caster is unable to see through their own illusion or sense those not physically touching it.
Scaling: Scale - For every 10 magoi invested this ability will increase in scale by 5m.
Sustain: -
Cool Down: 3
Cost: 30 | 15 Magoi
Description:

    The caster uses perfect illusion magic to manifest a space around themselves that expands outwards up to 5m in diameter. Within the hemispherical space the caster can cause the physical surroundings to change in order to defend against an incoming attack. The exact appearance of the illusion changes based on the users will but it is limited to the space within the domain. It can seem as though a tree grew in the way or that the domain edge itself is a physical wall. The entire domain can withstand up to B-tier damage before shattering and it lasts three posts before fading.



Last edited by Zion on 29/10/18, 12:39 pm; edited 4 times in total

2Zion's B-tier Magic Empty Re: Zion's B-tier Magic 25/10/18, 10:54 am

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Buzz I think you should tone it down to 8m

Looking glass Reduce the range to 15 or 20m and state the size of the circles

Perfect Double Body & Perfect Stage Domain Just to be safe, state that the clone/illusion will disappear if it take B-tier damage


3Zion's B-tier Magic Empty Re: Zion's B-tier Magic 25/10/18, 04:04 pm

Zion

Zion
A-Tier
A-Tier

Buzz - Its already 8m o.o if you meant inversion buzz, since its so small(half a meter) isn't a 15m range fine?

Looking Glass - I already said the size depended on the users eye but I added a max size of 1m for giants >.> as for the range could you please explain why I need to shorten it? Clairvoyance should allow me to view stuff thousands of miles away if I wanted...

Perfect Illusion Spells - I already had a line about taking B-tier damage on the second one, but I added it to the first one too now.

4Zion's B-tier Magic Empty Re: Zion's B-tier Magic 26/10/18, 04:37 pm

Zion

Zion
A-Tier
A-Tier

Buzz - I set this to 5m as discussed in dm

I would like to train these using vouchers.
https://magiworld.forumotion.com/t2277p350-ability-vouchers#56387

5Zion's B-tier Magic Empty Re: Zion's B-tier Magic 29/10/18, 10:27 am

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Looking Glass - I've discussed with other staff and we agree that it should be nerfed to 20m due to the ability tier and to make it more balanced with all the functions you've written there x.x

6Zion's B-tier Magic Empty Re: Zion's B-tier Magic 29/10/18, 12:39 pm

Zion

Zion
A-Tier
A-Tier

I have edited it to 20m

7Zion's B-tier Magic Empty Re: Zion's B-tier Magic 30/10/18, 11:04 am

Noir Ecryola

Noir Ecryola
Ω-Tier
Ω-Tier

Approved.
Training also approved through: https://magiworld.forumotion.com/t2277p350-ability-vouchers#56393

Code:
[center][b]Buzz[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must tap the tip of their wand/staff against something to initiate the spell. This spell does not discriminate between ally and foe.
[b]Scaling:[/b]
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1
[b]Cost:[/b]  10 | 5 Magoi
[b]Description:[/b]
[list]
The caster uses sound magic to produce a light buzzing noise that spreads outwards from their magic medium up to 5m away. Those within the range of this spell, other than the caster, will experience a sudden onset of dizziness. This state only lasts an instant, but if the target is running or trying to aim an attack when afflicted, they will trip and fall over or wind up off target.[/list]

[center][b]Inversing Buzz[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must tap the tip of their wand/staff against something and then aim it at the target.
[b]Scaling:[/b]
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 | 10 Magoi
[b]Description:[/b]
[list]
The caster uses sound magic to produce a 0.5m diameter ball of green rukh which is launched from the tip of their staff towards a target up to 15m away. Upon striking a target the sound magic will vibrate throughout their body reaching their brain. This causes a harmless tingling sensation and internal buzzing sound which lets the victim know they have been influenced. The magic creates strong suggestive messages which alters the targets brain signals to fire improperly. Though the targets sight remains normal, their brain swaps signals from left and right sides of the body for 2 posts. Attempting to move their right arm will result in their left arm moving instead, trying to move the left leg causes the right leg to move instead and so on.[/list]

[center][b]Looking Glass[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The user must swipe the air with their staff/wand. While this spell is in use, the caster is unable to see their immediate surroundings with the occupied eye.
[b]Scaling:[/b]
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 | 10 Magoi
[b]Description:[/b]
[list]
The caster uses light and clairvoyance magic in order to create two circles of light rukh. One circle hovers just in front of the users left or right eye as if it were a monocle. The size adjusts to the users eye to perfectly encompass its field of view up to a size of no more than 1m in diameter. The other circle forms somewhere distant from the user up to 20m away. The second circle acts like a window or looking glass and sends the visual data back to the caster. This allows them to spy on distant targets or see what is on the other side of a wall. Thanks to the clairvoyance magic, it is not necessary to have a direct unblocked path to the manifestation point of the second circle of light magic. The spell lasts two posts.[/list]

[center][b]Perfect Double Body[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Close-Long
[b]Requirements/Drawbacks:[/b] The caster must touch the target of the spell with their wand/staff. This spell is unable to copy the rukh of the target allowing magicians or magoi manipulators who touch the fakes and inspect their rukh to determine their nature as copies.
[b]Scaling:[/b] Amount - For each 10 magoi invested the number of copies or targets copied doubles.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 Magoi
[b]Description:[/b]
[list]
The caster uses Perfect Illusion magic to create a perfect copy of an object or person up to 5 cubic meters in size. Even features the caster is unaware of such as birthmarks, the sound of the targets voice, or the letters written in a book are perfectly copied by the spell. The user must make physical contact to cast the spell, however after it has been cast the copies are able to travel up to 20m away without fading. They are capable of flight and can deal or withstand B-tier damage before dissipating. Each clone lasts three posts and acts as a remote magoi source. [/list]

[center][b]Perfect Stage Domain[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must tap the ground or air beneath their feet with their wand/staff. The caster is unable to see through their own illusion or sense those not physically touching it.
[b]Scaling:[/b] Scale - For every 10 magoi invested this ability will increase in scale by 5m.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3
[b]Cost:[/b] 30 | 15 Magoi
[b]Description:[/b]
[list]
The caster uses perfect illusion magic to manifest a space around themselves that expands outwards up to 5m in diameter. Within the hemispherical space the caster can cause the physical surroundings to change in order to defend against an incoming attack. The exact appearance of the illusion changes based on the users will but it is limited to the space within the domain. It can seem as though a tree grew in the way or that the domain edge itself is a physical wall. The entire domain can withstand up to B-tier damage before shattering and it lasts three posts before fading.[/list]

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