You are not connected. Please login or register

Ingram

4 posters

Go down  Message [Page 1 of 1]

1Ingram  Empty Ingram 30/03/23, 01:30 pm

Ingram

Ingram
D-Tier
D-Tier

Ingram  Gauche.Suede.full.311597
Name: Halumeme Ingram
Country Affiliation:Imuchakk
Race: Magician
Tier: D
Class: Magician - Wind Affinity
Age + Birthdate: 22, February 29th
Gender: Male
Sexuality: Heterosexual
Personality: Halumeme is an introverted man who speaks softly and prefers toiling with his hands to socializing with his peers. Far from asocial however, those interacting with him would likely find him polite and sensible individual if a bit dull.Still Haluememe sees involving himself with those "outside" his life as a hassle, not caring to share or hear personal details with people. Slow to form attachments and slower to open up,those forcing a conversation can expect to receive canned,curt and even rude responses if they're not being ignored entirely.

While slow to form attachments and slower to open up, those who he starts to build a rapport with would see him reveal a sardonic personality and tendency to follow his gut feeling resulting in him thinking his actions half-way through in critical moments.  

Partly due to being raised in Imuchakk's culture, Halumeme has developed his own "code" of honor and implicitly respects those who measure up to it as they light a quiet fire in his heart..Things like dedication to ones craft,living life earnestly even if not necessarily honestly, and following through on ones own ideals are what he considers integral to a righteous life even if it causes hardship.

A "flaw" in Halumeme's mentality is apparent in regards to magic having been raised in a culture that values strength and never having the opportunity to use it until he was well into his teens,he'll use it when and how it feels right as opposed to efficiently.Be it immense talent, bad habits, or a spirtualistic view of the rukh, he cast spells by feel and "signals" the rukh when communicating rather than ordering it. This causes his theory of magic to be almost completely alien to most mages as he cannot put the how of his spells into words.

Likes: Family-Having been taken and welcomed at a young age, he holds familial bonds near sacred and not to be disregarded without good reason.
The Imuchakk tribes-Despite thinking they can be overly rowdy, a certain incident in his past and the people who helped him along the way have garnered much affection of Imuchakk and it's people in his heart.
Working with his hands-Having gotten accustomed to maintaining,mending, and toiling for various task,Haluememe enjoys honing a craft and a days honest labor. He is much quicker to open up to someone if working on field or project of some sort with them.
Dislikes: A bad harvest/hunt- Having grown up feeding someone with an uncanny appetite even among giants, a haul that fails to meet expectation sours his mood.
People not from the tribes using his Imuchakk name and in general: A reminder of a hard-fought battle and bond between him and his family, he considers his adult name his "real" name and Ingram a prayer from a legacy almost lost. He is unlikely to tell it to an "outsider" will not respond amicably in most cases if they insist on using it.
Aspirations: Doing right by his family- A quiet life where his adoptive family and loved ones have chance at a bright future is Halumeme's greatest desire in life.Due to fate entwining the lives of those he cares for,the unknown who gave him a chance at happiness and the shadows of that legacy he's decided to venture into the wider world to see this through.
Seeing the Arcadian Aurora with a special someone: His adoptive grandfather once told him about "lights dancing between  heaven and earth" and how his grandfather it blessed there family. Halumeme has dreamed about seeing them with someone he could become family with.
Phobias/fears: Wasting diseases/poison: Halumeme doesn't fear death,illness or suffering anymore than the average Imuchakk warrior but the combination of these inspires immense unease and anxiety in him. Long-term ailments that slowly rob a creature of their vitality,autonomy and sometimes awareness have terrified him ever since watching a beloved animal suffer until it was put down when he was a child. If confronted with the possibility of this happening to him or anyone he cares about, he will become increasing irrational and despondent as he shuts down emotionally.
Face-Claim: Gauche Suede (Tegami Bachi)
Hair Color: Lavender
Eye Color: Purple
Height: 177 cm
Weight: 60 KG
Appearance: Halumeme is an attractive man with soft facial features,sharp eyes and a fair complexion. He normally wears a full  set of thick fur clothing to protect himself from the harsh elements of Imuchakk. His chin-length hair is naturally straight but appears unkempt due to his bare bones care of it and exposure to the elements.His face is almost always fixed in a deadpan expression even when surprised, expressing minute changes depending on the situation in his normal life.His body language while stoic is full of a confidence in his movements and physical fitness and is generally a more reliable indicator of mode for those that pay attention.
Rukh Alignment: White
Special Features: Growing up and surviving in the harsh weather of Imuchakk without magic has notably more robust than the average mage. He rarely gets sick and can stomach all but the most unsavory cuisines.
History: Ingram was found by his adoptive grandfather and brother in raft on the outskirts of the imuchakk tribes with only a dog and a seal chest from a foreign land to accompany him. From that point on he was raised with love in partial secrecy by his family as he slowly adjusted to life in the Artic conditions. Eventually his brother started a family with a long-time sweetheart and their newborn daughter quickly became a source of exasperation for him tough he cared for her all the same as had a prodigious appetite that only increased as she was starting to grow. His brother would eventually take his daughter and wife closer to the tribes to bring home more food and integrate her with the culture. Even then by the time she was 4, they could no longer reasonably keep up with her hunger and she was slowly becoming feeble,
Ingram himself had realized he had the ability to see the rukh as he was able to see and learn a variety of things from the “blank” texts in the chest and was able to communicate with his dog to an uncanny degree. Having discovered the concept of agriculture and confident in his hunting ability, took it upon himself to bring more than enough food for his family and eventually succeeded in finding arable land and securing sustenance for his niece as she grew.
As time went on, he would she her slowly get along with the tribes though he himself maintained distance, in part due his personality and in part to prevent inquiries about and conflict over someone not born into the tribes using the without giving tribute. A twist of fate, after the community support in helping him recover from an embarrassing accident, he’s felt indebted to them ever since and near fully integrated into their lives helping with odd jobs and the transport of goods.
By time Ingram turned 18 he had managed to kill a rampaging unicorn in a unofficial rite of passage, being given the name Halumeme and becoming recognized as a warrior, had little interest in his origins or ability to communicate with the rukh with his main curiosity being that fate of the person who left the contents of the chest to him and the final locked parcel within. Still content to live in peace with family community, little would go on to change this until a fateful day…

Role-Play Sample: Johnus Smithus was in near of a tree on a windy day. In front of him was a worn wooden figure. As he raised the knife he gripped in his right hand level with the face of the training dummy he thought to himself Center yourself… Use your entire body to propel the knife into your target. In one swift motion the young man had swung his knife diagonally across the figure’s center of mass. …sigh I suppose I've improved somewhat. The figure, still standing, had gained a black streak across its torso. Tossing aside his recently deformed wooden blade, the boy started walking towards a homely cottage nearby.

2Ingram  Empty Re: Ingram 15/04/23, 05:35 pm

Zion

Zion
A-Tier
A-Tier

1/2 approved

3Ingram  Empty Re: Ingram 17/04/23, 07:34 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

2/2

4Ingram  Empty Re: Ingram 04/11/23, 07:03 pm

Julius Plageuis

Julius Plageuis
A-Tier
A-Tier

changes approved

Sponsored content



Back to top  Message [Page 1 of 1]

Similar topics

-

» Ingram Starting Traits

Permissions in this forum:
You cannot reply to topics in this forum