Ability Classes and Status Effects
Defenses are abilities which pertain to blocking and/or parrying other techniques. These abilities are capable of protecting against two attacks equal to them in tier, and 1 attack a tier above. Attacks which are tiers below are simply treated as if they deal half the damage. Eg. A B-Tier defense can protect against 1 A-Tier, 2 B-Tier, 4 C-Tier, or 8 D-Tier abilities before breaking.
When a defense breaks no damage is dealt right at that moment and the attacking spell dissipates regardless of rank.
Healing is the art of encouraging recovery within a patient who has wounds. This is either through a slow healing process over the course of the topic or, at higher levels of proficiency, near instantaneous recovery. Support Beasts, Life Mages, Manipulators and those with items that give them access to Life magic (like some Djinn Equippers or some magic tool wielders) are capable of registering these abilities.D-Tier:
Can heal D-Tier damage over 2 posts.C-Tier:
Can heal C-Tier damage over 2 posts.B-Tier:
Can heal B-Tier damage over 3 posts.A-Tier:
Can heal A-Tier damage instantly. These abilities can also recreate limbs and certain organs.Ω-Tier:
Can completely resurrect a character, regardless if they have run out of all three of their lives or not. A Resurrection can be used at any time, as long as the healer is in the same location as the deceased party was. *Note: Resurrection will not work every time. If, OOC, a player does not wish to be resurrected or if a Staff member says an NPC used by Staff cannot be resurrected, the spell fails on that occasion.
Illusion magic is unique in that different specializations may detect it differently. While a non-intelligence specialization may never detect an illusion for being an illusion, magicians would be able to detect the manipulation of the rukh. Those with intelligence would be able to detect an illusion one tier below them, while those two tiers below them, they would be able to see through. The exception to this is any magician with experience in illusions, such as Light magicians. Those with experience with illusions would be able to detect one at the same tier of themselves and be able to see through an illusion one tier below them.
Invisibility-based abilities can only be used by Tactician Beasts, Stealth users, and Magicians who can utilize Light Magic. Stealth users are capable of applying special gels to their bodies and weapons or rapidly altering their appearance, however these never exceed proper camouflage. Keep in mind these still abide by the sustain guidelines above.D-Tier:
Minor camouflage. Still visible, especially when in front of complex backgroundsC-Tier:
Proper camouflage. Barely visible when in front of complex backgroundsB-Tier:
Status effects are supplementary effects used in an ability that may not deal damage, but implement a specific effect.Disorientation
Disorientation can be caused by various factors but will always double reaction time. Blinding is caused by an intense flash of light interrupting vision. This is often a result of Light Magic or fire. Stunning is generally a result of a blow to the head.D-Tier:
Disoriented for 1 post.C-Tier:
Disoriented for 2 posts.B-Tier:
Disoriented for 3 posts.A-Tier:
Disoriented for 4 posts.Ω-Tier:
Disoriented for 5 posts.
Bleeding is caused by a deep laceration and can continue to inflict damage if the damage is not repaired. Bleeding causes D-tier damage each post until the bleeding is stopped or the duration runs out.D-Tier:
Bleed for 1 post.C-Tier:
Bleed for 2 posts.B-Tier:
Bleed for 3 posts.A-Tier:
Bleed for 4 posts.Ω-Tier:
Bleed for 5 posts.
Burning effects are caused by instances of great friction or from fire-based spells. A powerful enough heat-based spell may cause actual flames, which will deal additional damage per post. This effect can be negated by putting out the flames (you may simply role-play patting them out or rolling on the ground).D-Tier:
1st degree burnsC-Tier:
2nd degree burnsB-Tier:
2nd degree burns, actual flames constantly burn the body for 2 posts, dealing additional D-tier damage per post of actual flames.A-Tier:
3rd degree burns, actual flames constantly burn the body for 3 posts, dealing additional D-tier damage per post of actual flames.Ω-Tier:
4th degree burns and complete incineration; actual flames constantly burn the body for 4 posts, dealing additional D-tier damage per post of actual flames.
Paralysis based abilities are caused by striking nerves or using lightning-based spells. Paralysis will reduce movement speed based on the tier. This status effect can be used by those with Stealth and Lightning Magicians.D-Tier:
Paralysis can numb 1 limb for 2 Posts. Movement speed reduced by 5m/s.C-Tier:
Paralysis can paralyze 1 limb for 3 Posts. Movement speed reduced by 5m/s.B-Tier:
Paralysis can paralyze 2 limbs for 3 Posts. Movement speed reduced by 10m/s.A-Tier:
Paralysis can paralyze the whole body for 4 Posts. Movement speed reduced to 0m/s.Ω-Tier:
Paralysis can paralyze the whole body for 5 Posts. Movement speed reduced to 0m/s.
Immobilization based abilities are caused by rooting a person in place, whether this be by pinning them, driving a blade through their foot, using nets, or using magic to create a binding of some type. Immobilization will eliminate any movement from the place they are “stuck.” Immobilization can be broken with abilities of the same tier at any time.D-Tier:
Immobilize 1 limb for 2 posts.C-Tier:
Immobilize 2 limbs for 3 posts.B-Tier:
Immobilize 3 limbs for 3 posts.A-Tier:
Complete immobilization for 4 posts.Ω-Tier:
Complete immobilization for 5 posts.
Freezing effects can only be produced through ice spells and act by freezing a limb for a set amount of time.D-Tier:
Ice can freeze 1 limb for 2 Posts.C-Tier:
Ice can freeze 2 limbs for 3 Posts.B-Tier:
Ice can freeze 3 limbs for 4 Posts.A-Tier:
Ice can freeze whole body for 5 Posts.Ω-Tier:
Ice can freeze whole body for 6 Posts.
Typically, poisons kill people over time, but at lower tiers, it has weaker effects. Poison will double reaction times and reduce ability speeds by half. These abilities can be used by those with Stealth or Poison Mages. Poisons may also be purchased from players or the shop.D-Tier:
Deals stinging pains throughout body for 2 posts, reducing ability speed by half and doubling reaction times.C-Tier:
Makes muscles sore, stinging pains, minor headaches for 3 posts, reducing ability speed by half and doubling reaction times.B-Tier:
Coughing up of blood, sore muscles, stinging pains for 4 posts, reducing ability speed by half and doubling reaction times.A-Tier:
Skin turns black, eyes bleed, blood coughing, sore muscles, stinging pains. At this stage, poison abilities may be used to kill a person. Lasts for 5 posts, reducing ability speed by half and doubling reaction times.Ω-Tier:
Death/Loss of Consciousness in 3 posts, simultaneously reducing ability speed by half and doubling reaction times.
Flight can be achieved in several ways:
- Djinn Equip
- Magic Tools
- Gravity Magic
Djinn Equippers and Winged-Beasts move at defined speeds, however Gravity Magic is an exception. All Gravity Magic flight spells must be C-Tier or higher. They're classified as Supplementary abilities and cannot do anything besides giving flight. The flight speeds are as follows:C-Tier:
Use the pre-created Gravity Flight Spells found in "Tomb of Spells" within the Book of Solomon forum
Stat buffs are abilities which can increase a person's basic statistics including strength and speed.
Stat buffs can only be used by Strength-Users through Magoi Manipulation, Body Manipulators, Metal Vessel Users through Djinn Equip, or Household Members through their Household Vessels.
Stat buffs require a constant upkeep cost along with the initial cost. The upkeep cost is paid for each proceeding post after the initial until the buff is null. Eg. A B-Tier buff costs 30 Magoi/Stamina on the initial post and 15 more for every post it is used thereafter.
Stat buffs are considered supplementary abilities, and cannot do anything besides provide one of the two possible buffs (either strength OR speed, not both).
Strength buffs allow people to deal passive damage with their bodies, just like beasts! There is no strength buff for Ω-Tier.D-Tier
Can deal D-Tier damage through physical attacks.C-Tier:
Can deal C-Tier damage through physical attacks.B-Tier:
Can deal B-Tier damage through physical attacks.A-Tier:
Can deal A-Tier damage through physical attacks.
Speed buffs allow people to move at extreme speeds which would typically be impossible. Speed buffs affect only one method of movement (General, Swimming, Burrow) per ability. If burrowing, you may stay underground for as long as you can hold your breath (2 posts for human, 4 posts for Imuchakk) before passing out and dying.D-Tier
Can move at 10m/s constantlyC-Tier:
Can move at 15m/s constantlyB-Tier:
Can move at 20m/s constantlyA-Tier:
Can move at 25m/s constantlyΩ-Tier:
Can move at 30m/s constantly