The rule is at B rank that you get the opposing magic to what you start with, so ignoring Omega rank mages, that means the majority of people will end up with juxtaposing magical abilities, which turn into a tertiary magic type through combination.
That means, for the eight original types, there are four Tertiary subgroups (1 & 5, 2 & 6 etc.) So, let's make some for common usage, shall we?
First (Heat) and Fifth (Wind)
Evaporation Magic
By creating an obscenely warm wind current, it forces the victim's body to start sweating obscenely large amounts, creating weapons for those who use water magic. However, it also acts like a type of poison magic due to the effects of dangerous levels of dehydration, and at Omega rank this can be used to turn people into husks by evaporating every last drop of water out of their body instantaneously.
Weather Magic
A proxy form of electricity and water magic, this creates a large amount of warm air in the atmosphere, forming dangerous storms for use in battle. Whilst the clouds are controllable due to the wind current, the contents (i.e. Water and Lightning) are extremely unreliable, and is best used as a way of getting weaponry for a quartertiary magic type rather than an outright offense.
???
Second (Water) and Sixth (Sound)
Concussion Magic [Ice + Sound]
This combination of ice and sound creates concussion greats by using ice as shrapnel and sound magic as a violent force to shatter the ice and send it flying by producing multiple sonic booms in one place. All Concussion magic deals disorientation and brief deafness for one post to anyone caught in its effective range without sound/ear protection.
Cavitation Magic [Requires permission from Yaku to use]
This combination of sound and water magic uses powerful vibrations to create large scale cavitation bubbles. These underwater phenomenon cause an intense amount of heat dealing burning damage to anyone caught by the bubble despite being underwater. Blunt force is also dealt in the form of powerful underwater shock waves.
???
Third (Light) and Seventh (Strength)
???
Fouth (Electricity) and Eighth (Life)
Animation Magic
Using the life magic to create sentience and kinetic energy from electric magic, this allows the user to bring inanimate objects to life, giving them a life of their own and making them act like a pet, using dominance style techniques. However, this expends magic per turn that the 'avatar' exists, due to it draining magic through kinetic energy every time that it moves.
I will add any types of magic that other people can suggest here. Additionally, if you wish me to specifically design the mechanics of a special magic type, hit me up. I used to work as a mechanic on several different sites, so this is my jam.
N.B Cavitation and Concussion magics both belong to Yakuroro; I have no rights over them and only list them here because they're pretty damned awesome. If asked to take them down, I will.
These are not the only subgroups allowed, but this is an easy to access list for those of you unoriginal out there.
That means, for the eight original types, there are four Tertiary subgroups (1 & 5, 2 & 6 etc.) So, let's make some for common usage, shall we?
First (Heat) and Fifth (Wind)
Evaporation Magic
By creating an obscenely warm wind current, it forces the victim's body to start sweating obscenely large amounts, creating weapons for those who use water magic. However, it also acts like a type of poison magic due to the effects of dangerous levels of dehydration, and at Omega rank this can be used to turn people into husks by evaporating every last drop of water out of their body instantaneously.
Weather Magic
A proxy form of electricity and water magic, this creates a large amount of warm air in the atmosphere, forming dangerous storms for use in battle. Whilst the clouds are controllable due to the wind current, the contents (i.e. Water and Lightning) are extremely unreliable, and is best used as a way of getting weaponry for a quartertiary magic type rather than an outright offense.
???
Second (Water) and Sixth (Sound)
Concussion Magic [Ice + Sound]
This combination of ice and sound creates concussion greats by using ice as shrapnel and sound magic as a violent force to shatter the ice and send it flying by producing multiple sonic booms in one place. All Concussion magic deals disorientation and brief deafness for one post to anyone caught in its effective range without sound/ear protection.
Cavitation Magic [Requires permission from Yaku to use]
This combination of sound and water magic uses powerful vibrations to create large scale cavitation bubbles. These underwater phenomenon cause an intense amount of heat dealing burning damage to anyone caught by the bubble despite being underwater. Blunt force is also dealt in the form of powerful underwater shock waves.
???
Third (Light) and Seventh (Strength)
???
Fouth (Electricity) and Eighth (Life)
Animation Magic
Using the life magic to create sentience and kinetic energy from electric magic, this allows the user to bring inanimate objects to life, giving them a life of their own and making them act like a pet, using dominance style techniques. However, this expends magic per turn that the 'avatar' exists, due to it draining magic through kinetic energy every time that it moves.
I will add any types of magic that other people can suggest here. Additionally, if you wish me to specifically design the mechanics of a special magic type, hit me up. I used to work as a mechanic on several different sites, so this is my jam.
N.B Cavitation and Concussion magics both belong to Yakuroro; I have no rights over them and only list them here because they're pretty damned awesome. If asked to take them down, I will.
These are not the only subgroups allowed, but this is an easy to access list for those of you unoriginal out there.
Last edited by Tsuki Yomi on 13/03/14, 01:57 pm; edited 2 times in total