Kėlimo skaitiklis
Tier: D-tierClass: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: Aseroth, must raise his weapon parallel to the ground above his head.
Scaling: Damage
Sustain: 0
Cooldown: 1 Post
Cost: 10 Stamina ; 5 Sustain
Description:
Aseroth, uses a blade to stop incoming strikes from above by holding the hilt with one hand, and the other behind the back of the blade, his hands equally distanced from each other. Defending against D-tier damage and below.
šokinėja!
Tier: D-tier Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Aseroth must loop his bullwhip around himself beforehand.
Scaling: Hits
Sustain: 0
Cooldown: 1 Post
Cost: 10 Stamina ; 5 Sustain
Description:
Aseroth, rotating his wrist counter-clockwise causing the whip to crack forward 3m to extension near his target's head to wrap their neck.
kilpa-ta-kilpa
Tier: D-tier Class: Warrior
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Aseroth must draw his whip from his side, looping the end like a lasso before performing his action.
Scaling: Damage
Sustain: 0
Cooldown: 1 Post
Cost: 10 Stamina ; 5 Sustain
Description:
Aseroth, using a bullwhip, he rotates his wrist looping the whip in a circle. Timing the movement of his target, Aseroth adjusts the size of the basketball using it to grip, and redirect melee attacks off to the side of himself, or throw his target backwards off balance. He isn't able to ward of, or deflect intangible attacks, such as magicians abilities.
Gyvatės įkandimas
Tier: C-tier Class: Warrior
Type: Offensive
Range: Medium
Requirements/Drawbacks: Aseroth must hold the whip in a coiled position at his hip. Then draw it liek a revolver to perform the action.
Scaling: Hits
Sustain: 0
Cooldown: 2 Post
Cost: 20 Stamina ; 10 Sustain
Description:
Aseroth, using a bullwhip, he flicking his wrist forward 3m cracking the whip to full extension lashing at his target, dealing C-tier damage if he hits. This can easily be continued with the rotation of his wrist.
Trinti
Tier: C-tier Class: Warrior
Type: Offensive/Supplementary
Range: Medium
Requirements/Drawbacks: Aseroth must be able to rotate the whips handle to create the first loop beforehand.
Scaling: Damage
Sustain: 0
Cooldown: 2 Post
Cost: 20 Stamina ; 10 Sustain
Description:
Aseroth, using a bullwhip, he rotates his bullwhip creating a loop the size of his target(s). Aseroth steps forward and uncoils the whip cracking it 3m forward to deal D-tier damage , and loop around his target to bind them. One can break out of the binding of the bullwhip, if their higher-tier than the item in terms of strength.
Last edited by Aseroth on 24/11/17, 01:25 pm; edited 5 times in total