- Mission:
- Job Name:Hakuna Matata~ The Lions Assault
Job Rank: B
Job Location: Reim
Job Rewards: 200xp 15,000 Huang
Job Overview: Two giant lions, a father and son, have been attacking traders on their way to Reim. Your job is to stop the lions so trade won't be disrupted.- Father Lion:
- Enemy Name: Lion King
Rank: B
Needed damage to take down: B
Description: Lion King is 5m long with tan fur and a flaming red mane. He runs at 9m/s and deals B-tier damage with his claws and teeth.
Abilities:
Resounding Roar~ Lion King roars creating a sound wave that is 10m is diameter and travels at 20m/s and does B-tier damage to anything it hits.
Rebound Swipe~Lion King swipes his opponent with his claws at 20m/s dealing C-tier damage and then does another strike at 15m/s which also does C-tier damage.
Sinking bite~ Lion King tackles his opponent at 15m/s and then bites into their shoulder at 20m/s, dealing C-tier damage.
- Son Lion:
- Enemy Name: Lion Prince
Rank: B
Needed damage to take down: B
Description:Lion Prince is 5m long with tan fur and a flaming orange mane. He runs at 11m/s and does B-tier damage with his claws and teeth.
Abilities:
Resounding Roar~ Lion Prince roars creating a sound wave that is 10m is diameter and travels at 20m/s and does B-tier damage to anything it hits.
Rebound Swipe~ Lion Prince swipes his opponent with his claws at 20m/s dealing C-tier damage and then does another strike at 15m/s which also does C-tier damage.
Savage toss~ Lion Prince grabs his opponent's leg at 20/ms and then tosses them 10m away at 15m/s.
After giving Job his money, Zadi informed the young mage of a lion problem occurring near the city. A lion pair of father and son have been attacking traders, probably for food. Regardless of the reason, Zadi thought Job needed combat experience and therefore decided to use these lions as "sparring buddies" for the wind mage. Granted, Zadi would help Job. The supposed difficulty of this mission is higher than Job is probably able to handle on his own. After all, letting a member of the group die just to train some wouldn't be good, plain and simple.
Anyway, Zadi told Job to get a good night's rest and meet Zadi at the crack of dawn outside the entrance of the city. From there, Zadi and Job would attempt to slay the lions, get experience, and some Huang as a plus.
Waiting, Zadi stretched his arms and legs in order to keep limber. The lions may very well be stronger than the mission details imply. However, there is also the chance the lions are being overestimated. Either which way, Zadi waited for Job to show up.
186/1,500 WC
260 magoi
290 stamina
- Items Brought Into Thread:
Name: Dark Blood
Tier: C
Type: Magic Tool - Ring
Magic Type: Clairvoyance/Life
Appearance: This ring is silver but takes on an appearance of blood red when worn, inlaid with a single dark purple gem 10.2 mm with two dragon head. If one were to look close enough they would see a magical circle imprinted inside the dark gem.
Function:- Memory Theft - Feeding magoi into this ring and touching a target creature/person, one of the two dragon heads on the ring will leave its position on the ring to then bite where contacted, the target would feel no pain as it seems to have numbing effects. The user must maintain contact with the target for at least one minute. The ring then allows its wearer to see the memories of the target up to 3 days prior, a week if sustained. 10 Magoi to activate | 5 Magoi to sustain.
- Quartz Soul:
Tier: D
Type: Pendant
Magic Type: Crystal [Strength + Heat]
Appearance: A heart shaped pendant carved from a clear quartz crystal. It hangs from a small metal chain as a necklace and refracts light into a rainbow of color.
Function:- Crystal Seal - The user can cover all wounds on their body with a thin layer of crystal. This will not heal the wounds, but it will stop them from bleeding and prevent contaminants from getting in. The crystal bandaging breaks after receiving D-tier damage and lasts for 3 posts after the last sustain post. 10 Magoi to activate| 5 magoi to sustain.
Name: Spriggan's Call- Spriggan's Call:
Tier: A
Type: Magic Tool - Ring
Magic Type: Life Magic
Appearance: The ring is made of silver shaped into amethyst-encrusted leaves, holding fast a larger amethyst in as the centerpiece. The magical circle presents itself as what would first appear to be cracks within the gem, but quickly seen as a lattice pattern that was created by design, not accident.
Function:- Nature's Focused Healing: The user touches an individual with the ring hand, providing A-Tier healing. 10 Magoi to activate| 5 magoi to sustain.
- Memory Theft - Feeding magoi into this ring and touching a target creature/person, one of the two dragon heads on the ring will leave its position on the ring to then bite where contacted, the target would feel no pain as it seems to have numbing effects. The user must maintain contact with the target for at least one minute. The ring then allows its wearer to see the memories of the target up to 3 days prior, a week if sustained. 10 Magoi to activate | 5 Magoi to sustain.
- Weapons Brought Into Thread:
- Name: Rosé
- Rosé:
Tier: A-tier
Type: Kite Shield
Appearance: A reforged, 150 cm tall and 90 cm wide, kite shield made from a light metal found in the "land of purity", though the actual name of the location has yet to surface. The shield is 2 cm thick making it all around light and easy to carry. It has two straps and a grip for easier and more comfortable maneuverability. The design on the shield is an array of pink roses. Having been reforged, the former wear-and-tear has been replaced by a shiny gleam. An extra addition to the shield includes the the pink cloth on both sides of the shield in order to keep the shield light but cover a larger area for surprise attacks. The cloth is placed behind the shield, over the grip and straps, and starts at the top going down 150 cm with a 40 cm width.- Rukh Slayer:
Name: Rukh Slayer
Tier: A
Type: Sword
Appearance: A 90 cm long sword that is a mixture between a rapier and a saber. The blade is 55 cm long with the rest of the sword, the hilt, being 35 cm long. The sword is curved like a saber, yet is also straight enough to be comparable to a rapier. The part of the blade closest to the hilt is curved away from the hilt to allow for opposing weapons to slide off the blade. The guard spans the entirety of the hilt, being only 3.5 cm away. However, the guard is hollowed out to allow for more space in case the wielder has a large hand which technically makes the most hollow area 6 cm away from the hilt. The guard also features protrusions to allow for extra sharp punches. The sword is made solely out of a light metal found near Magnostadt.
Name: Hunter's Spirit
Tier: B
Type: Magic Crossbow
Magic Type: Life
Appearance: A cross bow that is 96cm in length and 9cm in width. The limbs are 50cm from the tip of each other across to other one, there is a magic circle at the handle of the crossbow. It also functions as a regular crossbow.
Function:- Jungle Bolt - By feeding magoi into the crossbow, the user can make the next bolt fired turned into a jungle vine, 2m in length on impact. Has B-tier item ability but moves with little strength, its movement can be controlled 1 post after activation. Jungle Bolt has a maximum effective range of 10 m. 10 Magoi to activate | 5 Magoi to sustain.
- Healing Spirit - By feeding magoi into the crossbow, so long as the magic circle in the hanle has not been destroyed, the bow will reform itself from a broken state. This will heal up to B-tier durability damage, however, if the object was broken, it will only heal D-tier durability. 10 Magoi to activate | 5 Magoi to sustain.
- Dream Infiltrator:
Tier: A
Type: Magic Weapon
Magic Type: Nightmare Magic [clairvoyance+light+strength]
Appearance: A 91 cm long rifle which 10cm in height at the stock leading up to the barrels which is 9cm in circumference. The magic circle is on the stock of the gun.
Function:- Nightmare Bullet - This weapon does not possess normal ammunition. However, it can be fed magoi in order to produce a disturbingly unsettling black bullet. When fired, this 7mm round will travel up to 50m away and deals no damage on impact despite causing a minor knockback. Its effects differ depending on whether or not a living being was hit. If the bullet hit a non-living object, it will spawn eight small dog sized D-tier nightmare constructs based on the user's own nightmares. If it hits a living being, the target will then spawn a single A-tier human sized nightmare construct based on their nightmares. 10 Magoi to activate | 5 Magoi to sustain.
- User may train 4 spells to this magic weapon based on its magic function.
(OOC: Try to post within 48 hours of my posts. I'll do the same. However, don't worry about posting if you can't. Remember, this is about having fun~)