Name: Rising Sun
Tier: D
Cost: 10, 5 per post
Element: Light
Class: Supplementary
Range: 5 meters
Duration: Sustain
Cool-Down: 2 turns
Description: Rising Sun creates a simple ball of light from around his staff before moving into the air five meters above his head at 10 m/s, creating lights falls upon all objects within the area. The strength of the light on the eyes of anyone looking directly at the caster (as that is the direction of the ball of light) causes it to be very difficult to see.
Name: Solar Flare
Tier: C
Cost: 20
Element: Light
Class: Offense
Range: 10 m
Duration: Instant
Cool-Down: 3 posts
Description: A focused beam of red light shoots out from the epicenter of his staff at 15 m/s, washing over everyone within a radius of 10 meters. Everyone caught in the red wave suffers C rank burning damage.
Tier: D
Cost: 10, 5 per post
Element: Light
Class: Supplementary
Range: 5 meters
Duration: Sustain
Cool-Down: 2 turns
Description: Rising Sun creates a simple ball of light from around his staff before moving into the air five meters above his head at 10 m/s, creating lights falls upon all objects within the area. The strength of the light on the eyes of anyone looking directly at the caster (as that is the direction of the ball of light) causes it to be very difficult to see.
Name: Solar Flare
Tier: C
Cost: 20
Element: Light
Class: Offense
Range: 10 m
Duration: Instant
Cool-Down: 3 posts
Description: A focused beam of red light shoots out from the epicenter of his staff at 15 m/s, washing over everyone within a radius of 10 meters. Everyone caught in the red wave suffers C rank burning damage.
Last edited by Seti on 28/03/15, 12:03 am; edited 3 times in total