Vitality Surge
Tier: BClass: Magician | Body Manipulator
Type: Supplementary
Range: Short(3m)
Requirements/Drawbacks: Must be Storm Kitsune or other tailed form. The user must bring their wand close to their chest and then touch the target. If none of the user's tails are free to move then the range of this ability drops to close range.
Scaling: Healing Strength - 10 magoi to improve the amount of damage healed.
Sustain: 0
Cool Down: 3
Cost: 30 Magoi | 15 Sustain
Description:
- The user focuses magoi into their wand and commands life rukh to produce a shroud of healing purple light around the wand or one of the user's limbs. This shroud can be used on themselves or another within reach of his hands or tails. At most the user can stretch their tails 3m. The purple shroud of light will spread across the body of a target and then seep inside of it. The magic scans the target for injuries both external and internal before beginning a restoration of lost or damaged tissues. This spell is capable of restoring up to B-tier damage.
Vibrant Growth
Tier: BClass: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks: The user must be on solid ground. The users wand must point downwards and then upwards.
Scaling: Growth - For every 10 magoi the size of the forest grows 5m or diameter.
Sustain: 0
Cool Down: 3
Cost: 30 Magoi | 15 Sustain
Description:
- The magician points their wand down sending life magic into the earth up to 5m away. They then point the wand upwards commanding the rukh to spread and produce a large forest of trees in the surrounding area. With the caster at the center the forest is 80m in diameter with trees standing 40m high. The trees will erupt from the ground tearing through stone and braving water to form a massive maze of trees and a highway of intertwined branches among the thick canopy. The trees can be felled with B-tier strength/basic attacks and remain until destroyed.
Countless Bloom
Tier: CClass: Magician
Type: Supplementary
Range: Medium(40m)
Requirements/Drawbacks: The user must have live plants or fertile soil nearby for the flowers to grow on. The user must swipe their wand through the air in the direction of the targeted live plant or fertile soil. Scaling this spell requires an additional swipe of the caster's wand. The flowers are not immune to the effects of spells unleashed through them.
Scaling: Amount
Sustain: 0
Cool Down: 2
Cost: 20 | 10 magoi
Description:
- Using life magic, the caster send their magoi into nearby plantlife or soil within 40m. Two flowers bloom within 5m of each other. These flowers have white petals and a purple center. They serve no purpose other than to hold a magoi connection with the caster acting as source points for new spells. Each flower requires only D-tier damage to destroy.
-New Magic Types-
Molding Magic
[ Sound + Strength + Life ]
[ FOUNDER: Zion |
PERMISSION: Free to Use ]
A special magic type used mainly in crafting and construction. Sound magic is used to alter the vibrations of a target to heat or cool it as needed and to loosen the bonds between atoms. Strength and Life magics are then used in conjunction to shape the target and add or decay away materials as needed. This allows virtually any target to be molded as though it were soft clay. By casting this magic on multiple targets they can even be molded together fusing materials that would otherwise not effectively bond together under normal circumstances. After the molding is done the target returns to its original hardness. Molding magic is unable to be cast on targets with magoi not belonging to the caster such as living people, beasts, or enemy magic tools that are in use. All molding magic spells result in creations that possess an additional C-tier item's worth of durability until the end of the thread unless the object was created from molding magic to begin with. Enemy equipment molded by this magic are repaired to their original shape for free if not broken.
[ Sound + Strength + Life ]
[ FOUNDER: Zion |
PERMISSION: Free to Use ]
A special magic type used mainly in crafting and construction. Sound magic is used to alter the vibrations of a target to heat or cool it as needed and to loosen the bonds between atoms. Strength and Life magics are then used in conjunction to shape the target and add or decay away materials as needed. This allows virtually any target to be molded as though it were soft clay. By casting this magic on multiple targets they can even be molded together fusing materials that would otherwise not effectively bond together under normal circumstances. After the molding is done the target returns to its original hardness. Molding magic is unable to be cast on targets with magoi not belonging to the caster such as living people, beasts, or enemy magic tools that are in use. All molding magic spells result in creations that possess an additional C-tier item's worth of durability until the end of the thread unless the object was created from molding magic to begin with. Enemy equipment molded by this magic are repaired to their original shape for free if not broken.
Molding Strike
Tier: BClass: Magician + Warrior
Type: Supplementary
Range: Short
Requirements/Drawbacks: The caster must swipe their wand to cast the spell and then strike the target with a physical blow. The magic is unable to pass from a struck object to anything else and can only effect what was hit.
Scaling: AoE
Sustain: 0
Cool Down: 3
Cost: 30 | 15 Magoi
Description:
- The caster uses molding magic to strike a material nearby. The material can either be their own equipment, enemy equipment, buildings, plants, or even the ground at their feet. The spell can travel up to 3m away from the point of impact before taking effect. The target object is then molded to the user's will, changing shape and expanding in size up to 10m in diameter. Once the molding is complete the target will have B-tier item durability or maintain its original durability if already B-tier or higher. Due to the Molding Magic passive, after the spell ends the target gains an additional C-tier item durability until the end of the thread.
Friction Magic
[ Strength + Sound ]
[ FOUNDER: Zion | PERMISSION: Free to Use ]
Strength and Sound magics are used to create or reduce the friction between two targets. It can be used to offensively by increasing the friction to the point of causing abrasions or in a supplementary manner by reducing friction to the point that foes are unable to find grip or footing. It may also be used defensively by causing blunt attacks and physical bindings to slip off of the caster. All friction magic will cause either a D-tier increase or reduction in movement across affected surfaces for the duration of the spell. Which of the two is determined by whether the spell increased or reduced friction.
[ Strength + Sound ]
[ FOUNDER: Zion | PERMISSION: Free to Use ]
Strength and Sound magics are used to create or reduce the friction between two targets. It can be used to offensively by increasing the friction to the point of causing abrasions or in a supplementary manner by reducing friction to the point that foes are unable to find grip or footing. It may also be used defensively by causing blunt attacks and physical bindings to slip off of the caster. All friction magic will cause either a D-tier increase or reduction in movement across affected surfaces for the duration of the spell. Which of the two is determined by whether the spell increased or reduced friction.
Slick Surface
Tier: BClass: Magician
Type: Supplementary | Defensive
Range: Medium(40m)
Requirements/Drawbacks: The spells type will depend on the target. If cast on the self for defensive purposes it will also cause the user to be unable to find solid footing for the duration of the spell. The caster must point their wand at the target.
Scaling: AoE
Sustain: 0
Cool Down: 3
Cost: 30 | 15 Magoi
Description:
- Using Friction Magic, the caster points their wand at a target and releases a swirling bolt of green light. The light spreads across the struck surface up to 5m in diameter forming a thin film over it. Friction on the surface is reduced to near zero making it almost impossible to walk across without slipping or maintain any sort of grip over it. If the spell is cast on the self, the caster suffers from the above effects on all other surfaces other than what they were holding at the time of effect but is unable to be harmed by physical bindings or blunt force blows as the lack of friction causes them to slip off the caster. Lasts for 3 posts.
Last edited by Zion on 14/06/22, 01:03 pm; edited 2 times in total