Full Culverin Eradicator
Tier: A Class: Ranger
Type: Offensive
Range: Long
Requirements/Drawbacks: Without the trait "Nimble Fingers" or similar the user must remain stationary to scale the ability for additional shots.
The arrow must be notched and the string drawn back at least 3/4 of the way to being considered fully drawn.
Scaling: For every 10 stamina added to the ability they will fire double the amount of projectiles;
Sustain: 0
Cool Down: 4
Cost: 40
Description:
- Fires a Devastating Piercing Arrow that moves at high-speed traveling a great distance, piercing through materials its good against in its path to deal A-tier damage to everything it strikes. Leaving a circular hole slightly bigger than the arrowheads size.
- The arrowhead is that of an Obsidian bodkin point designed to have greater Piercing capabilities [through strong constructs[ not to mention the entire arrow is also designed to cut through its target; with a screw-like nature as it turns.
[Good against strong constructs such as flesh, Stone, Bone, and steel. Such things as a layer of tar and magical defensives it will act as a normal arrow] - Max Range is 50m
Fodder????
Tier: C
Class: Ranger
Type: Offensive
Range: Long
Requirements/Drawbacks: Each arrow requires a slight tap on something solid to activate the arrows before firing.
Scaling: Doubles number of projectiles
Sustain: 0
Cool Down: 2
Cost: 20
Description:
- Launches 2 arrows at the same time, with explosives attached, that will explode on contact creating a 5m diameter explosion dealing D tier burn damage to anyone inside the radios
- Inside the arrowhead is some dangerous chemicals though it isn't until the arrow is knocked on hard ground that they mix; when the arrow hits its mark the tip will implode from kinetic energy creating the spark that explodes the arrow.
- Max Range 30
Fader
Tier: BClass: Ranger
Type: Supplement
Range: Close
Requirements/Drawbacks: For it to work; eye contact with enemy must be broken for at least a second. Only works; in populated streets, poorly lit locations, forests, and desserts. Saying this there is some required preparation required depending on each location; forging of a sand clock'; mudding of a swamp, bushes in a field and similar.
Scaling: For each scaling the user can maintain fader an additional post
Sustain: 0
Cool Down: 3
Cost: 30
Description:
The user swiftly blends in with their surrounding, whether it is the mud and trees of a forest, the sands and heat of a desert, darkness of poorly lit areas and even simply blending in with a populated area. Friends or foe who haven't maintained eye contact will lose vision and find it hard to recover it. Will last 3 posts.
Culverin Eradicator
Tier: BClass: Ranger
Type: Offensive
Range: Long
Requirements/Drawbacks: Without the trait "Nimble Fingers" or similar the user must remain stationary to scale the ability for additional shots.
The arrow must be notched and the string drawn back partially.
Scaling: For every 10 stamina added to the ability they will fire double the amount of projectiles; Sustain: 0
Cool Down: 3
Cost: 30
Description:
- Fires a Devastating Piercing Arrow that moves at high-speed traveling a great distance, piercing through martial its good against in its path to deal B-tier damage to everything it strikes. Leaving a circular hole slightly bigger than the arrowheads size.
- The arrowhead is that of an Obsidian bodkin point designed to have greater Piercing capabilities [through strong constructs[ not to mention the entire arrow is also designed to cut through its target; with a screw-like nature as it turns.
[Good against strong constructs such as flesh, Stone, and even iron though such things as a layer of tar and magical defensives it will act as a normal arrow] - Max Range - 40m
Sar aray
Tier: C
Class: Warrior/Ranger
Type: Defensive
Range: Close
Requirements/Drawbacks: requires the use of a hard ranger type item [Bow, Solid arrow, so-on] either way the attacks need to land at an angled vector in order to parry successfully.
Scaling: Each scale lets the user block an additional tier.
Sustain: 0
Cool Down: 2
Cost: 20
Description:
- The uses a hard object meant for battle by a ranger [bow, solid arrow or similar] to impact an incoming attack at a key angle to parry it away.
- Can only stop C-tier abilities without scaling, and nothing intangible.
Last edited by Kara Satel Bane on 04/03/18, 02:42 pm; edited 12 times in total