So I've heard from quite a few anonymous sources that their dungeon runs haven't been all that enjoyable towards the end. Specifically starting from the Necropolis onward, they feel bored with the dungeon either from all the waiting or all the enemies they've had to fight.
Therefore I suggest getting rid of the Midway in the next dungeons. At one point, the "Midway" was actually the middle of a dungeon before the latest system was put in place. I'm not suggesting to bring back the old system, just shorten the dungeon as a whole.
By the time a group gets tired or bored of a dungeon, they will only have to deal with the Chamber, the final room. With 1 less room to go through, maybe things will go quicker and people will enjoy their prolonged stay in the same scenery without getting tired or bored with the dungeon to the point that they didn't enjoy their stay.
The best reason I could dig up for shortening a dungeon is the reason we are all here; to have fun. If one of the biggest aspects of this site (the dungeon) is not fun, then the only reason to go in is for riches, power, and a tad bit of glory.
Therefore I suggest getting rid of the Midway in the next dungeons. At one point, the "Midway" was actually the middle of a dungeon before the latest system was put in place. I'm not suggesting to bring back the old system, just shorten the dungeon as a whole.
By the time a group gets tired or bored of a dungeon, they will only have to deal with the Chamber, the final room. With 1 less room to go through, maybe things will go quicker and people will enjoy their prolonged stay in the same scenery without getting tired or bored with the dungeon to the point that they didn't enjoy their stay.
The best reason I could dig up for shortening a dungeon is the reason we are all here; to have fun. If one of the biggest aspects of this site (the dungeon) is not fun, then the only reason to go in is for riches, power, and a tad bit of glory.