Name: Wraith-Fang
Tier: B
Cost: 30 stamina
Weapon Type: Shortbow
Class Offensive
Range: 10 metres
Duration: Pure Damage, 2 turns of possible intense burning sensation
Cool-Down: 5 posts
Description: This arrow is rather sturdy compared to other arrows in Kynan’s Arsenal, the arrow is two smaller style broad-head arrow tips, the backs of these arrows have many tiny reversed fangs that make this arrow agony to remove if it has become in bedded in its target, being rather sturdy it has little problem breaching certain armours. The arrow is covered in some sort of solidified liquid paste which is a whitey blue, when it enters the blood stream it can cause an intense burning sensation that can tempt the person to rip out the arrow, which drags its fangs back through the flesh. It travels at around 25 metres per second.
Name: Flash Flare
Tier: C
Cost: 20 stamina
Weapon Type: Shortbow
Class Supplementry
Range: 25 metres
Duration: 2 turn dazzle or 1 turn blind
Cool-Down: 3 posts
Description: This arrow can't be used in the heavy rain as the ignition cord would normally be suppressed by the water, when the reaction occurs when the cord reaches the mixture of dried compounds it causes an intense flash of light which can dazzle or blind opposition before producing a 5 metre radius flame glow on flat ground, it can also be used as flare as to detect enemies in the darkness by releasing them into the sky. The head is moderately heavy but is rather soft so impact wouldn't cause any issues. it travels at about 15 m/s.
-If one closed there eyes before flash they would be unaffected or less affected of course you would most likely need prior experience or knowledge to know its a flash round.
Name: Fuse Tip
Tier: C
Cost: 25 stamina
Weapon Type: Shortbow
Class Offensive+Supplementry
Range: 15 metres
Duration: 1 turn knockback/knockdown
Cool-Down: 3 posts
Description: This arrow has a slightly free sparker within a semi-solid tip, when the arrow hits something solid it propels forwards the sparker over a mixture of powdered minerals this causes them to rapidly ignite cause an explosion that explodes the arrow tips head. The fragments of the heads can be particularly power and can be propelled in small shards of shrapnel over 5 metres but the explosion can carry high levels of force that can knockback and/or knockdown.
-5 metre AoE shrapnel spray
-Speed 20 m/s
Name: Concussion Shot
Tier: D
Cost: 10 stamina
Weapon Type: Shortbow
Class Supplementry
Range: 10 metres
Duration: 1 turn daze (front), 1 turn stun (side/back)
Cool-Down: 2 post
Description: This solid metal blunt tipped arrow is used to target hard scaled or helmeted foes, the use of it is to daze or stun them by causing intense ringing in the helmet and can cause a slight concussion.
-15 m/s speed
Name: Wire Net Bolt
Tier: D
Cost: 10 stamina
Weapon Type: Shortbow
Class Supplementry
Range: 10 metres
Duration: 1 Turn active get out, 2 Turn walk out, Can be cut free with by D level attack
Cool-Down: 2 post
Description: This arrow has a semi-complex mechanism that launches a Net sometime after launch this net is thin wires which have small reversed teeth which make them a pain to get out of as they cling and tug into armour, cloth and hide.
-Speed 15 m/s
Tier: B
Cost: 30 stamina
Weapon Type: Shortbow
Class Offensive
Range: 10 metres
Duration: Pure Damage, 2 turns of possible intense burning sensation
Cool-Down: 5 posts
Description: This arrow is rather sturdy compared to other arrows in Kynan’s Arsenal, the arrow is two smaller style broad-head arrow tips, the backs of these arrows have many tiny reversed fangs that make this arrow agony to remove if it has become in bedded in its target, being rather sturdy it has little problem breaching certain armours. The arrow is covered in some sort of solidified liquid paste which is a whitey blue, when it enters the blood stream it can cause an intense burning sensation that can tempt the person to rip out the arrow, which drags its fangs back through the flesh. It travels at around 25 metres per second.
Name: Flash Flare
Tier: C
Cost: 20 stamina
Weapon Type: Shortbow
Class Supplementry
Range: 25 metres
Duration: 2 turn dazzle or 1 turn blind
Cool-Down: 3 posts
Description: This arrow can't be used in the heavy rain as the ignition cord would normally be suppressed by the water, when the reaction occurs when the cord reaches the mixture of dried compounds it causes an intense flash of light which can dazzle or blind opposition before producing a 5 metre radius flame glow on flat ground, it can also be used as flare as to detect enemies in the darkness by releasing them into the sky. The head is moderately heavy but is rather soft so impact wouldn't cause any issues. it travels at about 15 m/s.
-If one closed there eyes before flash they would be unaffected or less affected of course you would most likely need prior experience or knowledge to know its a flash round.
Name: Fuse Tip
Tier: C
Cost: 25 stamina
Weapon Type: Shortbow
Class Offensive+Supplementry
Range: 15 metres
Duration: 1 turn knockback/knockdown
Cool-Down: 3 posts
Description: This arrow has a slightly free sparker within a semi-solid tip, when the arrow hits something solid it propels forwards the sparker over a mixture of powdered minerals this causes them to rapidly ignite cause an explosion that explodes the arrow tips head. The fragments of the heads can be particularly power and can be propelled in small shards of shrapnel over 5 metres but the explosion can carry high levels of force that can knockback and/or knockdown.
-5 metre AoE shrapnel spray
-Speed 20 m/s
Name: Concussion Shot
Tier: D
Cost: 10 stamina
Weapon Type: Shortbow
Class Supplementry
Range: 10 metres
Duration: 1 turn daze (front), 1 turn stun (side/back)
Cool-Down: 2 post
Description: This solid metal blunt tipped arrow is used to target hard scaled or helmeted foes, the use of it is to daze or stun them by causing intense ringing in the helmet and can cause a slight concussion.
-15 m/s speed
Name: Wire Net Bolt
Tier: D
Cost: 10 stamina
Weapon Type: Shortbow
Class Supplementry
Range: 10 metres
Duration: 1 Turn active get out, 2 Turn walk out, Can be cut free with by D level attack
Cool-Down: 2 post
Description: This arrow has a semi-complex mechanism that launches a Net sometime after launch this net is thin wires which have small reversed teeth which make them a pain to get out of as they cling and tug into armour, cloth and hide.
-Speed 15 m/s
Last edited by Warden on 02/03/14, 02:12 pm; edited 5 times in total