Here are some threads I've had using this NPC since Zion's very first few posts. I have more threads with him, but these ones best establish their relationship and his lore/magic types.
https://magiworld.forumotion.com/t9778-welcome-to-the-worldplot
https://magiworld.forumotion.com/t9809-i-ll-make-a-human-out-of-youjobsolo
https://magiworld.forumotion.com/t9834-growing-painstraining
https://magiworld.forumotion.com/t9839-father-s-giftjobsolo
Name: Casvallion Deikraft
Gender: Male
Personality:
Casvallion is a shrewd man that was hardened by the Kou invasion of Magnostadt. Seeing many of his fellow magicians die due to fighting disorderly made him into a creature of strict discipline and military conformity. There are few soft spots left on his heart but he has earned the respect of his subordinates by being just and fair to them. He is a man of his word and loyal to his home of Magnostadt enough to overlook some of the rot and corruption at its core and dedicate himself to its defense.
Underneath his cold and stalwart demeanor there are a few things Casvallion still gets emotional over. His late mentor, Mikael Koval, had been one of them. His sense of duty towards the man is what led him to accept a dying request to watch over and protect his heir. Even upon learning that the supposed child was actually a magic doll with a soul inside, Casvallion helped the young naive doll hide this secret and learn to control his powers. Casvallion was even willing to get involved in the messy affairs of Magnostadt's inner power struggles for Zion in order to defend him.
Deikraft carries the confidence of having survived a heavy loss and then overcome with a hundred following victories. His smirk often seeming arrogant, but in truth the man is cautious. He tries his best not to underestimate an enemy and always fight to minimize harm to himself and his subordinates. The man is patient and more than willing to resort to traps or tricks if it can mean bringing the opponent down without suffering any losses.
Hair Color: Blonde
Eye Color: Blue
Height: 180cm
Weight: 74kg
Appearance: A middle aged man with short blonde hair and fair skin that has been slightly worn with the passage of time. His face was wounded during the Kou Invasion when he was young causing him to usually wear a white mask that also serves as a helmet. He usually wears a red and black uniform with gold trim and a short black cape with white boots.
Rukh Alignment: White
Special Traits: Burn scars
History:
Casvallion was born to one of the more prestigious magician families that had helped establish the city of Magnostadt. He was raised within the academy itself as a promising new student. But then Kou attacked the city and Casvallion's entire family bravely took to the front lines in order to defend their home. But despite this bravery, warfare was not the way of the Deikraft's. They each fought independently and in their disorder all but Casvallion had been slain. He only survived due to the sacrifice of his grandfather whom had his borg shattered blocking an explosive seige weapon used by the invaders. Part of the blast struck and already borgless Casvallion in the head and he fell unconscious.
By the time Casvallion woke up he was already in the infirmary and the sole surviving member of the Deikraft family. Despite the past contributions of the Deikraft's, once Casvallion fell into a depression for months until there were talks of stripping him of his families' manor and wealth. After all, a fallen genius was no longer a genius. Casvallion had no words to defend himself, but one prominent voice within the academy spoke out in his defense. Mikael Koval offered to take him in under his wing. At the time, Mikael was still an esteemed professor of the Academy and his opinion still held weight among his peers. So began Casvallion's tutelage under Mikael where he discovered his passion for Golem magic.
After six years under Mikael's care, Casvallion's pupilship was cut short when suddenly Mikael stepped down from his position as a professor to retire. That was the official story, but it is no secret that a faction of professors led by Kornel Klien had been pressuring Mikael from all angles lately. But as a mere student, Casvallion was powerless to do anything other than watch as his mentor left to live in exile to the east in a lonely tower. Seeing this injustice play out, the young man became disillusioned to his plan of following in Mikael's footsteps to become a professor. Instead, he took the less popular approach for aspiring magicians and volunteered to join the city's defense forces.
Alas, even the defenses of the city could not escape the reaches of Magnostadt's corruption. Due to his reputation as a Deikraft, Casvallion was directly given a position as commander of the eastern wall. The same wall his family died to defend. It was just a hollow position without much real authority however. Confidence in the city's new barrier made those actually making the decisions complacent. Very little manpower or resources were allotted to Casvallion and his men. Few skilled magicians were ever sent his way and their numbers were stretched thin if they were to ever actually be asked to man the full eastern wall.
Casvallion served in his role loyally but nursed a hidden resentment towards the old fogeys running Magnostadt. It was a ripe time for him to receive a letter from his exiled old mentor asking for a favor before his death. Apparently the old man's time had come and he was making arrangements. Casvallion accepted out of respect and a sense of duty towards his old teacher, but was shocked to find out that the heir we was to watch over was a magic doll. At first, he questioned the sanity of Mikael, did he expect him to watch a toy golem? But further observation and inspection of Zion revealed that he was no different from any other curious child in spirit.
As he trained Zion he also grew more fond of the youth and sincerely dedicated himself to protecting Zion and preparing him to defend himself as soon as possible. Once the young Koval went missing it threw Casvallion into a state of distress. He knew that Kornel Klien was responsible, but lacked proof. So instead he saw to it that Zion's home remained out of Klien's hands and spent the past couple of years using was little authority he did have to ensure no trouble befell the Koval Estate.
Damage Required to Defeat: A-Tier | A-tier Borg
Description: A masked magician with a red wand capable of A-tier flight. He is fond of golem based magic and has been tasked with the defense of Magnostadt's Eastern Walls. As an A-tier magician he can used Strength, Life, Light, Heat, Water, and Lightning magics. But his specialty is Golem Magic.
Weapons:
Traits:
Abilities:
Golem Tower - By swiping his wand horizontally, Casvallion unleashes a bolt of golem magic into the earth up to 40m away which then condenses into a 5m tall giant of hard stone. The golem possesses B-tier armor durability and has a large 3m long club of stone in one hand. The stored spell causes light magic to enshroud the club turning it into a beam saber capable of dealing B-tier burn damage. This golem lasts for 4 posts and can move at D-tier speed up to 40m away from the caster before collapsing on its own.
Golem Bomb - By curving his wand in a sharp V shape the magician fires a bolt of magic into the ground up to 10m away. A 5m tall humanoid golem rises up from dirt and sand with glowing red flames for eyes. Within the golem's belly is a heat magic spell set to trigger a B-tier explosion upon the golem's destruction or at the caster's trigger with a tap of the wand. The Golem construct can deal B-tier damage with its limbs and can skate across earth to move at A-tier speeds or C-tier speed if walking off of natural ground. The golem lasts for 4 posts and will collapse upon taking A-tier damage.
Golem Storm - The caster swipes his wand skyward and send magoi into the earth through their feet as well as into the air above. Streams of dirt and earth from around them are pulled into the air to create humanoid golem 5m tall with with wings possessing a 8m wingspan. A passive spell combining lightning and water magics is charged into this golem creating a vortex around itself of water that constantly spins releasing a spray of water droplets spreading 15m in all directions. The golem is capable of A-tier flight up to 80m away and deals B-tier electrocution damage once per post as a powerful surge of lightning magic arcs throughout all the scattered water droplets forming a 10m space of ball lightning. The spinning torrent of water deals B-tier crushing damage to those that approach within 5m of the golem. The golem lasts for 4 posts and can be destroyed with A-tier damage.
Bullet Vulcan - A spell cast directly upon an existing golem, Casvallion points his wand at a Golem within 80m or channels strength magic into one he is piloting. A small amount of the earth used to form the golem is gathered and separated into small bullets condensed into shells of strength magic. The bullets are then fired in succession from either the head or arm of the golem. These bullets travel up to 40m away and one volley deals B-tier damage.
Beam Rifle - An attack which requires Casvallion aim his wand at the desired target and gathers a large amount of Magoi at its tip. Peirce Magic forms a 30cm diameter beam, or 1m diameter if used through a golem, which fires out in a straight line. The pierce magic is unleashed with drill shape and a fast spin giving the ability to pierce through and puncture non-parry defenses of the same tier. The beam deals A-tier damage.
https://magiworld.forumotion.com/t9778-welcome-to-the-worldplot
https://magiworld.forumotion.com/t9809-i-ll-make-a-human-out-of-youjobsolo
https://magiworld.forumotion.com/t9834-growing-painstraining
https://magiworld.forumotion.com/t9839-father-s-giftjobsolo
Name: Casvallion Deikraft
Gender: Male
Personality:
Casvallion is a shrewd man that was hardened by the Kou invasion of Magnostadt. Seeing many of his fellow magicians die due to fighting disorderly made him into a creature of strict discipline and military conformity. There are few soft spots left on his heart but he has earned the respect of his subordinates by being just and fair to them. He is a man of his word and loyal to his home of Magnostadt enough to overlook some of the rot and corruption at its core and dedicate himself to its defense.
Underneath his cold and stalwart demeanor there are a few things Casvallion still gets emotional over. His late mentor, Mikael Koval, had been one of them. His sense of duty towards the man is what led him to accept a dying request to watch over and protect his heir. Even upon learning that the supposed child was actually a magic doll with a soul inside, Casvallion helped the young naive doll hide this secret and learn to control his powers. Casvallion was even willing to get involved in the messy affairs of Magnostadt's inner power struggles for Zion in order to defend him.
Deikraft carries the confidence of having survived a heavy loss and then overcome with a hundred following victories. His smirk often seeming arrogant, but in truth the man is cautious. He tries his best not to underestimate an enemy and always fight to minimize harm to himself and his subordinates. The man is patient and more than willing to resort to traps or tricks if it can mean bringing the opponent down without suffering any losses.
Hair Color: Blonde
Eye Color: Blue
Height: 180cm
Weight: 74kg
Appearance: A middle aged man with short blonde hair and fair skin that has been slightly worn with the passage of time. His face was wounded during the Kou Invasion when he was young causing him to usually wear a white mask that also serves as a helmet. He usually wears a red and black uniform with gold trim and a short black cape with white boots.
Rukh Alignment: White
Special Traits: Burn scars
History:
Casvallion was born to one of the more prestigious magician families that had helped establish the city of Magnostadt. He was raised within the academy itself as a promising new student. But then Kou attacked the city and Casvallion's entire family bravely took to the front lines in order to defend their home. But despite this bravery, warfare was not the way of the Deikraft's. They each fought independently and in their disorder all but Casvallion had been slain. He only survived due to the sacrifice of his grandfather whom had his borg shattered blocking an explosive seige weapon used by the invaders. Part of the blast struck and already borgless Casvallion in the head and he fell unconscious.
By the time Casvallion woke up he was already in the infirmary and the sole surviving member of the Deikraft family. Despite the past contributions of the Deikraft's, once Casvallion fell into a depression for months until there were talks of stripping him of his families' manor and wealth. After all, a fallen genius was no longer a genius. Casvallion had no words to defend himself, but one prominent voice within the academy spoke out in his defense. Mikael Koval offered to take him in under his wing. At the time, Mikael was still an esteemed professor of the Academy and his opinion still held weight among his peers. So began Casvallion's tutelage under Mikael where he discovered his passion for Golem magic.
After six years under Mikael's care, Casvallion's pupilship was cut short when suddenly Mikael stepped down from his position as a professor to retire. That was the official story, but it is no secret that a faction of professors led by Kornel Klien had been pressuring Mikael from all angles lately. But as a mere student, Casvallion was powerless to do anything other than watch as his mentor left to live in exile to the east in a lonely tower. Seeing this injustice play out, the young man became disillusioned to his plan of following in Mikael's footsteps to become a professor. Instead, he took the less popular approach for aspiring magicians and volunteered to join the city's defense forces.
Alas, even the defenses of the city could not escape the reaches of Magnostadt's corruption. Due to his reputation as a Deikraft, Casvallion was directly given a position as commander of the eastern wall. The same wall his family died to defend. It was just a hollow position without much real authority however. Confidence in the city's new barrier made those actually making the decisions complacent. Very little manpower or resources were allotted to Casvallion and his men. Few skilled magicians were ever sent his way and their numbers were stretched thin if they were to ever actually be asked to man the full eastern wall.
Casvallion served in his role loyally but nursed a hidden resentment towards the old fogeys running Magnostadt. It was a ripe time for him to receive a letter from his exiled old mentor asking for a favor before his death. Apparently the old man's time had come and he was making arrangements. Casvallion accepted out of respect and a sense of duty towards his old teacher, but was shocked to find out that the heir we was to watch over was a magic doll. At first, he questioned the sanity of Mikael, did he expect him to watch a toy golem? But further observation and inspection of Zion revealed that he was no different from any other curious child in spirit.
As he trained Zion he also grew more fond of the youth and sincerely dedicated himself to protecting Zion and preparing him to defend himself as soon as possible. Once the young Koval went missing it threw Casvallion into a state of distress. He knew that Kornel Klien was responsible, but lacked proof. So instead he saw to it that Zion's home remained out of Klien's hands and spent the past couple of years using was little authority he did have to ensure no trouble befell the Koval Estate.
Damage Required to Defeat: A-Tier | A-tier Borg
Description: A masked magician with a red wand capable of A-tier flight. He is fond of golem based magic and has been tasked with the defense of Magnostadt's Eastern Walls. As an A-tier magician he can used Strength, Life, Light, Heat, Water, and Lightning magics. But his specialty is Golem Magic.
Weapons:
- Spoiler:
Name: Standard Issue Wand
Tier: A
Material: Gray Oak
Appearance:
A thin and simple gray wand made of oak that is 40cm long with a hand grip at one end before tapering at the other which almost gives it the appearance of a sword despite being a round shaft.
Name: Masked Commander's Helmet
Tier: A
Material: Ceramic Plated Steel
Appearance:
A white helmet that covers the back and sides of the head with an additional mask portion for the face that comes down to cover the eyes. The helmet is both a defensive armor as well as used to cover up the horrible burns its wearer has on his forehead.
Traits:
- Spoiler:
Trait Name: Specialized Golem Mastery
Trait Tier: A
Trait Requirement: Use mostly Golem Magic
Trait Description: Years of passion and dedication towards one magic type has made the user highly proficient in its use. Despite being a combination of three or more magic types, the user can wield Golem Magic with ease.
Trait Effect:
Allows for the creation of golem magic spells with the passives directly built in not being based off any other spells. Allows for up to 6 golem spells active at a time.
Trait Name: Ace Pilot
Trait Tier: A
Trait Requirement: Specialized Golem Mastery
Trait Description: Passion towards golem magic has driven Casvallion to see his Golems as extensions of himself. The next logical step was to wear the golems as if they were mobile suits of armor. Through years of dedicated training, Casvallion has become extremely proficient at entering and controlling his own golems from within.
Trait Effect:
Allows Casvallion to enter one of his golems by physically touching them. His magic will cause the Golem to suck him inside and send him to its center where he will be protected from any of his own offensive magics stored within the golem. While inside of a Golem it is granted Casvallion's flight and borg as if it were part of his own body. Casvallion gains full control over the golem's movements overriding any preprogrammed actions and removes the range limit on the golem as Casvallion is obviously inside it. The golem's core and stored spell move to the head making the head a vital spot on all piloted golems. Destroying the head will not only destroy the golem, but will trigger its magic to explode as well dealing Casvallion damage equal tot he tier of the stored spell. Each Piloted Golem will grow a wand-like construct in its hand to replicate Casvallion's own wand movements allowing his spells to be cast from within the golem. Piloting a golem does not extend its duration or reduce its upkeep costs. Once a Golem is destroyed while piloted it goes on its normal cool down.
Trait Name: Loyal Defender
Trait Tier: C
Trait Requirement: Casvallion
Trait Description: Casvallion's family history demands that he live up to their sacrifice and continue to defend Magnostadt to the death. As such, he is willing to endure any amount of suffering to protect the city, even though he has come to despise those in charge of it.
Trait Effect:
Once per thread, if it is in the service of defending Magnostadt, Casvallion can call upon his deep dedication to the city and forcibly re-establish his Borg on the post after it has broken.
Abilities:
Golem Tower - By swiping his wand horizontally, Casvallion unleashes a bolt of golem magic into the earth up to 40m away which then condenses into a 5m tall giant of hard stone. The golem possesses B-tier armor durability and has a large 3m long club of stone in one hand. The stored spell causes light magic to enshroud the club turning it into a beam saber capable of dealing B-tier burn damage. This golem lasts for 4 posts and can move at D-tier speed up to 40m away from the caster before collapsing on its own.
Golem Bomb - By curving his wand in a sharp V shape the magician fires a bolt of magic into the ground up to 10m away. A 5m tall humanoid golem rises up from dirt and sand with glowing red flames for eyes. Within the golem's belly is a heat magic spell set to trigger a B-tier explosion upon the golem's destruction or at the caster's trigger with a tap of the wand. The Golem construct can deal B-tier damage with its limbs and can skate across earth to move at A-tier speeds or C-tier speed if walking off of natural ground. The golem lasts for 4 posts and will collapse upon taking A-tier damage.
Golem Storm - The caster swipes his wand skyward and send magoi into the earth through their feet as well as into the air above. Streams of dirt and earth from around them are pulled into the air to create humanoid golem 5m tall with with wings possessing a 8m wingspan. A passive spell combining lightning and water magics is charged into this golem creating a vortex around itself of water that constantly spins releasing a spray of water droplets spreading 15m in all directions. The golem is capable of A-tier flight up to 80m away and deals B-tier electrocution damage once per post as a powerful surge of lightning magic arcs throughout all the scattered water droplets forming a 10m space of ball lightning. The spinning torrent of water deals B-tier crushing damage to those that approach within 5m of the golem. The golem lasts for 4 posts and can be destroyed with A-tier damage.
Bullet Vulcan - A spell cast directly upon an existing golem, Casvallion points his wand at a Golem within 80m or channels strength magic into one he is piloting. A small amount of the earth used to form the golem is gathered and separated into small bullets condensed into shells of strength magic. The bullets are then fired in succession from either the head or arm of the golem. These bullets travel up to 40m away and one volley deals B-tier damage.
Beam Rifle - An attack which requires Casvallion aim his wand at the desired target and gathers a large amount of Magoi at its tip. Peirce Magic forms a 30cm diameter beam, or 1m diameter if used through a golem, which fires out in a straight line. The pierce magic is unleashed with drill shape and a fast spin giving the ability to pierce through and puncture non-parry defenses of the same tier. The beam deals A-tier damage.
- A one time plot army this character will only use for the Lapis Judge Event:
- ARMY
Group Name: The Eastern Defense Corps
Army Tier: B
Amount of NPCs: 100
Damage Required to Defeat: B | B-tier Borg
Description: A group of magicians who are mostly volunteers inspired by the long past invasion of Kou. Though few of them were outstanding students of the academy, strict training from their masked commander has made them each into capable fighters with high morale. Despite each having their own affinities, for the sake of consistency and working as a group all Corps members are expected to have a mastery over Lightning, Strength, and Water magics.
Abilities: .- Bundle of Wands - The Corps organizes into ten squads of 10 due to a philosophy that a bundle of wands is harder to break than one.. No member of the Corps is permitted to leave their squad to act independently. Instead, they coordinate with other squads and stay in groups to avoid being singled out or outnumbered. Using Bundle of Wands causes a squad or group of squads to all activate their borgs at once and combine them. This forms a larger than normal borg around the group and spreads the damage taken across all 10 corps. members defending against 1 A-tier attack. As long as the collective borg does not break, no damage is inflicted to the borgs of the individual magicians. Using this move forces it on cooldown for 4 posts. This maneuver is unable to be performed if a squad as lost five or more of its members unless another squad is nearby to supplement them.
- Grand Fissure - A squad of at least ten magicians combine their strength magics and slash out at the earth within 20m with a cutting arc of magic. The arc does not deal damage but instead passes deep into the ground where it bursts into a powerful force. The ground then splits open forming a 10m wide, 20m deep crevice in the ground that stretches 60m long in the direction away from the squad. While no damage is dealt by this spell alone, it does create a lot of heavy boulder debris and can alter the shape of a battlefield.
- Floodwaters - A squad of magicians swirl their wands overhead once and then aim them for a target. By combining water magics the squad unleashes a 20m diameter torrent of water that explodes forth with great power smashing into and knocking back almost anything in its path. The spell deals a continuous B-tier knockback, but no damage unless debris or other thins swept up by the flood waters slam into those caught within. The strong currents will cause B-tier damage from such impacts and last for up to three posts or until the squad is forced to move from their position.
- Bundle of Wands - The Corps organizes into ten squads of 10 due to a philosophy that a bundle of wands is harder to break than one.. No member of the Corps is permitted to leave their squad to act independently. Instead, they coordinate with other squads and stay in groups to avoid being singled out or outnumbered. Using Bundle of Wands causes a squad or group of squads to all activate their borgs at once and combine them. This forms a larger than normal borg around the group and spreads the damage taken across all 10 corps. members defending against 1 A-tier attack. As long as the collective borg does not break, no damage is inflicted to the borgs of the individual magicians. Using this move forces it on cooldown for 4 posts. This maneuver is unable to be performed if a squad as lost five or more of its members unless another squad is nearby to supplement them.
Last edited by Zion on 05/12/22, 02:31 pm; edited 2 times in total