The sea of flames washed across the path ahead but Zion did not stop his advance. The ring at his finger shone with the light of magoi as Deep Blue summoned a Sea Treanch 30m in diameter in front of Zion. The flames and water met causing a large gap in the wall of flames which filled with hot steam. Zion barged through that gap and his previously mentioned attacks quickly brought chaos and confusion to the enemy lines causing the enemy to route. Thankfully, Zion did not need to worry about his companions as one was immune to the flames while the other was at a safe distance.
As the enemy routed, Zion stood there covered in moisture from the steam he'd rushed through when suddenly a hand on his shoulder caused him to turn around. Cornelia had noticed the newly approaching threat first, her feelers sensing the rise of the plants and marked the woman who rode them upwards. The half Imuchakk woman skaooed her pouch of soft stones and fired another tempest volley targeting the branches that impaled the innocent attempting to snap it and free the poor man. "Somebody help him!" She shouted, hoping there was one among the grounds who could save the stranger before he died of his wounds.
Seeing the destruction and his companion engage it, Zion frowned.
"I see. Thank you for telling me. It seems these maniacs are everywhere..."
The fox complained as he flew into the air and approached the woman stopping at her elevation 20m away. The various tails had returned to their normal shape and in his hand was the Sage's Swordwand ready and pointed at the woman. But he did not attack, Cornelia had already made a move yet Zion still felt the need to challenge the man woman's ideology.
A pyre for the damned souls, you say? And what exactly makes the souls of those present so damned? For fire worshipers, you seem to disdain the most precious flame of all. The fire of life and the flame of will. These people have their faults, but they have dreams and there is a good chance some of them have even done good deeds. What makes you so sure of their sin?"
The silver fox stood in the air, his cloths and tails billowing in the storm winds that held him there. He wanted to get inside the city, to help stop the fires. But he could not simply ignore the plight of these people who were right in front of him. Meanwhile, Zafar was dejected as he landed and prepared to sow more chaos only to find the target of his aggression had broken and scattered. The lava beast's ember eyes searched and settled on the strangers who had also been attacking the armies curious as to who exactly they were.
---
Casvallion left Thousand One to guard the gate and then nodded towards Asher's words. It was good if they were true, but he found himself silently skeptical. He had heard this young guard commander was most skilled in Cinder magic. Despite his age, he also had time to dabble in water magic deeply enough to live up to his boasting? Casvallion couldn't be sure, but he was not in the mood to bring it up either and simply Followed Asher's lead into the city with Thousand Clouds close behind.
Magoi: 370/420
Stamina: 200/280
As the enemy routed, Zion stood there covered in moisture from the steam he'd rushed through when suddenly a hand on his shoulder caused him to turn around. Cornelia had noticed the newly approaching threat first, her feelers sensing the rise of the plants and marked the woman who rode them upwards. The half Imuchakk woman skaooed her pouch of soft stones and fired another tempest volley targeting the branches that impaled the innocent attempting to snap it and free the poor man. "Somebody help him!" She shouted, hoping there was one among the grounds who could save the stranger before he died of his wounds.
Seeing the destruction and his companion engage it, Zion frowned.
"I see. Thank you for telling me. It seems these maniacs are everywhere..."
The fox complained as he flew into the air and approached the woman stopping at her elevation 20m away. The various tails had returned to their normal shape and in his hand was the Sage's Swordwand ready and pointed at the woman. But he did not attack, Cornelia had already made a move yet Zion still felt the need to challenge the man woman's ideology.
A pyre for the damned souls, you say? And what exactly makes the souls of those present so damned? For fire worshipers, you seem to disdain the most precious flame of all. The fire of life and the flame of will. These people have their faults, but they have dreams and there is a good chance some of them have even done good deeds. What makes you so sure of their sin?"
The silver fox stood in the air, his cloths and tails billowing in the storm winds that held him there. He wanted to get inside the city, to help stop the fires. But he could not simply ignore the plight of these people who were right in front of him. Meanwhile, Zafar was dejected as he landed and prepared to sow more chaos only to find the target of his aggression had broken and scattered. The lava beast's ember eyes searched and settled on the strangers who had also been attacking the armies curious as to who exactly they were.
---
Casvallion left Thousand One to guard the gate and then nodded towards Asher's words. It was good if they were true, but he found himself silently skeptical. He had heard this young guard commander was most skilled in Cinder magic. Despite his age, he also had time to dabble in water magic deeply enough to live up to his boasting? Casvallion couldn't be sure, but he was not in the mood to bring it up either and simply Followed Asher's lead into the city with Thousand Clouds close behind.
Magoi: 370/420
Stamina: 200/280
- Notes:
- Abilities/Tools:
Name: Deep Blue
Tier: A Tier
Type: Magic Ring
Magic Type: Water
Appearance: A ring for a pinky finger, decorated with lapis lazuli in the shape of waves, with the magic circle on a sapphire embedded in it.
Function:- Sea Trench - For 10 magoi to activate | 5 magoi to sustain, the user may create an obstacle from 5m x 5m x 5m to 30m x 30m x 30m dimensions made from water. If someone passes into the water, they will be slowed due to the intense pressure by A-tier force slowing down movement speed to a near halt slower than a walking human. Additionally, the pressure of the water can be directed to shoot something out 10m in a near blur. The field of water lasts for 4 posts and can be dispersed or resisted with equal strength.
- Sea Trench - For 10 magoi to activate | 5 magoi to sustain, the user may create an obstacle from 5m x 5m x 5m to 30m x 30m x 30m dimensions made from water. If someone passes into the water, they will be slowed due to the intense pressure by A-tier force slowing down movement speed to a near halt slower than a walking human. Additionally, the pressure of the water can be directed to shoot something out 10m in a near blur. The field of water lasts for 4 posts and can be dispersed or resisted with equal strength.
- Traits:
- Trait Name: Storm Kitsune Physiology
Trait Tier: -
Trait Requirement: Storm Kitsune Race
Trait Description: This magical creature has command over the storms, appearing as a dastardly fox or a beautiful human, these creature deceives and brings ferocious skills to the battlefield.
Trait Effect:- Must take magician as primary class, gains access to storm magic for free but not it’s comboing types, may register 5 abilities for free.
- Has the ability to turn into a fox made of lightning, in this form the user may not use any
abilities but gains access to B-tier abilities damage with it’s electrical touch, able to arc up to 5m away to damage enemies. - Can run at A-tier speeds, is allowed to pay 20 magoi to instantly zap to a location once per post appearing as a lightning bolt. Allows flies at A-tier speeds.
- Has Magician magoi and stamina pools
Trait Name: Trickster Foxspirit
Trait Tier: A
Trait Requirement: Storm Kitsune | Body Manipulator Free Trait
Trait Description: When the Storm Kitsune isn't soaring through the skies, dancing among the storms, it wanders the realm of humans playing tricks on them. Legends tell of them taking different forms in order to trick and deceive others. Achieving mastery over this trait allows the mystical kitsune to transform themselves into anyone and almost anything. Due to constant practice of a human form, it has become a second nature form for the Storm Kitsune.
Trait Effect: The Storm Kitsune can manipulate its body to hide its tail and ears by replacing them with normal human anatomy. Doing this specific and simple transformation no longer counts towards the turn use of this trait. However, it is still unable to be performed if the trait goes into cooldown. Execution of the Trickster Foxspirit trait otherwise will allow the user to freely change their physical appearance into people or animals regardless of gender or unique anatomy such as fangs or fins and even includes non-functional copies of any clothing or accessories they are wearing. Changing the transformation is possible but can only be done once per post and not on the first post of the transformation. The size of these transformations is limited from as small as 1m to as large as 5m. When copying the appearance of other characters or beasts in a thread, the Kitsune can only copy what is known to them. If they do not hear the subject speak or roar, they are unable to replicate the sound of their voice and must improvise. When transforming into objects, the user takes on their properties such as steel conducting electricity or cloth being flammable. The transformation is unable to let the user take on the form of something that is not physical such as a fire elemental. The transformed object acts as a weapon or item the tier of Zion's Body Manipulator class dealing basic damage based on the type of weapon. If broken through durability, the transformation is forcefully undone. Once the transformation ends be it forced or voluntary, all damage accumulated while transformed is also applied to his real body. This trait's transformations can be held for 4 consecutive posts before going on cooldown for 4 posts.
Trait Name: Kitsune Swordking(Nine Sword Style)
Trait Tier: A
Trait Requirement: Trickster Foxspirit | Upgrade Omni-Dexterity | Warrior
Trait Description: Dedication towards training with the extra limbs granted by the Storm Kitsune form, the user has mastered control over their tails. By combining this with their power as a Trickster Foxspirit the user had created a swordsmanship style based around wielding nine blade, or if lacking in weapons, turning the ends of their tails into blades. This style specializes in mastering the ability to fight multiple opponents at once by making it seem as if each tail is its own independent fighter.
Trait Effect: Allows the user to perform all sword based warrior abilities with their tails. If they lack a weapon, the tail itself can be used as a blade at risk of harm to the user. Abilities executed with the tails work on separate cooldowns from the user with up to 4 cool down slots across all tails. Meaning at any given time, up to four separate tails may use the same warrior ability. Each tail based ability still has normal costs and is not affected by the sustain half cost just because the user or another tail has sustained the same ability. All cool downs for tail executed warrior abilities is doubled. This trait does not apply to hybrid body manip/warrior abilities. - Must take magician as primary class, gains access to storm magic for free but not it’s comboing types, may register 5 abilities for free.
- NPCs:
- Name: Zafar
Tier: A
Damage Required to Defeat: A
Description: Nearly six foot tall when standing, this humanoid beast made of lava has a slim and narrow frame of fluid lava. He can move around at the speed of a cheetah at full sprint and deals C-tier damage with his body.
Weapons:- Diamond Pebbles:
Name: Diamond Pebbles
Tier: A
Type: Ammunition(20 free shots)
Appearance: Assorted masses of carbon-dense and strong enough to survive prolonged time inside Zafar’s lava body.
- Volcanic Scarab Swarm:
Name: Volcanic Scarab Swarm
Tier: B
Type: Swarm
Species: Scarab Beetles
Appearance: Glowing red hot, these beetles store lava within pouches inside their bodies. On average they are the size of a walnut or a golf ball and their pincers are razor sharp. There are hundreds of scarabs and when grouped together as a swarm they are collectively about the size of a large dog or a small donkey.
Beast Traits:
Trait Name: Mineral Carapace
Trait Tier: B
Trait Requirement: Volcanic Scarab
Trait Description: The Volcanic Scarabs exoskeletons are formed from a strong heat-resistant material created by mixing their own organics with the minerals broken down in their diets. Their bodies can withstand immense pressure as well.
Trait Effect: Immune to heat or pressure based damage up to B-tier. No defense against cutting or water attacks.
Trait Name: Scarab Movement
Trait Tier: B
Trait Requirement: -
Trait Description: Born with wings and sharp claws, these lava swimming insects are adept at both moving through the earth as well as flying through the air.
Trait Effect: Capable of C-tier burrowing and C-tier flight.
Trait Name: Burning Blood
Trait Tier: B
Trait Requirement: Volcanic Scarab
Trait Description: The insect blood normally found in beetles is foreign to the volcanic scarab, its insides using an incredibly hot substitute capable of not evaporating under the intense heat and pressure of underground lava streams.
Trait Effect: When killed, each beetle will release a spray of scalding hot blood that is clear in color but gives off a white smoke and deals B-tier burns to whatever it lands on. At maximum this burning blood will splatter up to 1m away.
Trait Name: Lava Sack
Trait Tier: D
Trait Requirement: Volcanic Scarab
Trait Description: A small sack used to store molten minerals for digestion over the course of years. The lava stored in this sack can be stored or released via the beetle’s anus or mouth.
Trait Effect: Allows beast to register lava-based abilities.
- NPC Traits 10/10TP:
- Trait Name: Lava Flow Regulation
Trait Tier: A
Trait Requirement: Lava Beast
Trait Description: Zafar has learned how to adjust the temperature of his body by regulating the speed at which magoi and lava flow through it.
Trait Effect: Can reduce the burning damage on touch down to D-tier or increase it up to A-tier at will. Individual body parts can be heated or cooled separately. Zafar’s speed drops by half when cooled past C-tier and his body hardens. Zafar’s speed doubles when heated past C-tier. Water/Ice or magoi manipulation attacks can reduce Zafar’s heat level at the point of contact. Can only increase or decrease a given area’s heat level by one tier per post.
Trait Name: Viscous Lava Anatomy
Trait Tier: C
Trait Requirement: Lava Beast
Trait Description: Zafar’s body is made of molten rock which can be fluid like water or viscous and thick like syrup depending on the intensity of heat. This allows Zafars body to shift between states of viscosity.
Trait Effect: Zafar is immune to heat-based damage or attacks that target flesh/water/blood inside the body such as lightning based paralysis due to having a body made of lava. Physical attacks are useless against Zafar unless coated in water/ice, magoi manipulation, or he has been cooled to D-tier heat and has hardened.
Trait Name: Mineral Armament
Trait Tier: C
Trait Requirement: Lava Beast
Trait Description: By emitting and then fast cooling Lavam obsidian weapons and armaments can be created from Zafar’s own body.
Trait Effect: Zafar can produce up to cubic 3m of lava per post which cools into volcanic glass constructs with C-tier item durability.
Trait Name: Pressure Cannon
Trait Tier: C
Trait Requirement: Lava Beast
Trait Description: By sucking in air and then moving the air bubble within his own body, Zafar is able to use his own limbs as barrels and the expansion of the heated air as a propulsion method for projectiles.
Trait Effect: Zafar can register abilities based on expanding air pressure.
- Racial Traits:
- Trait Name: Lava Beast Physiology
Trait Tier: -
Trait Requirement: Lava Beast Race
Trait Description: This person is made from lava, burning things away with their touch with fiery tongue and body.
Trait Effect:
[*]Is capable of dealing C-tier burn damage on contact on top of normal damage done through the body.
[*]Moves at B-tier speeds comparable to that of a cheetah in full spring
[*]Bodily fluids are deal C-tier burning damage and may also be used in abilities.
[*]Gains Fanalis magoi/stamina pools.
Red Pellet - Zafar stores a pebble or stone in his body and swallows a gulp of air. Using his own body to place the air under extreme heat and pressure it rapidly expands launching the stone or pebble up to 30m away dealing B-tier damage.
Magmic Pool - Zafar generates lava to flow outward from his feet and spread across the ground quickly covering a 10m radius around him. The lava lingers of the floor taking three posts to cool and deals A-tier burns to anyone who touches it.
Lava Wave - Zafar swipes his arm or leg causing a 2m tall 1m wide wave to rise up and then splash forward 3m. The wave of lava is either produced and released from Zafar’s limb or existing lava he is in contact with can be used instead. The wave deals A-tier damage
Scarab Raid - Zafar wills the Volcanic Scarabs to fly over and around a target spraying narrow streams of lava down on them dealing B-tier burns. The scarabs can target an enemy up to 20m away and they can shoot their lava spray up to 3m away from themselves.
Immolation Embrace - Zafar burns up the magoi in his body to instantly increase his entire body to A-tier heat as it spreads out to become a living 5m wide 1m tall wave of lava that travels up to 10m in one direction. If Zafar catches a target his lava body will wrap around them dealing A-tier burns as he tries to devour them whole.
Name: Cornelia "Aisnunu" Fortuna
Tier: A
Damage Required to Defeat: A
Description: A large woman with hair that moves as if it were alive and a sling wrapped around her arm.
Weapons:- Spoiler:
Name: Tempest
Tier: A
Type: Sling
Material: Rampaging Unicorn Tendons | Strengthened Hair
Appearance: A sling 1.5m long made of woven Rampaging Unicorn tendons treated in special oils bound in a layer of unicorn hair. The end product was then dyed in heavy ink causing it to darken and take on the appearance of leathery rope. A leather pouch for holding ammunition is included and worn on the wielder's belt.
Ammunition Material: Smooth stones
Ammunition Appearance: 30cm
- Spoiler:
- Trait Name: Imuchakk Physiology
Trait Tier: -
Trait Requirement: Imuchakk Race
Trait Description: Imuchakk are a strong, hearty people. Their physique makes them natural born swimmers and resistant against the cold. While their strength does not match the power of a full grown Fanalis, they mature to their maximum potential much faster.
Trait Effect:- They are able to deal B Tier damage with their physical strength. Upon reaching A Tier, this is enhanced to A Tier damage.
- Their large bodies and thick skin make them capable of taking more damage. A Tier damage and under received is reduced in severity by a single tier. They are unable to acquire other damage reduction traits.
- All cold related attacks are reduced in damage by an additional tier (stacks with above). Any non-damaging effects of this kind are reduced in duration by one post.
- Their smooth whale-like skin allows them to gain better traction underwater. While underwater their speed equals that of a Fanalis of the same tier. At A Tier, the character can cover short gaps in the water in an instant with a single kick. This costs 10 stamina per use.
- Due to the extra oxygen in their muscles, they can hold their breath for longer than others. They are able to hold their breath for 8 posts. (The average character with no related traits can only hold their breath for 2 posts.)
- They are able to access the "First Harpoon" racial ability upon reaching C Tier.
Trait Name: Master Hair Manipulator
Trait Tier: A
Trait Requirement: Body Manipulation | Only hair-based Manip. allowed
Trait Description: The user has pushed their hair body manipulation to its limits in exchange for focusing all their efforts in training on the hair.
Trait Effect: Allows for registration of hair based abilities and grants the user the ability to freely alter the color and opacity of hair that is being manipulated by adjusting pigment distribution.
Trait Name: Feeler Strands
Trait Tier: A
Trait Requirement: Master Hair Manipulator | Ranger
Trait Description: An aspect born of distrust and paranoia manifesting itself through the user's abilities. The user can control strands of hair to grow and spread out over great distances to probe their surroundings. To avoid detection the hairs will adjust their color and opacity to blend in with surroundings and can move around to avoid obstacles. The hairs make effective information gathering tools and keep the user aware of their surroundings at all times. Through subtle vibrations through the hair the user can even listen in on distant conversations. But its primary use is to mark the location of enemies.
Trait Effect: Cornelia is surrounded by a field of feeler hairs which extend out around her in a 30m diameter or, if focused in one direction, 80m total. The hairs can send back conversations and the locations of targets within the effective range of the hair. A maximum of four targets can be marked by the hairs to be followed at once and only marked targets can be listened in on. These hairs are unable to approach and mark targets that are able to burn or otherwise destroy the hairs before they can make contact. Requires sensory trait/ability or plot circumstances to detect the hairs.
Trait Name: Nimble Fingers
Trait Tier: D
Trait Requirement: -
Trait Description: Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a cut above the average person.
Trait Effect: Can swiftly tie knots or retrieve items on your person in an instant.
Trait Name: Aquatic Shooter
Trait Tier: D
Trait Requirement: Imuchakk | Ranger
Trait Description: By combining their racial talents and skill with a sling, the user has mastered the art of using a sling underwater.
Trait Effect: Being submerged in water or shooting into/through water to hit a target has no negative effects on the range or speed of the user's sling-based attacks. - They are able to deal B Tier damage with their physical strength. Upon reaching A Tier, this is enhanced to A Tier damage.
Tempest Harpoon ~ Cornelia's version of First Harpoon. She loads ammunition into her sling and spins it overhead. Magoi then flows through the sling pouring into the ammunition before launching it 80m away dealing A-tier magoi manipulation damage on impact.
Tempest Volley ~ Cornelia slaps her ammunition pouch knocking four stones up into the air to be caught by her sling. She then accurately fires them at up to four marked targets 60m away with each stone dealing D-tier damage.
Tempest Crash ~ Cornelia loads ammunition into the sling and uses it to cudgel foes who get too close. Strikes a target up to 2m away with blunt force dealing A-tier damage.
Rampaging Mane ~ The non-feeler hair around Cornelia grows up to 30m away and forms the rough shape of a rampaging unicorn with a sharp horn. The hair unicorn attempts to gore the target dealing A-tier damage.
Knotted Defense ~ Cornelia manipulates her non-feeler hair to grow up to 10m away where it will bundle and knot up. The hair forms a 1m thick barrier up to 5mx5m in size to block up to A-tier damage.
Name: Casvallion
Tier: A
Damage Required to Defeat: A-Tier | A-tier Borg
Description: A masked magician with a red wand capable of A-tier flight. He is fond of golem based magic and has been tasked with the defense of Magnostadt's Eastern Walls. As an A-tier magician he can used Strength, Life, Light, Heat, Water, and Lightning magics. But his specialty is Golem Magic.
Weapons:- Spoiler:
Name: Standard Issue Wand
Tier: A
Material: Gray Oak
Appearance:
A thin and simple gray wand made of oak that is 40cm long with a hand grip at one end before tapering at the other which almost gives it the appearance of a sword despite being a round shaft.
Name: Masked Commander's Helmet
Tier: A
Material: Ceramic Plated Steel
Appearance:
A white helmet that covers the back and sides of the head with an additional mask portion for the face that comes down to cover the eyes. The helmet is both a defensive armor as well as used to cover up the horrible burns its wearer has on his forehead.- False Father, Sodei:
Name: Sodei The False Father
Tier: A-tier
Type: Artifact
Magic Type: Golem Magic [Life+Strength+???]
Appearance: Taking the form of a 4m statue with a wide round torso like a column or with a green gem atop where the magic symbol can be seen as well. It seems to be made of limestone, clay and marble and various stones, polished and refined covered with a muted bronze finish. He has no eyes but the green pearls adorning the various parts of body seem to stare as if they do. The Golem is rather dense but still light for it's size as the torso holds a large core large enough for an average sized person to crouch in it.
Function:- In the Beginning- 20 magoi to activate | 10 Magoi to sustain A simple but effective purpose awakening to golem so as to make the proper use of his other two functions. While those created from him continue to last, he simply exists to create, to allow life to spring forth. He stays active for 4 posts, in that time he has A-tier item durability and follows the user around indefinently. However, he will priortize the safety of his creations. He has the golem magic passive of being able to a spell inside of his cores of which he possesses 8. All creations of Sodei and their plot NPC children belong to Sodei with no limit to the population of this new golem race. The Plot NPCs do not receive free magic tools and their plot trait does not upgrade with their tier. The trait must be based on the magic types imbued in its lineage back to Adon.
- Adon - For 20 magoi to activate | 10 magoi to sustain the user pours magoi into the False father causing it to create a golem in the shape of a humanoid male 2m tall. It will die if it's core (Heart) is destroyed by taking A-tier damage. Adon when first running out of magoi or destroyed Adon is reverted to a small core. The moment a spell is inserted into his core it is permanently imbued into him adding the attributes of it to him, reforming him as a new man. He carries with him a melee weapon up to 3m in length, it also adapts the magic he is infused with. He is capable of creating a D-tier 2nd Generation Golem plot NPC every six months alongside Eva with the help of the False father.
Adon can help his first child creations create their own golem children, either blank or born from their magics to create one D-tier golem 3rd Generation Golem plot npc every 6 months. His Goal is to try and create a dynasty of unique golems. - Eva - For 20 magoi to activate | 10 magoi to sustein the user creates a feminine appearing golem that is 2m tall. This golem carries with her a ranged weapon of choice. If she is killed or the spell runs out of magoi after the first time she will revert to a pair of cores (Ovaries) that require B-tier damage each to destroy. As a golem she is capable of holding a spell inside her cores, once done it is bound to her, adapting her form and personality. The cores unleash their spells upon destruction or on command by paying her function cost again. Along with this Eva's ranged weapon adapts as well. She is capable of, alongside with Adon and The father, creating a 2nd Generation Golem D-tier plot NPC once every 6 months.
Name: Thousand One - 1st Daughter of Adon
Tier: A
Damage Required to Defeat: A + A-tier Armor
Description: A 6m tall golem that resembles a suit of armor with glowing golden eyes. It has a thick and powerful frame and wields a sword and shield which are integrated into its body and can fold in and out of the way to allow the golem's hands to move. Thousand One is also rather intelligent being capable of speech and dealing with complex subjects such as debating ethics or competing competently in chess.
Weapons:
Integrated Sword - The 2m long sword is part of the golem's body and deals A-tier damage, but does not have its own independent durability sharing damage taken to the rest of the golem's body.
Integrated Shield - The 1.5m shield is part of the golem's body and blocks A-tier damage, but does not have its own independent durability sharing damage taken to the rest of the golem's body.
Traits:
Trait Name: Soldier Golem Physiology
Trait Tier: A
Trait Requirement: Soldier Golem Race
Trait Description: A golem born to the line of Sodei with strength and perfect illusion spells used as the basis for its form. The Soldier Golem is a dense construct of magic capable of creating armored illusions of itself in order to perform overwhelm enemies and tackle mass labor projects.
Trait Effect:- Has a body coated in an armor of strength magic providing
defensive durability equal to the golem's tier. - Has an A-tier sword and shield integrated into its body. These integrated weapons count as the golem's flesh and do not have independent durability values.
- Can fly at A-tier speeds.
- Capable of unleashing 8 D-tier perfect illusion magic clones of itself once per thread. These clones can move up to 30m away from itself and each one can execute Thousand One's abilities.
Abilities:
Thousand Swords - Thousand One uses perfect illusion magic to create 8 D-tier perfect illusion copies of its sword. Each copy has its own D-tier item durability phantom copy and can move freely within 50m of itself.
One Divide - Thousand One slashes down with its blade dealing A-tier damage.
Thousand Divide - Thousand one slashes back and forth for a total of 8 D-tier attacks.
Towering Shield - Thousand One raises its shield and blocks A-tier damage.
Tempest Army, Charge! - Only usable in the presence of its clones or its own line of golem children and requires at least two others to perform. Thousand One shouts for the golems to charge drawing them in with strength magic to create a wedge formation with Thousand One at the head. The formation then shoots forward at A-tier speed for 60m dealing A-tier damage to those in their path. The trajectory of this charge can turn up to 90 degrees. The size of the attack varies depending on how many golems are available to join in.
Name: Thousand Clouds - First Son of Thousand One
Tier: A
Damage Required to Defeat: A
Description: A 6m tall golem surrounded by misty giving the appearance that it is made of clouds. Occasional flashes of electricity pulse from within the shroud of cloud. Slimmer and less durable than its mother, Thousand cloud appears to be more bulky due to the clouds.
Weapons: N/A
Traits:
Trait Name: Storm Golem Physiology
Trait Tier: A
Trait Requirement: Storm Golem Race
Trait Description: A golem born to the line of Sodei. Adon imubed with storm magic made union with Thousand One and these magics were used as the basis for its form. The Storm Golem is swifter and lighter than its mother despite being more fragile and also possesses average intelligence making it capable of independently dealing with complex problems.
Trait Effect:- Has a body coated in an a shroud of storm magic 0.5m thick surrounding its body. The lightning within the clouds deals A-tier shock damage in response to being attacked with retaliation arcs of lightning reaching up to 3m away.
- Immune to water and lightning damage.
- Capable of flight at A-tier speeds.
- Once per thread the golem is capable of unleashing a strength enhanced storm of magic. Black storm clouds spread from its body up to 20m away and spin forming a cyclone with the golem at the center. B-tier force water charged with B-tier lightning is then sprayed in all direction up to an additional 30m away.
Abilities:
Torrential Downpour - The golem punches its fist unleashing a 3m diameter column of water splashing up to 30m away dealing A-tier impact damage.
Cloud Cover - Thick black clouds are expelled from Thousand Cloud's mouth spreading over a 80m area. The clouds deal no damage but instead cover anything inside them in dense moisture leaving those touched by the clouds soaked for 3 posts.
Cloud Step - Thousand Cloud concentrates storm winds at its feet and with an explosive burst, launches itself in one direction at incredible speeds allowing it to move 50m nearly instantly.
Thundering Cloud - The golem creates a large crack of lightning within its fist or foot during a strike in order to produce a rumbling thunder at the moment of impact dealing A-tier damage.
Thousand Thunder - The golem performs rapid Thundering Clouds in succession dealing 8 D-tier strikes, each dealing 5m knock back to the target due to the storm magic passive.- In the Beginning- 20 magoi to activate | 10 Magoi to sustain A simple but effective purpose awakening to golem so as to make the proper use of his other two functions. While those created from him continue to last, he simply exists to create, to allow life to spring forth. He stays active for 4 posts, in that time he has A-tier item durability and follows the user around indefinently. However, he will priortize the safety of his creations. He has the golem magic passive of being able to a spell inside of his cores of which he possesses 8. All creations of Sodei and their plot NPC children belong to Sodei with no limit to the population of this new golem race. The Plot NPCs do not receive free magic tools and their plot trait does not upgrade with their tier. The trait must be based on the magic types imbued in its lineage back to Adon.
Traits:- Spoiler:
Trait Name: Specialized Golem Mastery
Trait Tier: A
Trait Requirement: Use mostly Golem Magic
Trait Description: Years of passion and dedication towards one magic type has made the user highly proficient in its use. Despite being a combination of three or more magic types, the user can wield Golem Magic with ease.
Trait Effect:
Allows for the creation of golem magic spells with the passives directly built in not being based off any other spells. Allows for up to 6 golem spells active at a time.
Trait Name: Ace Pilot
Trait Tier: A
Trait Requirement: Specialized Golem Mastery
Trait Description: Passion towards golem magic has driven Casvallion to see his Golems as extensions of himself. The next logical step was to wear the golems as if they were mobile suits of armor. Through years of dedicated training, Casvallion has become extremely proficient at entering and controlling his own golems from within.
Trait Effect:
Allows Casvallion to enter one of his golems by physically touching them. His magic will cause the Golem to suck him inside and send him to its center where he will be protected from any of his own offensive magics stored within the golem. While inside of a Golem it is granted Casvallion's flight and borg as if it were part of his own body. Casvallion gains full control over the golem's movements overriding any preprogrammed actions and removes the range limit on the golem as Casvallion is obviously inside it. The golem's core and stored spell move to the head making the head a vital spot on all piloted golems. Destroying the head will not only destroy the golem, but will trigger its magic to explode as well dealing Casvallion damage equal tot he tier of the stored spell. Each Piloted Golem will grow a wand-like construct in its hand to replicate Casvallion's own wand movements allowing his spells to be cast from within the golem. Piloting a golem does not extend its duration or reduce its upkeep costs. Once a Golem is destroyed while piloted it goes on its normal cool down.
Trait Name: Loyal Defender
Trait Tier: C
Trait Requirement: Casvallion
Trait Description: Casvallion's family history demands that he live up to their sacrifice and continue to defend Magnostadt to the death. As such, he is willing to endure any amount of suffering to protect the city, even though he has come to despise those in charge of it.
Trait Effect:
Once per thread, if it is in the service of defending Magnostadt, Casvallion can call upon his deep dedication to the city and forcibly re-establish his Borg after only one post cool down instead of 3 posts.
Abilities:
Golem Tower - By swiping his wand horizontally, Casvallion unleashes a bolt of golem magic into the earth up to 40m away which then condenses into a 5m tall giant of hard stone. The golem possesses B-tier armor durability and has a large 3m long club of stone in one hand. The stored spell causes light magic to enshroud the club turning it into a beam saber capable of dealing B-tier burn damage. This golem lasts for 4 posts and can move at D-tier speed up to 40m away from the caster before collapsing on its own.
Golem Bomb - By curving his wand in a sharp V shape the magician fires a bolt of magic into the ground up to 10m away. A 5m tall humanoid golem rises up from dirt and sand with glowing red flames for eyes. Within the golem's belly is a heat magic spell set to trigger a B-tier explosion upon the golem's destruction or at the caster's trigger with a tap of the wand. The Golem construct can deal B-tier damage with its limbs and can skate across earth to move at A-tier speeds or C-tier speed if walking off of natural ground. The golem lasts for 4 posts and will collapse upon taking A-tier damage.
Golem Storm - The caster swipes his wand skyward and send magoi into the earth through their feet as well as into the air above. Streams of dirt and earth from around them are pulled into the air to create humanoid golem 5m tall with with wings possessing a 8m wingspan. A passive spell combining lightning and water magics is charged into this golem creating a vortex around itself of water that constantly spins releasing a spray of water droplets spreading 15m in all directions. The golem is capable of A-tier flight up to 80m away and deals B-tier electrocution damage once per post as a powerful surge of lightning magic arcs throughout all the scattered water droplets forming a 10m space of ball lightning. The spinning torrent of water deals B-tier crushing damage to those that approach within 5m of the golem. The golem lasts for 4 posts and can be destroyed with A-tier damage.
Bullet Vulcan - A spell cast directly upon an existing golem, Casvallion points his wand at a Golem within 80m or channels strength magic into one he is piloting. A small amount of the earth used to form the golem is gathered and separated into small bullets condensed into shells of strength magic. The bullets are then fired in succession from either the head or arm of the golem. These bullets travel up to 40m away and one volley deals B-tier damage.
Beam Rifle - An attack which requires Casvallion aim his wand at the desired target and gathers a large amount of Magoi at its tip. Peirce Magic forms a 30cm diameter beam, or 1m diameter if used through a golem, which fires out in a straight line. The pierce magic is unleashed with drill shape and a fast spin giving the ability to pierce through and puncture non-parry defenses of the same tier. The beam deals A-tier damage.