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Vodarara Household Abilities

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1Vodarara Household Abilities Empty Vodarara Household Abilities 25/08/22, 05:15 pm

Vodarara

Vodarara
A-Tier
A-Tier

Stormsurge
Tier: A
Class: Household Ability
Type: Supplementary - Storm Magic - Guison Household
Range: 40 metres from Caster
Requirements/Drawbacks:
The Household Vessel must be Invoked/Active
The word Surge is spoken (in the Language of Alma Torran by a rippling stormy voice (Guison), Storm embroiled air rolling from the mouth. (During this period of “possession”, Vodarara may not speak)
The Negative Effects will afflict everything in its area of effect unless they have an active Household or King Vessel of Guison.
The Positive Effects only affect Entities with a active Household/King Vessel of Guison
Scaling: Turns the Stormsurge Lasts
Sustain: 0
Cool Down: 4
Cost: 20 Magoi
Description:

    As the words are spoken, the tumbling surging storm that spills from the Householder’s mouth travels out to the destinations of the Stormsurge, the building winds, thunder and pounding rain begin to build, picking up debris and material from their environment. Culminating in a 60 metre diameter stormsurge that spirals up into the sky.
    While the Stormsurge lasts, it may move up to 40 metres a post round as long as the storm keeps one side of it within 40 metres of the Caster.

    These tumultuous winds enhance those drawing power from the Djinn of Storm, their arcing energy that passes through the surging storm and the winds aiding them within its touch. Powering their muscles and giving them that extra push when they need it.

    For those not embraced by the power of Guison, they find themselves battered and barraged, their vision sometimes grabbed by the arcing thunder, their ears clouded by the battering rain leading to their slowed reactions in the overwhelming environment.
    The winds apply pressure to their bodies, battering them, slowing them and on occasion throwing them around the storm itself as the storm lifts them from their feet, throws them to the floor or its gale winds slide them across the ground.

    Fast Summary of Effects:
    Household Benefits:
    Feature: Haste/Quicken - Members of the Guison Household find themselves quickened by the force of the Storm, gaining an additional C tier Speed Trait.

    Entity Negative Effects:
    Passive Effect (Storm Magic): Winds Torrent and Batter Entities in the Area of Effect, Risking Knocking Them Around/Back/Down by five metres.
    Feature: Slow - Entities caught in the Storm suffer from a Negative B tier Speed Trait.
    Feature: Disorientation - C Rank - Causes those under the effect to react slower in character - The Storms winds batter at the senses of those in its radius



Volt Step
Tier: A
Class: Household Ability
Type: Offensive/Supplementary Movement
Range: Short/Medium 1m to 40 metres
Requirements/Drawbacks:
The household vessel must be invoked/active.
Vodarara is unable to attack or use other abilities while within the bolt between its start and end points, with exception to Storm Powers centred on himself.
Vodarara must be in some form of motion (stepping, jumping etc) and the endpoint must have at least one point of contact with something that isn’t air.
Ineffective against active Guison Household Members
Scaling: Amount/Number of Volt Jumps
Sustain: 0
Cool Down: 4
Cost: 20 Magoi
Description:

    Becoming enveloped in the charged, energetic winds of the storm that picks up debris and other local environmental features in the swirling turmoil around the hunter. Crackling energy coursing across the tunnel of winds. The huntsman is carried like a passenger towards his destination whereupon the tunnel of winds rapidly collapses.

    Upon its collapse the storm tunnel releases a 2.5 metre pulse on all sides of its entire length, as a cascade of storm infused rukh that cling to uncharged (entities without active Storm Djinn Household/King Vessel’s). This varying charge afflicts those clung to may be afflicted with the Paralysis of a single limb, the Disorientation and Numbness of the body (all effects for 1 post) as they are then flung five metres from the column of winds.

    When these effects end, the user feels themselves suddenly discharged by the energy of the rukh suffering D rank damage. (Damage as Shock)

    Fast Summary of Effects:
    B Rank - Movement Ability covering a range between 1 to 40 metres
    D Rank - Paralyzation (Single Limb) - The closest limb to the storm rukh at the time the tunnel collapses - 1 post
    D Rank - Disorientation - Causes those under the effect to react slower in character or have trouble performing actions as efficiently as a charge travels throughout their body. - 1 post
    D Rank - Numb - For the duration, the user is unable to feel anything or sense anything through touch as a charge travels throughout their body. - 1 post
    Passive Effect - Storm Magic - Those affected suffer from a five metre knockback/knockdown
    D Rank - Shock Effect the turn that the Paralyzation, Disorientation and Numbness come to an end (dealing D rank damage)


Storm’s Call
Tier: C
Class: Household Ability
Type: Supplementary - Single Target
Range: Long (100m)
Requirements/Drawbacks:
The Household Object must have been Invoked/Active
A whisper/twisting storm must be drawn/generated from the quiver as a rukh base projectile/ammunition (Household Object) and blown/thrown/propelled in some form in the rough direction of it’s target
Scaling: Empower - Knock Effect Increases by 5m for each Scaling
Sustain: 0
Cool Down: 2
Cost: 10 Magoi
Description:

    Drawn from the quiver of the huntsman, these tumbling winds carry only a little amount of the vigour of the storm infused into the rukh towards its target as a tiny whistling stormy mass of bristling storm enveloped winds travel chases their target for up to 100metres.
    Though when Empowered the forces are significantly more violent.
    These winds accelerate an individual, object or limb to move up in a given direction up to 15 metres (5 from passive knockback/10 from ability)



Last edited by Vodarara on 30/08/22, 05:39 pm; edited 3 times in total

Zion

Zion
A-Tier
A-Tier

Magoi Values:
-To avoid confusion please remove the full costs and just list the half costs. You do not need to specify household in this section.
-Sustains are already half cost, they do not get halved again. For example, Volt Step should cost 5 | 5 sustain

Stormsurge:
-Requirement should include some sort of action like you have for Storm's Call
-Range shouldn't be mentioning columns or dimensions of the abilities shape. That sort of information goes in your description. We just need the distance your ability travels here.
-A buff to speed is fine, but it can't increase by two tiers. It would just be a flat C-tier speed trait's worth of speed added on top of the character.
-Remove the chilled aspect of the winds. If you're using it in Imuchakk you could argue that the cold should have a meaningful effect due to environment. But storm magic doesn't have heat or ice magic aspects. The temperature of any storms you make is gonna be based on the climate you create them in.
-The ability gives a vague description of the power and then a list of positive and negative effects. This tells me nothing about HOW the wind and torrential rains are actually causing these positive or negative effects. Please restructure how you present the ability to include the flavor text of what exactly is going on with the magic to get the outcome you desire.
-Just a recommendation here, but I suggest you stop writing ability descriptions in this list format. It disconnects the effects of the ability from the description of how the ability actually works. But that is just my perspective.

Volt Step:
-Slight coding error on your center tag
-Requirement needs some sort of action such as the step or some other preparing condition. Needing the vessel active doesn't really count as it is sort of a given for all household abilities.
-Once you assimilate and your body becomes more intrinsically storm magic, you can do something like turn into a blot of lightning. But until then, you have a normal flesh body and storm magic can't turn that flesh into electricity. That said, you can shroud yourself with an aura of lightning as you move and get close to the same effect.
-The lightning staying in the veins to deal damage one post later should be changed to just deal damage up front.
-Your debilitating effects all need durations listed. As they are D-tier this should be 1 post.

Storm's Call:
-What is a whisper that is being drawn? After reading the description, I'm guessing you are creating the ammunition out of storm magic as you "draw" it, but that isn't clear from "whisper"
-Empowerment scaling should be explained at the scaling section, not in the description. It should also be simplified to something like "Empowerment - Knock back increases by 5m for each scaling."
-The scaling type also isn't damage and would not be gauged by tier. Scaling empowerment 3 times does not give this ability A-tier clashing power. This also means you could scale it more than 3 times if you so choose just like you can with an amount scaling ability.
-No snow or hail. Again, if you're in Imuchakk, you could make a case for this arguing logic with your DM or whoever is rping with you. But storm magic won't be making snow or hail in the middle of the Heliohapt desert unless you've got an ice magic tool to combo with it.
-How far can the magic travel to hit a target?

Zion

Zion
A-Tier
A-Tier

Just one last thing and this should be good.

Stormsurge:
-Djinn do not possess their users, nor does your household vessel have Gusion in it. Even if it were, simply saying a word isn't enough, add an action like pointing to the sky and sending a bolt heavenward to initiate the magic. Even magician's need to point or tap their wands in addition to saying a spell.

Vodarara

Vodarara
A-Tier
A-Tier

Can we take the others through approval and I will try to work out stormsurge at a later date.

Lagi

Lagi
Ω-Tier
Ω-Tier

1/2 for storms call and volt step

Zion

Zion
A-Tier
A-Tier

2/2 on Voltstep and Stormcall
Code:
[center][b]Volt Step[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Household Ability
[b]Type:[/b] Offensive/Supplementary Movement
[b]Range:[/b] Short/Medium 1m to 40 metres
[b]Requirements/Drawbacks:[/b]
The household vessel must be invoked/active.
Vodarara is unable to attack or use other abilities while within the bolt between its start and end points, with exception to Storm Powers centred on himself.
Vodarara must be in some form of motion (stepping, jumping etc) and the endpoint must have at least one point of contact with something that isn’t air.
Ineffective against active Guison Household Members
[b]Scaling:[/b] Amount/Number of Volt Jumps
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 4
[b]Cost:[/b] 20 Magoi
[b]Description:[/b]
[list]Becoming enveloped in the charged, energetic winds of the storm that picks up debris and other local environmental features in the swirling turmoil around the hunter. Crackling energy coursing across the tunnel of winds. The huntsman is carried like a passenger towards his destination whereupon the tunnel of winds rapidly collapses.Upon its collapse the storm tunnel releases a 2.5 metre pulse on all sides of its entire length, as a cascade of storm infused rukh that cling to uncharged (entities without active Storm Djinn Household/King Vessel’s). This varying charge afflicts those clung to may be afflicted with the Paralysis of a single limb, the Disorientation and Numbness of the body (all effects for 1 post) as they are then flung five metres from the column of winds.When these effects end, the user feels themselves suddenly discharged by the energy of the rukh suffering D rank damage. (Damage as Shock)Fast Summary of Effects:B Rank - Movement Ability covering a range between 1 to 40 metresD Rank - Paralyzation (Single Limb) - The closest limb to the storm rukh at the time the tunnel collapses - 1 postD Rank - Disorientation - Causes those under the effect to react slower in character or have trouble performing actions as efficiently as a charge travels throughout their body. - 1 postD Rank - Numb - For the duration, the user is unable to feel anything or sense anything through touch as a charge travels throughout their body. - 1 postPassive Effect - Storm Magic - Those affected suffer from a five metre knockback/knockdownD Rank - Shock Effect the turn that the Paralyzation, Disorientation and Numbness come to an end (dealing D rank damage)[/list]

[center][b]Storm’s Call[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Household Ability
[b]Type:[/b] Supplementary - Single Target
[b]Range:[/b] Long (100m)
[b]Requirements/Drawbacks:[/b]
The Household Object must have been Invoked/Active
A whisper/twisting storm must be drawn/generated from the quiver as a rukh base projectile/ammunition (Household Object) and blown/thrown/propelled in some form in the rough direction of it’s target
[b]Scaling:[/b] Empower - Knock Effect Increases by 5m for each Scaling
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]Drawn from the quiver of the huntsman, these tumbling winds carry only a little amount of the vigour of the storm infused into the rukh towards its target as a tiny whistling stormy mass of bristling storm enveloped winds travel chases their target for up to 100metres. Though when Empowered the forces are significantly more violent.These winds accelerate an individual, object or limb to move up in a given direction up to 15 metres (5 from passive knockback/10 from ability)[/list]

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