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Gilles Final Djinn Abilities

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1Gilles Final Djinn Abilities Empty Gilles Final Djinn Abilities 13/04/22, 11:29 pm

Gilles

Gilles
A-Tier
A-Tier

Grasp of the lord
Tier: A
Class: Djinn
Type: supplementary
Range: medium
Requirements/Drawbacks: reached hands out to make a grasping motion which their dmv is activated
Scaling: Range
Sustain: 0
Cool Down: 4 posts
Cost: 40 magoi
Description:
    Gilles creates a .25 meter hand that shoots out up to 40 meters, grasping anyone in its path. When grasped it will encase them in a layer of ice that will immobilized them until broken with a tier strength. It lasts for 4 posts.


Right hand of the flame god
Tier: A
Class: Djinn
Type: offense
Range:medium
Requirements/Drawbacks: Bird of triumph cannot be activated and must be during full equip
Scaling: none
Sustain: 0
Cool Down: 4
Cost: 40 magoi
Description:
    Gilles creates a giant hand of fire that is 5m in size. The hand deals A tier damage and vanishes when A tier is dealt to it. Gilles uses this as a protector having it stay close but it can move up to 20meters away. lasts four posts till is disappears


Feathers of the Phoenix
Tier: A
Class: Djinn.
Type: offensive
Range: medium
Requirements/Drawbacks: Bird of Triumph must be summoned
Scaling: Range
Sustain: 0
Cool Down: 4 posts
Cost: 40 Magoi
Description:
    Through the Bird of Triumph this spell will be unleashed. The bird of flames will shoot out feathers of fire from underneath itself in a 40meter radius. This will deal A tier fire damage to anything the feathers come into contact with.



Last edited by Gilles on 14/07/22, 09:21 pm; edited 1 time in total

Lagi

Lagi
Ω-Tier
Ω-Tier

Grasp of the lord- sure full-body ice immobilization but can't be permanent. Has to last for a certain amount of turns, aka 4 posts. Requirements are mundane, of course your metal vessel has to be active for the ability to be used. place pick a new one.


Gift of the Flames- you wanted a permanent elemental limb to replace your usual limb or anyone else's? And the limb can deal elemental damage? That's a little beyond the means of a simple a-tier ability, I won't be able to approve this. It would be a permanent elemental prosthetic dealing asura ability damage with no real sustain for the arm to be managed for the person or any restrictions of that nature. So for now that's a no.

Feathers of the Pheonix- this is alright.

Zion

Zion
A-Tier
A-Tier

1/2 Approved

Merrze

Merrze
Ω-Tier
Ω-Tier

Approved

Code:
[center][b]Grasp of the lord[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Djinn
[b]Type:[/b] supplementary
[b]Range:[/b] medium
[b]Requirements/Drawbacks:[/b] reached hands out to make a grasping motion which their dmv is activated
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 magoi
[b]Description:[/b]
[list]Gilles creates a .25 meter hand that shoots out up to 40 meters, grasping anyone in its path. When grasped it will encase them in a layer of ice that will immobilized them until broken with a tier strength. It lasts for 4 posts.[/list]

[center][b]Right hand of the flame god [/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Djinn
[b]Type:[/b] offense
[b]Range:[/b]medium
[b]Requirements/Drawbacks:[/b] Bird of triumph cannot be activated and must be during full equip
[b]Scaling:[/b] none
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 40 magoi
[b]Description:[/b]
[list]Gilles creates a giant hand of fire that is 5m in size. The hand deals A tier damage and vanishes when A tier is dealt to it. Gilles uses this as a protector having it stay close but it can move up to 20meters away. lasts four posts till is disappears[/list]

[center][b]Feathers of the Phoenix[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Djinn.
[b]Type:[/b] offensive
[b]Range:[/b] medium
[b]Requirements/Drawbacks:[/b] Bird of Triumph must be summoned
[b]Scaling:[/b] Range
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 Magoi
[b]Description:[/b]
[list]Through the Bird of Triumph this spell will be unleashed. The bird of flames will shoot out feathers of fire from underneath itself in a 40meter radius. This will deal A tier fire damage to anything the feathers come into contact with.[/list]

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