Last edited by Solomon's Proxy on 27/10/14, 04:59 pm; edited 1 time in total
Last edited by Solomon's Proxy on 27/10/14, 04:59 pm; edited 1 time in total
[b]Name:[/b] Blending Steps
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] N/A
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 posts; Susatained +1
[b]Description:[/b] The user of blending steps uses nearby objects from the environment to lightly disguise themselves and blend into a scene or a crowd. Most useful in throngs of people, the practitioner performs this ability with subtlety using cloths and other local props to slightly alter their appearance making them seem to fit in with their surroundings more so than they otherwise would. It's application is often used to stalking targets or hiding from pursuers in a manner that would lead them to walk right past the user. This ability has no effect on those who visibly see the act of taking on a disguise take place, however it occurs at 15m/s making it a very small window of time in which someone could do so. This window of time is extended depending on how complex the disguise is. For example, tying up the lacing of a tunic would require more time than simply wrapping a cloth around ones head to hide their hair. This minor camouflage leaves the user still visible and they are easy to spot against complex backgrounds and scenes that clash with their disguise.
[b]Name:[/b] Rising Leap
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 2 Posts
[b]Description:[/b] The user performed a single jump upwards to either reach a high place or to dodge an incoming attack. This leap carries the user 3m into the air at 15m/s.
[b]Name:[/b] Slipping Freedom
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 2 Posts
[b]Description:[/b] The user of this ability utilizes skills in both applying and escaping bindings to slip free of any non ability grapple or binding and any which are equal to D-tier. The user will move at 15m/s and execute a movement to slip free of their captor/bindings.
[b]Name:[/b] Pestilent Peck
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Senbon Needles
[b]Class:[/b] Supplementary
[b]Range:[/b] 7m
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 2 Posts
[b]Description:[/b] The user retrieves a single needle and holds it against the palm of their hand in a manner that keeps it mostly out of sight. The practitioner then performs a single swipe through the air with their hand and releases the needle sending it through the air at 15m/s. This particular needle has been dipped in a mild poison which causes stinging pain throughout the body for two posts. Alternatively, if it is more practical the user may simply poke the needle into a target with the hand swipe should a target be withing physical reach as it is the exact same motion to do so.
[b]Name:[/b] Splinter Spread
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Senbon Needles
[b]Class:[/b] Offensive
[b]Range:[/b] 7m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 Posts; Sustained +1
[b]Description:[/b] The user of this ability retrieves five senbon in hand and swipes it through the air sending the needles towards a target at 15m/s. The needles deal D-tier piercing damage that just barely draws blood.
[b]Name:[/b] Graceful Sway
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] N/A
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 2 Posts; Sustained +1
[b]Description:[/b] The practitioner performs a swift step in any direction and plants the foot to us as a base for all of their weight before spinning their body at 15m/s and stepping off of the ground. Their body is carried through the air from 1m to 3m away before landing gracefully on both feet facing towards their desired target.
[b]Name:[/b] Soaring Leap
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 Posts; Sustained +1
[b]Description:[/b] The practitioner kicks off the ground swiftly launching themselves into the air at 20m/s. This leap can carry them 3 to 5m away from the location they leap from in any direction.
[b]Name:[/b] Pressure Prick
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Senbon Needles
[b]Class:[/b] Supplementary
[b]Range:[/b] 15m
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 3 Posts
[b]Description:[/b] The user takes a single senbon needle in hand and swipes it through the air either throwing or poking the senbon into a target at 20m/s. This needle targets a pressure point and temporarily paralyzes the nervous system of a single limb. The paralysis lasts for three posts and lowers the targets movement speed by 5m/s.
[b]Name:[/b] Spiral Parry
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Swordsman's Cloth
[b]Class:[/b] Defensive
[b]Range:[/b] 3m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 posts; Sustained +1
[b]Description:[/b] The user must already have their Swordsman's Cloth drawn to perform this ability and cannot use it from a sheathed state. Whirling their arm, the wielder makes the Swordsman's Cloth wrap around them in a spiral creating a spinning shell that deflects a maximum of 10 attacks adding up to a total of B-tier damage. The cloth spins into position and around the user at 20m/s and forms a defensive spiral around them 2m to 3m in height. The top and bottom of this defense remain open allowing the user to jump out and maintain the spiral's position so long as they are within three meters and still whirling the handle.
[b]Name:[/b] Serpent Waltz
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Swordsman's Cloth
[b]Class:[/b] Offensive
[b]Range:[/b] 5m
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 posts, Sustained +1
[b]Description:[/b] The wielder slashes their arm sending the Swordsman's Cloth lashing out at an opponent at 20m/s. Each time they slash with the handle, the blade can change directions 5 to 10 times before stabbing into an opponent dealing C-tier damage.
[b]Name:[/b] Vanishing Steps
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Sustained
[b]Cool-Down:[/b] 3 Posts; Sustained +1
[b]Description:[/b] The user of vanishing steps uses nearby objects from the environment or pre-prepared props to properly camouflage themselves and blend into a scene or a crowd. Most useful in throngs of people, the practitioner performs this ability with subtlety using cloths and other local props to slightly alter their appearance making them seem to fit in with their surroundings more so than they otherwise would. It's application is often used to stalking targets or hiding from pursuers in a manner that would lead them to walk right past the user. This ability has no effect on those who visibly see the act of taking on a disguise take place, however it occurs at 20m/s making it a very small window of time in which someone could do so. This window of time is extended depending on how complex the disguise is. For example, tying up the lacing of a tunic would require more time than simply wrapping a cloth around ones head to hide their hair. This proper camouflage leaves the user barely visible against complex backgrounds and even scenes that clash with their disguise.
[b]Name:[/b] Nekodamashi
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Body
[b]Class:[/b] Supplementary
[b]Range:[/b] 1m
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 3 Posts
[b]Description:[/b] The practitioner approaches close enough to a target so they are within 1m of the user's arm reach. Without warning, the user reaches out and claps their hands together with incredible force using their fanalis strength. Their hands smack together at 20m/s and the resulting sound wave causes a mild stun to opponent's within range of the ability. The effect induced is a mild paralysis which does not affect any specific limb but slows the target's movement speed by 5m/s for three posts.
[center][img]http://i109.photobucket.com/albums/n55/Yurame/Senbon.jpg[/img][/center]
[b]Name:[/b] Reaper's Kiss
[b]Tier:[/b] B
[b]Type:[/b] Senbon
[b]Material:[/b] See Ammunition
[b]Appearance:[/b] See Ammunition
[b]Ammunition Material:[/b] Petrified Bone
[b]Ammunition Appearance:[/b] These are simple, clean, needles very similar in dimensions to those commonly used in acupuncture. Thier sizes range between 0.12 to 0.20 millimeters in thickness and 50 to 200 millimeters in length. Each one has a ghostly white appearance with a dull and non reflective surface.
[center][IMG]http://i1307.photobucket.com/albums/s588/maxwe13/Ariorb_zpsd9e779bc.png[/IMG][/center]
[b]Name:[/b] Diseased Orb
[b]Tier:[/b] C
[b]Type:[/b] Orb
[b]Magic Type:[/b] Plague [Life+Poison]
[b]Appearance:[/b] A sickly green orb about the size of a palm with a skull reflecting in the middle.
[b]Function:[/b]
[list]
[*] By paying 10 magoi, the user may summon a 3 meter long Plague Snake for 2 posts that will attack as ordered. The Plague Snake can move at 15 m/s within 15 meters of the user and if it is successful in an attack, the target will suffer D-tier damage and have their ability and movement speed reduced by half for one post.
[*] User may register one Plague magic ability of C-tier or lower to the orb.
[/list]
[b]*This does not take up any of your item/weapon slots[/b]
Magi: The World of Magic » Misc. » Archive » Archived Characters Information » Archived Characters » Liber Aurelius
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