- Items that these abilities are focused on:
- Name: Frostmore
Tier: A-tier
Type: Magic Sword
Magic Type: Living Water [Water+Life+Sound]
Appearance: Taking the form of a blade of crystalline ice 1.5m long with a 10cm thick blade. The entire thing is jagged in design, being one solid piece carved with the magic symbol on the side of the weapon near the base of the blades.
Function:
Cursed Unity- For 10 magoi to activate | 5 magoi to sustain the user activates the magic within the weapon. This causes an ice spike to grow, stabbing into the user's body and bringing the blade to life. The ice spikes inside the user's limb turn to water, infusing into the user's blood making it become one with their body. The weapon becomes part of their body having A-tier ability damage for four posts until a target is struck. This is treated as an extended limb during use. The sword's dimensions can be commanded and manipulated up to 10m in dimensions.
Name: Tears of the Inferno
Tier: A-tier
Type: Magic Earring Implants
Magic Type: Living Fire [Life + Heat]
Appearance: Taking the form of small amber and rubt earrings with gold hook chains that latch in the person's flesh, hooking into them to make them hard to remove. The magic circles are on the drops of the earring. They are well made, with intricating carvings all over the metal and on the gems themselves. The inscription reads "Blaze eternally".
Function:
Passive: Mother Embers- As long as the flames of this magic item are burning something those flames are considered an extension of the user and can have abilities around the magic item or flaming skin be used through their embers.
Infernal Wreath- The user activates the magic within their earrings causing the living fire magic to activate throughout their skin and body creating a protective layer of flames throughout them. The flames take a golden red hue and take the shape of the user's desire. This causes the users skin to do A-tier damage upon touching someone, this lasts for four posts and the living flame magic passive of the flames tracking applies to this. The users flaming skin is a part of their body and can be used with body manipulation abilities.
This first is an added ability for Fostmore
function: 10/5magoi Piercing Chill: Once the blade is activated the user can shoot a .5m long shard of ice up to 20m away that deals A tier piercing damage and stays imbedded in what it hits. This shard is also under the Body manipulation affect of the main ability with it being a piece of the sword.
The rest are just normal abilities
Shell of the Ashura
Tier: BClass: BM
Type: defensive
Range: Close
Requirements/Drawbacks: The shard of ice being used retracts in size before activations but also the main Ability of Fostmore must be activated.
Scaling: damage taken before shattered
Sustain: 0
Cool Down:3
Cost: 30/15 stamina
Description:
- Using a part of Fostmore the user extends that piece, expanding it in size and length having it wrap around a person forming a 3x1m shell that requires B tier stength to shatter and lasts for 3 rounds
Speed of the Ashura
Tier: BClass: BM
Type: supplementary
Range: Close
Requirements/Drawbacks: fire flares outward in the sport the ability will be used and must be used when the main ability of tears of the inferno is activated
Scaling: speed, 1 tier of speed increase per 10stamina up to A tier speed
Sustain: 0
Cool Down:3
Cost: 30/15 stamina
Description:
- A .5m long and 1.25diameter jet of flames appear in the flames from the Tears of Inferno and propels the person or object they are attached to in the opposite directs of the jet at B tier speeds and lasts for 3 rounds
Skin of the Ashura
Tier: BClass: BM
Type: defensive
Range: short
Requirements/Drawbacks: The affected flames increase in brightness before being used and Tears of the Inferno must be activated.
Scaling:Range
Sustain: 0
Cool Down:3
Cost: 30/15 stamina
Description:
- THe Flames from Tears of the Inferno increase in sice by 10 meters increasing the range of sense of touch for the user since the flames act as skin to the user. This allows them to sense anything that is physically in range of the flames and lasts for three rounds