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Solomon’s Hymn Stance Abilities

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Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Solomon’s Hymn Stance:

Rhythmic Shot

Tier: D Tier

Class: Warrior/Assassin

Type: Offensive/Supplementary

Range: Medium

Requirements/Drawbacks: The user must position their polearm like a snooker cue, tucked under the arm and extended in front with one hand near the top. An instance of Solomon’s Hymn notes must be active at first, with more active for additional scaling. This ability may transition from and into another polearm-based ability without delay.

Scaling: Rubato / another note may be pushed per ten magoi.

Sustain: 0

Cool Down: 1

Cost: 10 stamina / magoi spent for Solomon’s Hymn notes.

Description:

    The user positions their polearm like a snooker cue and drives one end into one instance of Solomon’s Hymn notes, pushing it fifteen metres in a particular direction. If it hits a target, it will explode with a one metre diameter, dealing D Tier disorientation to those caught inside by playing a random memory from the target. If another note is within the range of effect, then the diameter of explosion will increase by one metre.


Golden Resonance

Tier: B Tier

Class: Warrior/Assassin

Type: Offensive/Supplementary

Range: Close

Requirements/Drawbacks: Two counts of Solomon’s Hymn notes must be active, one must be on a usable weapon and another on a relevant target. The target must be able to hear. This ability may be used at the same time as another offensive polearm-based ability.

Scaling: Imitatio / an additional instance of B Tier damage is dealt per ten magoi.

Sustain: 0

Cool Down: 3

Cost: 30 stamina / magoi spent for Solomon’s Hymn notes.

Description:

    The user clashes their polearm with a relevant target, both with an instance of Solomon’s Hymn notes active, creating a rukh-based resonance which affects all targets within a five metre radius of the clash - except the user. This affects the target by forcing them to experience memories of the user or another target’s greatest failures, causing C Tier mental damage and C Tier disorientation for two posts. For every additional note within the range of dissonance, the range is increased by one metre.


Golden Dissonance

Tier: B Tier

Class: Warrior/Assassin

Type: Offensive/Supplementary

Range: Close

Requirements/Drawbacks: Two counts of Solomon’s Hymn notes must be active, one must be on a usable weapon and another on a relevant target. The target must be able to hear. This ability may be used at the same time as another offensive polearm-based ability.

Scaling: Ostinato / an additional instance of B Tier mental damage occurs the next post per ten magoi.

Sustain: 0

Cool Down: 3

Cost: 30 stamina / magoi spent for Solomon’s Hymn notes.

Description:

    The user clashes their polearm with a relevant target, both with an instance of Solomon’s Hymn notes active, creating a rukh-based dissonance which affects one target within a two metre radius of the clash - except the user. This affects the target by forcing them to experience their worst memory, causing B Tier mental damage. For every additional note within the range of dissonance, another target within range may experience these effects.


Stellate Enharmonic

Tier: B Tier

Class: Warrior/Assassin

Type: Offensive/Supplementary

Range: Close

Requirements/Drawbacks: Five or more counts of Solomon’s Hymn notes must be active. Each instance must be positioned on surfaces within fifty metres and they must be positioned in a star-shaped pattern.

Scaling: Monody / the star-shaped pattern will remain active for one more post per ten magoi.

Sustain: 0

Cool Down: 3

Cost: 30 stamina / magoi spent for Solomon’s Hymn notes.

Description:

    The user strikes one instance of Solomon’s Hymn notes within the star-shaped pattern, causing the rukh to resonate inside. This will cause all targets within the star-shaped pattern, save the user unless they let themselves, to experience a memory chosen at the user’s discretion. It may be one of the user’s own memories or any memory from someone within the star-shaped pattern. This effect lasts for three posts, meaning that all targets who remain within the pattern will experience the memory so long as they remain within the range. The memory can be experienced for all three posts, allowing for greater detail, or changed to another memory once per post. This ability’s range is dependent on the amount of Solomon’s Hymn notes within the star-shaped pattern. At five notes, the range has a five metre diameter. At six notes, a ten metre diameter. The diameter increases by five metres for every additional note.


Solomon’s Refrain

Tier: B Tier

Class: Warrior/Assassin

Type: Offensive/Supplementary

Range: Short - Medium

Requirements/Drawbacks: The user must position their polearm like a snooker cue, tucked under the arm and extended in front with one hand near the top. An instance of Solomon’s Hymn notes must be active at first, with more active for additional effects and scaling. Each note will interact and change direction with the environment.

Scaling: Staccato / each note will travel five metres further and one more note can be included in the chain-reaction per ten magoi.

Sustain: 0

Cool Down: 3

Cost: 40 stamina / magoi spent for Solomon’s Hymn notes.

Description:

    The user positions their polearm like a snooker cue and drives one end into one instance of Solomon’s Hymn notes, pushing it twenty metres in a particular direction. If this note hits a target, it will explode in a one metre diameter, playing a random memory from the target, and deal C Tier mental damage. If the first note hits a second note, however, the first note will explode there and the second note will be pushed fifteen metres away. If the second note hits a third note, the second note will explode there and the third note will be pushed ten metres away. If the third note hits a fourth note, the third note will explode there and the fourth note will be pushed five metres away.

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