Enemy Name: The Amber Pharoah Amunaten
Enemy Tier: Omega
Damage Required to Defeat: Must be killed logically like a player
Description: The once great Pharoah, born before the land was blessed by the sun. When the people still prayed to the great river and it's blessings. Amunaten was blessed wiht the Crown of the River, but with time the man found himself filled with anguish, fear and hatred for what the world could become. It made him more stern, it caused him to take the visage of the sun forgoing his birthright. With magic at his hand he had claimed he could wield the power he was given, and that which he took for himself.
He was their god, their shining beacon until the blessings he had claimed for himself seemed to leave him. Even with the crpwn of their great river it meant nothing as the cult of the sun grew. The power, the reverance that was given to newer gods, to dieties reborn with old faces. The people's favor swayed, following that of the sun as a new face would take over. Ramses the first, the first true blessed under Ra's light. He would bury the king, leaving him deep in the ground under amber.
Now, resurrected with shards of amber in his skin he looks not for justice, nah but to claim what was stolen from him. The lands have changed, the blessings of kings seems to have fallen. No more will the age of man reign, he shall return the world to the age of gods.
Abilities:- The God Kings Blade- With holy magic the user swings their staff creating a living, burning blade. This blade is up to 3m long, it can be fired from the staff, sprouting wings to fly up to 40m. Anything struck takes A-tier damage.
- Burning Piety- Using light and heat magic, the user creates an artiifical sun that is fired towards a target up to 50m away. When struck the heat applies intense exhuastion that disrupts an action of A-tier or lower.
- Ra's Eye- A borg spell, using their manipulation of their borg the magician infuses it with heat magic. When the borg breaks it will send out a burst of heat in a 30m diameter. Anything hit will be blinded by an intense light for 2 posts and feel disoriented for two posts as well.
- Arsenal of the Ma'at- Using strength magic the user creates a weapon of their choice up to 5mx5mx5m in dimensions. Ranged weapons created can fire up to 100m away. The weapon lasts for four posts
- Forsaken Blessing- Using holy water magic the user creates a pool of water that is 5m in diameter, this heals those inside it for A-tier damage over the course of 4 posts, healing C-tier damage each post.
- Household Moves:
- Anubis Guard- Using animation magic the user commands their vessel to create 8 D-tier constructs, eaching carrying a Khopesh and buckler, standing at 3m tall. They last for 4 posts. Their attacks do D-tier damage as well.
- Archers of Ra- From nearby materials through the power of animation magic the user creates 4 C-tier archers that have the head of an eagle, each standing at 2m tall. They last for 4 posts doing C-tier damage, being able to fire arrows up to 100m away.
- Charioters of Khepri- The user animtes any materials to take the form of two great beetles, each of them being 4m in height and 8m long. These giant insects are each B-tier in durability and damage. They last four posts.
- Medjay of Amunaten- A visage bore in that of one the pharoahs oldest protectors. Taking the form a bald man with black skin the earth, or any materials brought together by the pharoahs command. He stand at 5m tall, and can animate any weapon of the pharoahs choice, ranged weapons being able to fire up to 150m. He does A-tier damage and requires A-tier damage to destroy.
- Blessing of the Pharoah- Amunaten commands nearby materials to take the shape of body armor on to a target of his choice up to 100m away. This is treated as A-tier armor.
- Curse of the Pharoah- Through his power the pharoah commands the earth to rise into a great swarm of scarabs and locusts, they become a great mass up to 80m in diameter, flying up to a player up to 100m away. They wrap around the target, connecting to form a series of locks and bonds to immobilizes 3 of a players limbs while also decreasing all natural strength by B-tier. Lasts for 3 posts.
- Bastets Warning- The user animates the earth to form a winged lioness, this beast is 6m long, 2m tall and can carry a player or construct being able to fly at A-tier speeds
- Hidden Move: The Old Kingdom Returns
- Items:
Djinn: Orpheus
Form: Ebony Pharoahs Crown/Funeral Garb
Theme: Animation | Mythic Men/Beasts
Cost: 20 Magoi to activate | 10 magoi to sustain
Cooldown: Always has a cooldown of 8 posts
Appearance: Upon the activation of this vessel Amunaten becomes covered in black bandages and metal. Taking the visage of his mummified self dark gold begins to shine across bands of his body as the image of his once mortal face returns. Strangey enough, amber which he had been incased in has been incorporated into the armor, shard of it resting in the crown and shoulders. With him he carries a black staff with the head of a hawk upon the top.
Passive:- Deception’s Kiss~Around their neck the user has a snake that is 3m long, wrapping around the whole body. On it’s own it doesn’t do much, but upon the users command it is capable of slither to a target, or construct, being able to take it’s shape and perfectly mimic it’s physical capabilities and skills. (Magic excluded from this)
Name: The River God's Atef
Tier: A-tier
Type: Magic Artifact | Magic Headdress
Magic Type: Holy Water Magic [Life+Light+Water]
Appearance: A white headdress made of linen, leather and gold, made to fit the head of the ancient Pharoah Amunaten who wished to make himself in the image of a god. It has a gold snake adorning the front with wings on the side symbolizing passage into the afterlife. The Magic Symbol glows in the middle of the regalia which is 36cm tall.
Function:- Avatar of the Gods- For 20 magoi to activate and 10 magoi to sustain the user creates a construct around their body, the holy water magic creates the image of an animal-headed warrior reminiscent of the gods of Helio. They stand at 30m tall with the appearance of shimmering water and resplendent light glowing throughout them. They create within their hands a Crook and Flail, each which is 10m long, with the flails braids being 2m of that length. This form does damage equivalent to the players natural strength or damage out put and targets struck by their attacks in this form apply a puddle of water which can be used as casting points for the items in the second function. The pools of water are 2m in diameter.
- Boon of the God King- The user casts the item second function for 20 magoi to activate | 10 magoi to sustain. They command the water, creating a holy water construct that attaches to another person, object or life form. It takes the shape over their body, being 2m around their overall shape making them appear as an ancient heliohaptian warrior. This form grants protection from debuffs up to A-tier in effect by acting as a separate body around the user that absorbs the effects and reduces physical strains on the form. It is capable of holding weapons if cast on an inanimate form.
- Funeral Rites- For 20 magoi to activate | 10 magoi to sustain the user can use holy water magic to fill a dying/freshly dead body using it as a vessel to continue an assault. For 4 posts this item will command them to attack any and all nearby foes, allowing them to use any of their available abilities. This ability cannot be used more than once after the sustain/duration has ended.