- A tier:
- Strength BorgTier: A
Class: Magician
Type: Deffensive
Range: Short
Requirements/Drawbacks: Must chant the name of the spell. Must make a motion of Halt with a hand.
Scaling: Layers: An additional layer of defensive power is added per 10 magoi invested
Sustain: 0
Cool Down: 4
Cost:40/20 magoi
Description:- Julius gathered magoi within any of his bones before pushing it outwards in all directions from himself stretching out in a perfect sphere of 10 meters in diameter. A purple transparent glow of strength magic forms around him and those within 10 meters of him shielding them from damage up to A tier. The spell ends in 4 posts if not broken before then.
Light ArrayTier: A
Class: Magician
Type: Offensive
Range:Long
Requirements/Drawbacks: Must chant the name of the spell. Must make a motion of pointing with a finger towards the location they wish to cast the spell..
Scaling: Projectiles
Sustain:0
Cool Down: 4
Cost: T40/20 magoi
Description:- The user gathers magoi into one of the bones from their skeletal body and fires a white beam of pure light energy applying A tier damage upon impact to whatever it hits with extreme heat. This can be fired from any of the bones from his body, even ones that are self removed and not removed due to damage. The beam is 10 centimeters in width, 100 meters in length, and 10 centimeters in height.
Shatter PointTier: A
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks:Must chant the name of the spell. Must make swaying back and forth motion with the bone they use to cast the spell in a wagging motion.
Scaling: Shockwaves: For every 10 magoi invested the spell pulses out another wave of sound.
Sustain: 0
Cool Down: 4
Cost: 40/20
Description:- Casting the spell from one of their bones, the user lets out a violent series of different wavelength vibrations of sounds meant to disrupt and damage important organs inside the body. This spell emits sounds of 185 dB, the spell reaches out to 80 meters while having a height of 10 meters and a width of 10 meters. Deals A-tier damage.
- B Tier:
- Total ConcealmentTier: B
Class: Magician
Type: Supplementry
Range: Self
Requirements/Drawbacks:Must chant the name of the spell. If using this on a person other than themselves they must touch them for cast the spell. For self casting the user must have one of their hands flick.
Scaling: Targets: For every 10 Magoi the user is able to apply this spell to another person within 10 meters.
Sustain: 0
Cool Down: 3
Cost: 30/15 magoi
Description:- Gathering their magoi the user commands light magic to absorb all light from the user allowing them to become invisible, in addition, they also use Sound Magic to absorb all sound coming from the feet of those affected by the spell. Both of these effects are C-tier versions of their respected magic types. As stated in the sustain section those who have this spell cast on them may not be further than 10 meters for the effects to remain active.
Echo DetectionTier: B
Class:Magician
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Must chant the name of the spell. Must have the two lowest rib bones tap each other once every second for as long as the spell is used.
Scaling: Duration
Sustain: 0
Cool Down: 3
Cost: 30/15 magoi
Description:- Gathering magoi the user cast out a 50-meter diameter square, and a faint pulse is let out every second from the user. This acts as a sonar detection allowing the user to feel vibrations of movements within the field of their spell. The spell is 50 meters tall. The pulse fills this entire 50x50 square.
Volt ShieldTier: B
Class: Magician
Type: Defense
Range: Short
Requirements/Drawbacks:Must chant the name of the spell. Must lift the bone they wish to use to cast the spell in the direction(s) of the attack.
Scaling: Layers: For every 10 Magoi another layer of the spell appears.
Sustain: 0
Cool Down:3 post
Cost: 30/15 Magoi
Description:- The User commands the ruhk while one of their bones faces an incoming attack. The user casts a spirling 10x10 meter VOLT STREAM MAGIC shield. The spell is designed to look like a round shield but of swirling water with lightning conducting within. The shield is cast up to 3 meters away from the user. The spell is 1/2 a meter thick. Those who make contact with the shield are affected by the magi's passive which is as follows: Using a combination of Lightning and Water magic, the user is able to conjure water that has lightning being conducted inside. Those struck by it would have one limb paralyzed for 2 posts and their movement speed reduced.
Darkness.Tier: B
Class:Magician
Type:Supplementry
Range:Long
Requirements/Drawbacks:Must chant the name of the spell. Must make a motion of circling a hand.
Scaling: Blindness: for every 10 magoi paid the Original cast/sustain burns brighter causing those with organic eyes to be blinded for 1 extra post.
Sustain:0
Cool Down:3 post
Cost:30/15
Description:- The user communicates with the ruhk commanding them to absorb all light around the user. White energy of pure light gathers around the caster before booming out in all directions instantly. From command to cast it happens in a second as the light flashes bright enough to burn the retinas of those who even catch a glimpse at the light. The spell can affect those who have seen the light up to 50 meters. The Blindness last 3 posts unless scaled. This spell must have light within 30 meters of the caster.
Life LineTier: B
Class: Magician
Type: Supplementary
Range: Long
Requirements/Drawbacks:Must have line of sight and Must chant the name of the spell while pointing the bone they used for the spell at the target.
Scaling: Damage
Sustain: 0
Cool Down:3 post
Description:- From one of their bones the user cast a life spell healing moderate wounds. This spell heals up to B-tier damage from all sources.
- C Tier:
- Saber ParryTier: C
Class: Warrior
Type: Defensive
Range:Close
Requirements/Drawbacks:Must be wielding a Warrior class weapon while holding the blade infront of them.
Scaling: Damage
Sustain: 0
Cool Down:2 post
Cost:20/15 Stamina
Description:- Whe an attack is incoming the user makes contact with the said attack with their warrior class weapon and makes a rotation with the weapon pushing the attack either to their left or right and 1 meter away from their body if projectile. If the object is a weapon the attack is just knocked left or right of the user.
Plague BladeTier: C
Class: Warrior/Magician
Type: Offensive
Range: Short
Requirements/Drawbacks: Must have a warrior class weapon and having held above their shoulders.
Scaling: Damage
Sustain: 0
Cool Down: 2
Cost: 10 stamina/magoi
Description:- The user commands the ruhk to coat their class weapon with Plague Magic as they swing their blade in a single slash from the right should of their opponent to their left hip. This infects the target with a Plague, causing them to Take damage over time. Those affected by plague magic will suffer from vomiting and cramps once a post for a minimum of three posts. The Tagert takes D tier from the sword strike(Scales off Class weapon rank) and one post later takes 1 D tier from the plague.
Last edited by Julius Plageuis on 02/05/22, 10:45 am; edited 4 times in total