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1Zadi Empty Zadi on 27/02/15, 12:17 am

Zadi

Zadi
A-Tier
A-Tier



Last edited by Zadi on 29/04/17, 04:53 pm; edited 7 times in total


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2Zadi Empty Class/Profession on 27/02/15, 12:18 am

Zadi

Zadi
A-Tier
A-Tier
Classes

  • {A} Warrior

  • {A} Ranger





Primary Profession
Related Specialization: Warrior
Profession Title: Blacksmith
Description: The Blacksmith is an individual skilled in crafting, re-purposing, upgrading, or repairing weapons and shields. Give the Blacksmith an idea and he can make it. Give the Blacksmith a sword and he can smelt it into an axe. Give the Blacksmith a weak sword and he can make it stronger. Give the Blacksmith any broken metalwork and he can fix it! Unfortunately, the Blacksmith requires a proper workstation in order to execute his skills.
Profession Perks:

  • Smithing - The Blacksmith is able to craft, re-purpose, upgrade, and repair any weapon, shield, or metalwork as long as he has a proper workstation. The weapon, shield, or metalwork must also not be a Magic Tool. Able to craft, re-purpose, upgrade, or repair B-tier or lower weapons and shields through Profession Jobs.

  • Metal Sense - The Blacksmith is able to able to appraise the quality and materials of a weapon or shield upon first seeing the metalwork in action. Able to identify the quality (tier) and materials of a metalwork as long as the metalwork is used for an action while the Blacksmith is looking. The Blacksmith must also be equal in tier or higher than the metalwork in order for this perk to work.

  • Quick Repair - If the Blacksmith has a whetstone and is resting in a Safe Zone, then he is able to partially repair a bladed weapon as long as the damage is to the blade's edge. Within a Safe Zone, able to repair a bladed weapon's edge if it is damage using the proper word count (Item Repair System).





Secondary Profession
Profession Title: Cook
Description: Anyone can cook, but the professional Cook is able to bring out the greatest aspects of ingredients in order to create delicious yet healthy meals. On the fly, the Cook can even identify various ingredients out in the wild for quick food.
Profession Perks:

  • Cooking - The Cook is able to make and create any and all types of food given the ingredients and a proper workstation. Able to cook B-tier and lower Food Items through Profession Jobs.

  • Food Sense - The Cook is skilled at making any meal delicious and healthy, even being able to improve on already healthy food.

      Improving Food Items will be based on word counts:
    • D > C: 250 words
    • C > B: 500 words
    • B > A: 1000 words

    Alternatively, the Cook is able to alter a Food Item to restore stamina instead of magoi (1 post for every 10 magoi the Food Item restores).



Last edited by Zadi on 12/05/19, 06:35 pm; edited 5 times in total


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3Zadi Empty Traits on 27/02/15, 12:20 am

Zadi

Zadi
A-Tier
A-Tier
Traits

Racial:

Trait Name: Human Physiology
Trait Tier: -
Trait Requirement: Human Race
Trait Description: The character possesses a human body with all its faults and advantages. An adaptable, albeit fragile, race which has the highest affinity for magoi.
Trait Effect:

  • Overruled by Opposing Trait(s) Player can deal D-tier damage with their strength alone and move at average speeds.
  • Starts out with four starter trait points, rather than two.
  • Surpassed B-tier Earn a single custom Magic Weapon for your Primary Class once you reach B-rank.
  • Earn an additional 3,000 huang for completing jobs.


C-tier:

Code:
[b]Trait Name:[/b] Perfect Balance
[b]Trait Tier:[/b] C
[b]Trait Requirement:[/b] Must have a Physical Combat Class
[b]Trait Description:[/b] Being nimble and flexible are valuable traits, but they aren't very useful without the balance to use them properly. The character with this trait is very in tune with their sense of balance allowing them to almost always land on their feet, perform advanced acrobatics, and balance on even the smallest of footholds.
[b]Trait Effect:[/b] Can perform advanced flips and other acrobatics without the use of abilities. Can balance on almost any footing/surface.

Code:
[b]Trait Name:[/b] Enhanced Stamina
[b]Trait Tier:[/b] C
[b]Trait Requirement:[/b] -
[b]Trait Description:[/b] Through training or good genes, the character possesses an unnaturally large pool of stamina to draw from.
[b]Trait Effect:[/b] +50 Max Stamina

A-tier:

Code:
[b]Trait Name:[/b] Nimble Fingers IV
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] -
[b]Trait Description:[/b] Through years of training, the character has obtained deft hand and finger work allowing them a speed and accuracy with fine motor skills a well above the average person.
[b]Trait Effect:[/b] Can swiftly tie knots, retrieve items on your person in an instant, set traps efficiently, and switch between items in an instant along with other hand-oriented maneuvers.

Code:
[b]Trait Name:[/b] Exceptional Speed
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] Must be Human or a Magician with a secondary combat class.  
[b]Trait Description:[/b] Through excessive training, the character has reached a level of speed that exceeds the average human.
[b]Trait Effect:[/b]The character can now move like a blur across short distances and move fast enough to run along walls. They can maintain this speed for hours. At this level they are equal to a B-tier fanalis in speed.

Code:
[b]Trait Name:[/b] Exceptional Strength
[b]Trait Tier:[/b] A
[b]Trait Requirement:[/b] Must be Human or a Magician with a secondary combat class.  
[b]Trait Description:[/b] Through extensive training, the character has exceeded the traditional limits of strength for their race.
[b]Trait Effect:[/b]The character can now bend steel and shatter iron with their bare hands and deal A-tier damage with their physical strength alone. This level is equal to a B-tier fanalis.

12 TP Used
19 TP Total



Last edited by Zadi on 12/05/19, 08:23 pm; edited 22 times in total


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4Zadi Empty Warrior Weapons on 27/02/15, 12:37 am

Zadi

Zadi
A-Tier
A-Tier
Warrior Weapons

Wander Slayer:
Code:
[table]
[tr style=][td][img]https://i.imgur.com/Up1kOx0.png?1[/img][/td]
[td][b]Name:[/b] Wander Slayer
[b]Tier:[/b] B-tier
[b]Type:[/b] Sword
[b]Material:[/b] Steel
[b]Appearance:[/b] A rather short estoc who's blade is 100 cm in length and has a double-edged taper for effective thrusting. The overall sword has a rosey feel with much crimson and some gold accenting around the guard. The guard itself is a mixture between a traditional crossguard and a rapier. With a metallic rose as the pommel, a symbolism of balance and stability may be felt.[/td]
[/tr]
[/table]



Last edited by Zadi on 18/05/19, 03:59 pm; edited 20 times in total


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5Zadi Empty Ranger Weapons on 27/02/15, 12:58 am

Zadi

Zadi
A-Tier
A-Tier
Ranger Weapons

Flair:

Code:
[center][img]http://i.imgur.com/P8PL8vI.png[/img][/center]
[b]Name:[/b] Flair
[b]Tier:[/b] A
[b]Type:[/b] Crossbow
[b]Material:[/b] Metal, Wood, and String
[b]Appearance:[/b] A Kou-styled crossbow that is 96cm in length and 9cm in width. The limbs are 50cm from the tip of each other across to other one. The stock and limbs of the crossbow are made of ironwood and painted black with gold and red accents. Aluminum platting protects the stock and limbs, also painted black with gold and red accents. When a bolt is notched, it is locked in place to allow for vigorous movement in all directions, but can be released with a switch just above the large trigger without firing the arrow.
[b]Ammunition Material:[/b] Metal, Wood, and Feathers
[b]Ammunition Appearance:[/b] The bolts are 48 cms long in total. The black-painted ironwood that makes up the shaft of the arrow is 0.5 cms in diameter. The feathers all have a length of 8 cms and stick out 2 cms from the shaft and come in varying colors. The tip is made of a gold-aluminum alloy in the shape of an arrowhead; 5 cm long, 1 cm at its thickest before tapering towards the tip, and 2.5 cm at its widest before tapering.



Last edited by Zadi on 29/04/17, 04:20 pm; edited 8 times in total

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6Zadi Empty Mundane Items on 07/04/15, 07:39 pm

Zadi

Zadi
A-Tier
A-Tier
Mundane Items

Guts the String:

Code:
[center][img]http://i.imgur.com/OtZ99bh.png[/img][/center]
[b]Name:[/b] Guts the String
[b]Tier:[/b] A
[b]Type:[/b] Mundane Spool of String
[b]Material:[/b] Natural Gut Strings
[b]Appearance:[/b] A 40 meter long string made from a combination of various animal guts spun to a near microscopic level and then tightly woven together. The animal guts prove to be surprisingly sturdy and resilient but offers nothing special outside of general string versatility. The string is then dyed a dark purple color and artfully twisted around a hand-sized, wooden, hourglass shaped spool for easy carrying.




Other


  • Blessing of the Rukh:

    Zadi White_vs_Dark
    Item Name:
    Blessing of the Rukh
    Type:
    Permanent Boost
    Description:
    The Old Wizard taps into a person's inner magoi flow performs a small ritual. This increases their magoi capacities by 50 points permanently!

    *Can only be purchased once per person. Those of the Magician race cannot purchase this blessing.

  • Unlocked Potential:

    Zadi Images?q=tbn:ANd9GcTzMiYVX65mlZY0bK6Q4u1rC2utLzWVUh_4JAr1acrpuUz9qjan

    Unlocked Potential

    By purchasing this you will be able to tap into your full potential, allowing you to either train your secondary class to equal tier as your primary, or allowing the training of a tertiary class.

    If you are races that are not able to chose certain classes, this will not lift that rule from you


    *Note1: Those who have purchased a Third Spec Slot

  • +2 Trait Points (Racial)
  • +2 Trait Points
  • +2 Trait Points
  • 5 Ability slots (Class and Magic Weapon compatible)



Last edited by Zadi on 12/05/19, 06:39 pm; edited 4 times in total


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7Zadi Empty Warrior Magic Weapons on 07/04/15, 07:57 pm

Zadi

Zadi
A-Tier
A-Tier
Warrior Magic Weapon



Last edited by Zadi on 12/05/19, 06:40 pm; edited 6 times in total


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8Zadi Empty Ranger Magic Weapons on 07/04/15, 08:19 pm

Zadi

Zadi
A-Tier
A-Tier
Ranger Magic Weapons

Hunter's Spirit:

Code:
[center][img]https://i.imgur.com/kOzkW0v.png?1[/img][/center]
[b]Name:[/b] Hunter's Spirit
[b]Tier:[/b] B
[b]Type:[/b] Magic Crossbow
[b]Magic Type:[/b] Life
[b]Appearance:[/b] A cross bow that is 96cm in length and 9cm in width. The limbs are 50cm from the tip of each other across to other one, there is a magic circle at the handle of the crossbow. It also functions as a regular crossbow.
[b]Function:[/b]
[list]
[*] [b]Jungle Bolt[/b] - By feeding magoi into the crossbow, the user can make the next bolt fired turned into a jungle vine, 2m in length on impact. Has B-tier item ability but moves with little strength, its movement can be controlled 1 post after activation. Jungle Bolt has a maximum effective range of 10 m. 10 Magoi to activate | 5 Magoi to sustain.
[*] [b]Healing Spirit[/b] - By feeding magoi into the crossbow, so long as the magic circle in the hanle has not been destroyed, the bow will reform itself from a broken state. This will heal up to B-tier durability damage, however, if the object was broken, it will only heal D-tier durability. 10 Magoi to activate | 5 Magoi to sustain.
[/list]



Last edited by Zadi on 20/05/19, 01:46 am; edited 75 times in total


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9Zadi Empty Magic Items on 07/04/15, 08:29 pm

Zadi

Zadi
A-Tier
A-Tier
Magic Items

Journey Book x3 {Dylan, Job, Trently}:

Code:
[b]Name:[/b] Journey Book
[b]Type:[/b] Notebooks
[b]Magic Type:[/b] Communication [Light + Clairvoyance]
[b]Appearance:[/b] A set of two leather-bound journals filled with pages.
[b]Function:[/b]
[list]
[*]The two notebooks are linked using a combination of Clairvoyance magic, which communicates the message from one book to the other, and Light magic, which gives the illusion of the other notebook receiving the message. Can be used to communicate over vast distances. Anything written in one book will “appear” in the other book.
[/list]

[b]*This does not take up any of your item/weapon slots[/b]

Sympathy Slime:

Code:
[spoiler="Sympathy Slime"][center][img]https://i.imgur.com/551MQLq.png[/img][/center][/spoiler]
[b]Name:[/b] Sympathy Slime
[b]Tier:[/b] C
[b]Type:[/b] Magic Item - Bottled Ooze
[b]Magic Type:[/b] Slime (Water + Life)
[b]Appearance:[/b] A potion bottle containing a strange, shape-shifting, green slime. The slime is held and condensed within the 10 cm diameter bottle with a magic seal around the lip of the bottle. The magic seal is completed when the cork top is fixed in place.
[b]Function:[/b]
[list]
[*][b]Sympathetic Shifting -[/b] When the user feeds magoi into the bottle, the slime inside reacts. The user must then remove the cork top, allowing the slime to escape the bottle and shape-shift into any weapon imaginable, though only up to 3 meters large. The potion bottle becomes the pommel of the weapon, keeping the slime's structure in tact. If the bottle is broken, the slime's structure cannot hold and subsequently falls apart. However, the slime itself can just reform itself when damaged. No matter the weapon created, the maximum damage output is always basic C-tier damage. The slime weapon is able to be used for Class Abilities. 10 Magoi to activate | 5 Magoi to sustain.
[/list]


Shard of Solomon:

Code:
[spoiler="Shard of Solomon"][center][img]http://i.imgur.com/hREQtj1.png?1[/img][/center][/spoiler]
[b]Description:[/b] A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the [url=http://magiworld.forumotion.com/t6475-shards-of-solomon-systems][b]Shard Systems Page[/b][/url] for more information.
[b]Amount:[/b] 0



Last edited by Zadi on 13/06/19, 01:22 am; edited 3 times in total


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10Zadi Empty Beasts on 29/04/17, 04:11 pm

Zadi

Zadi
A-Tier
A-Tier
Beasts



Last edited by Zadi on 12/05/19, 07:37 pm; edited 1 time in total


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11Zadi Empty Warrior Abilities on 29/04/17, 04:15 pm

Zadi

Zadi
A-Tier
A-Tier
Warrior
D:

Code:
[center][b]The Kicking Grasshopper[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] One foot firmly planted.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user firmly plants one of their feet, lifts the other foot in a tucked position, and then kicks perpendicular to the planted foot. The swift kick deals D-tier damage. After the kick is executed, the foot used for the kick is tucked once again.[/list]




Code:
[center][b]The Rolling Polly[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Center of mass must be close to the ground.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user lowers their body's center of mass close to the ground and leaps into a roll while tucking their head. The leap and roll moves the user 3 meters from their original position. After the roll is finished, the body's center of mass is still close to the ground.[/list]




Code:
[center][b]The Sidestepping Crab[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] One foot firmly planted.
[b]Scaling:[/b] Distance
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user puts most of their weight into a bent and firmly planted foot, then released the stored up energy into a sidestep that takes the user 3 meters from their original position.[/list]




Code:
[center][b]The Flexible Centipede[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Drawn sword at the ready, tip pointed upwards.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user uses their sword to catch and swipe away an incoming attack, aka a parry. The parry only works with physical attacks up to D-tier. After a successful parry, the sword returns to its original position.[/list]

C:

Code:
[center][b]The Stinging Wasp[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] A drawn sword pointed towards the target.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 | 10 stamina
[b]Description:[/b]
[list]
The user tucks their sword close to their body, pointing the tip of the sword at the target. The user then stabs twice to inflict D-tier damage with each stab. After each stab, the user tucks their sword close.[/list]




Code:
[center][b]The Tackling Beetle[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Shield facing the target.
[b]Scaling:[/b] Status Length increased by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 | 10 stamina
[b]Description:[/b]
[list]
The user tucks their shield close to their body and punches a target's head. The shield-punch doesn't deal damage but it disorientates the struck target for 2 posts. The disorientation doubles the reaction timing of the affected target.[/list]

B:

Code:
[center][b]The Striking Mantis[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] A sheathed sword.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user draws their sword and slashes at a target and returns the blade to its sheath in one, fluid motion. The slash is made in whatever direction the blade is facing upon being drawn, though generally the slash is diagonal by 45 degrees for convenience. The slash arcs 180 degrees across the user, damaging anything in the way. When scaling, the number of slashes made before sheathing is doubled.[/list]




Code:
[center][b]The Gripping Crab[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] A free hand.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user grips the target. The grip is then tightened very quickly and with great intensity, crushing anything between the user's fingers. The grip deals B-tier damage.[/list]




Code:
[center][b]The Unearthed Cicada[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] One free hand.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
With a single free hands, the user scoops up a meter of earth or rock. The user then swiftly throws the earth or rock up to 8 meters away in order to deal B-tier damage. The user can put more effort into the throw to increase damage.[/list]




Code:
[center][b]The Flapping Dragonfly[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] A shield tucked in close to opposite shoulder.
[b]Scaling:[/b] Distance
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user tucks in their shield close to their opposite shoulder. With tremendous force, the user swings open the shield 180 degrees across their body. The resulting wind pressure swats away arrows, smoke, fire, or anything else with little to no weight. The wind pressure is 5 meters long and 3 meters wide.[/list]




Code:
[center][b]The Shelled Crustacean[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Both feet firmly planted and a shield at the ready.
[b]Scaling:[/b] Defensive power
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user holds up their shield with both feet firmly planted to keep balance. The shield is then used to defend against an incoming attack, strafing the attack to the right of the user. This technique is able to block up to B-tier damage.[/list]




Code:
[center][b]The Chitin Exoskeleton[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive, Magoi Manipulation
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Must remain balanced. Only one body part (arm, leg, torso, head, etc) may be covered by a single armor-layer. Scaling increases the number of body parts that can be covered and/or increases the number of armor-layers over a body part.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 magoi
[b]Description:[/b]
[list]
The user spreads magoi through their body. The magoi is then concentrated above the skin and hardened for a flexible armor-layer which blocks up to A-tier damage. If the user loses balance, the magoi hardening becomes unstable and dissipates quicker than it can be replaced. When scaling, the number of armor-layers and/or body parts covered is doubled. Each armor-layer provides A-tier defense.[/list]




Code:
[center][b]The Indifferent Lobster[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Warrior
[b]Type:[/b] Defensive, Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must make contact with an inanimate object (up to 3 meters large) in order to send magoi into it. If the user stops touching the affected object after sending magoi into it, the user will be considered a foreign object.
[b]Scaling:[/b] Every 10 magoi added increases the duration of the injected object's magoi overflow by 1 post.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 magoi
[b]Description:[/b]
[list]
[*]The user makes contact with an inanimate object, such as a sword or shield, and injects magoi into the object.
[*]Magoi now overflows within the object, strengthening its structure and giving it B-tier defense for 1 post (unless scaled)
[*]Due to the magoi overflowing within the object, any foreign object touching the object will be given a jolt of magoi.
[*]The jolt of magoi is able to travel and spread a distance of 1 meter, paralyzing the magoi flow within whatever touched the magoi injected object.
[*]The magoi flow paralysis lasts 3 posts.
[/list]

A:

Code:
[center][b]The Orb-weaver's Thread[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior, Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Close-Long (length of string)
[b]Requirements/Drawbacks:[/b] The user must be in possession of string. Any length of string up to 40 meters, but not rope or anything similarly thick.
[b]Scaling:[/b] The number of individual strings able to be manipulated at one time doubles for every 10 magoi invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 | 20 magoi
[b]Description:[/b]
[list]
If the user is in possession of string up to 40 meters in length, then he/she is capable of sending magoi into said string. Through the manipulation of the magoi being sent within the string, the user is able to freely manipulate the string however he/she pleases, but the primary purpose is to deal A-tier slicing damage with the string.[/list]



Last edited by Zadi on 04/06/19, 12:40 am; edited 1 time in total


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12Zadi Empty Ranger Abilities on 29/04/17, 04:15 pm

Zadi

Zadi
A-Tier
A-Tier
Ranger
D:

Code:
[center][b]The Hidden Katydid[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must be in a forest, jungle, or possess special tools, paints, and/or clothing in order to successfully execute this ability outside a lush environment. The user must also not be seen moving while camouflaged.
[b]Scaling:[/b] Duration increases by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user quickly scrounges up nearby materials such as sticks, dirt, and leaves. Using these materials, the user then efficiently camouflages to match their immediate surroundings. However, if a target sees the user during the camouflaging process, that target will be able to spot the camouflaged user. The harder the user tries to camouflage, the more effective the camouflage will be. Lasts one post after the last sustain.[/list]




Code:
[center][b]The Vigilant Earwig[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must either be stationary or moving slowly, all while being calm.
[b]Scaling:[/b] Distance
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user takes a deep breathe, silences themselves, and heightens their sense of hearing. Once set, the user will be able to hear everything going on within 6 meters of themselves, even being able to separate sounds into categories such as the tone, shape, and distance of a sound.[/list]




Code:
[center][b]The Bright Firefly[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user will be blinded if they look into the flash. The user must be able to reach for the flash bomb.
[b]Scaling:[/b] Status Duration increases by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 1 post
[b]Cost:[/b] 10 | 5 stamina
[b]Description:[/b]
[list]
The user grabs a flash-bomb on their person and throws it on the ground near their feet, closing their eyes in the process. When the flash-bomb hits the ground, it releases a bright flash of light, blinding those that look for 1 post. If the user throws the flash-bomb harder, the brightness of the flash will increase. The flash is spherically 5 meters in diameter.[/list]

C:

Code:
[center][b]The Fiery Bombardier[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow notched with a special arrow, ready to fire.
[b]Scaling:[/b] Size
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 | 10 stamina
[b]Description:[/b]
[list]
The user notches a special arrow into their crossbow. The arrow's tip is covered in a ball filled with explosives that detonates on hard impact. The user fires the arrow up to 20 meters away and the ball of explosives blows up in a 3 meter radius. The harder the impact, the larger the explosion. The explosion deals C-tier damage in the form of burns.[/list]




Code:
[center][b]The Attractive Stinkbug[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow notched with a special arrow, ready to fire.
[b]Scaling:[/b] Status Duration increases by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 2 posts
[b]Cost:[/b] 20 | 10 stamina
[b]Description:[/b]
[list]
The user notches a special arrow in a crossbow. The arrow's tip is covered in a ball filled with potent pheromones from all sorts of swarming insects such as ants and bees. When the arrow is released up to 20 meters away and smashes against a surface, pheromones are splashed onto anything within a 1 meter radius. The smell is very strong, causing all sorts of insects to become attracted to whatever is covered in the pheromones. Obviously, this ability is most effective in forests and lush jungles. The harder the impact of the arrow, the longer the pheromones last. The actual purpose of this ability is to distract a target. Whether the effect is obscured vision, annoyance, or something else is up to the target.[/list]

B:

Code:
[center][b]The Hunting Spider[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow must be set up, camouflaged, and rigged with a string. A special arrow must also be notched with the crossbow.
[b]Scaling:[/b] Status Duration increases by 1 post for every 10 stamina added to the total cost.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user sets up a hidden crossbow trap rigged with a 30 meter long string and notched with a special arrow. The arrow is laced with a neurotoxin. Those hit by the arrow will have three limbs paralyzed. The affected limbs are the three closest to the point of affliction. The crossbow trap is sprung by pulling on the string, with the arrow flying up to 30 meters away. The user is able to increase the dosage of the neurotoxin and increase the duration of the paralysis. Without scaling, the paralysis lasts 3 posts.[/list]




Code:
[center][b]The Weaving Bagworm[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow notched with a special arrow, ready to fire.
[b]Scaling:[/b] Status Strength - The tier of force required to break free increases by one for every 10 stamina invested. (Caps at A-tier)
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user notches a special arrow into a crossbow. The arrow's tip is covered by a ball filled with a liquid substance that become adhesive and rubbery upon hard impact. The user fires the arrow up to 30 meters away and when the arrow makes impact with a surface, the ball of liquid blows up in a 3 meter radius. Whatever is covered by the adhesive glue is fixed in place and unable to move for 3 posts. If the arrow impacts harder, the glue becomes more resistant to stress. As a side note, the adhesive substance is highly flammable. Requires B-tier force to break free.[/list]




Code:
[center][b]The Blasting Ant[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] A crossbow must be notched with a special arrow, ready to fire.
[b]Scaling:[/b] Damage
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user notches a special arrow into a crossbow and fires the arrow up to 30 meters away. The arrow has a hollowed out tip with a tiny bomb inside. The arrow itself deals C-tier damage while the bomb deals C-tier after the arrow penetrates. The harder the arrow impacts, the more damage both the arrow and bomb deal. If the arrow does not penetrate, the bomb does not go off. The bomb's explosive radius is half a meter.[/list]




Code:
[center][b]The Smoked Shrimp[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Ranger
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must dig a shallow hole in which to place a landmine.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 30 | 15 stamina
[b]Description:[/b]
[list]
The user digs a shallow hole, about 25 centimeters deep, and places a special landmine into that hole, keeping only part of the mine exposed for detonation. When the landmine is detonated, damage isn't dealt. Instead, a 7 meter radius smokescreen is quickly released, obscuring vision for 3 posts. The landmine's contents can be adjusted by the user to create larger smokescreens. The mine is detonated when the 10 cm button on the top is pressed by 5 kg of force or more.[/list]

A:

Code:
[center][b]The Boisterous Cricket[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The user must dig a shallow hole in which to place a landmine.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 | 20 stamina
[b]Description:[/b]
[list]
The user digs a shallow hole, about 25 centimeters deep, and places a landmine into that hole, keeping only part of the mine exposed for detonation. When the landmine is detonated, a 3 meter radius explosion occurs. The explosion deals A-tier damage in the form of shrapnel, shock waves, and burns. The landmine's contents can be adjusted by the user to create larger explosions. The mine is detonated when the 10 cm button on the top is pressed by 5 kg of force or more.[/list]




Code:
[center][b]The Orb-weaver's Thread[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Warrior, Ranger
[b]Type:[/b] Offensive
[b]Range:[/b] Close-Long (length of string)
[b]Requirements/Drawbacks:[/b] The user must be in possession of string. Any length of string up to 40 meters, but not rope or anything similarly thick.
[b]Scaling:[/b] The number of individual strings able to be manipulated at one time doubles for every 10 magoi invested.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 40 | 20 magoi
[b]Description:[/b]
[list]
If the user is in possession of string up to 40 meters in length, then he/she is capable of sending magoi into said string. Through the manipulation of the magoi being sent within the string, the user is able to freely manipulate the string however he/she pleases, but the primary purpose is to deal A-tier slicing damage with the string.[/list]


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13Zadi Empty Magic Weapon Abilities on 29/04/17, 04:16 pm

Zadi

Zadi
A-Tier
A-Tier
Hunter's Spirit 2/3:

Code:
[center][b]Jungle Bolt: Duplication[/b][/center]
[b]Tier:[/b] B
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] An instance of [i]Jungle Bolt[/i] must be active.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 15 | 15 magoi
[b]Description:[/b]
[list]
This ability increases the number of vines created by the Jungle Bolt magic function by duplicating the released vine mid-flight. The duplicate vine has the same capabilities and trajectory, the only difference being a displacement of 5 cm from the cloned vine. Scaling doubles the number of total vines created by this ability and the magic function.[/list]




Code:
[center][b]Jungle Bolt: Control[/b][/center]
[b]Tier:[/b] B
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] An instance of [i]Jungle Bolt[/i] must be active.
[b]Scaling:[/b] Amount
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 15 | 15 magoi
[b]Description:[/b]
[list]
If a vine from the [i]Jungle Bolt[/i] magic function has found itself within 1 meter of something with limbs, the user is able to command the vine to take control of the nearest limb. The vine takes control by wrapping and growing itself around the targeted limb and its appendages (growing up to 5 meters in length to accommodate), using B-tier strength to secure itself and move the limb. Scaling doubles the number of total vines created by this ability and the magic function, growing another vine from an already attached vine with the same capabilities. However, duplicate vines are able to either stay on the same limb or find another limb to control. The vine(s) must stay within 20 meters of the user in order to be given commands, though being more than 20 meters keeps the vine in tact but stops it from using its strength.[/list]

Standing Mirror 2/3:

Code:
[center][b]Blinding Sheen: The Sun[/b][/center]
[b]Tier:[/b] B
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Must have an instance of the magic function [i]Blinding Sheen[/i] active.
[b]Scaling:[/b] For every 10 magoi added, the radii increases by 5 meters.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 15 | 15 magoi
[b]Description:[/b]
[list]
The user adds more magoi to the magic function, Blinding Sheen, subsequently increasing the intensity of the magic function in order to blind for 1 more post (2 blinding posts total, blurry vision duration unchanged) and to disorient for 2 posts while blinded. The radii is also increased by 10 meters (15 meters total) and can be scaled further.[/list]




Code:
[center][b]Blinding Sheen: Seeking Swords[/b][/center]
[b]Tier:[/b] B
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Must have an instance of the magic function [i]Blinding Sheen[/i] active. Also, the user must be able to see a target.
[b]Scaling:[/b] Damage of projectiles doubles for every 10 magoi added.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 15 | 15 magoi
[b]Description:[/b]
[list]
The user activates the magic function Blinding Sheen and fires out four of the countless source points as projectile beams, each capable of dealing D-tier piercing damage. These projectile beams seek a target as long as the user sees the target. If the user loses sight of a target, the beams take a gradual nosedive towards the ground. Each projectile beam has a range of 20 meters from the user, length of 5 meters, and diameter of 10 mm.[/list]

Fool's Gold 3/4:

Code:
[center][b]Shackles of Wealth[/b][/center]
[b]Tier:[/b] A
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The magic function [i]Gold Cloud[/i] must be active. Using this ability stops Fool's Gold from using other abilities or forming unrelated objects.
[b]Scaling:[/b] For every 10 magoi added to the total cost, the number of shackles doubles.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 | 20 magoi
[b]Description:[/b]
[list]
While Gold Cloud is in use, anybody walking within the cloud is showered in the gold particles. Feeding more magoi into Fool's Gold will allow the user to create and attach a golden shackle (up to 2.5 meters in diameter) on a target which can't be removed by normal means. The shackle is able to be freely moved by the user (A-tier strength) within the Gold Cloud, but if the shackle leaves the cloud, the gold returns to the cloud. The shackle is destroyed after being dealt A-tier damage.[/list]




Code:
[center][b]Vanity Insanity[/b][/center]
[b]Tier:[/b] A
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The magic function [i]Gold Cloud[/i] must be active.
[b]Scaling:[/b] For every 10 magoi added to the total cost, the range of the cloud is increased by 5 meters.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 | 20 magoi
[b]Description:[/b]
[list]
While Gold Cloud is in use, the user is able to feed more magoi into Fool's Gold in order to create a special electrical current. Everyone within the cloud (other than the user) is able to be affected by the electrical current which reverses an affected individual's sense of direction/movement for 4 posts.[/list]




Code:
[center][b]Pumping Veins[/b][/center]
[b]Tier:[/b] A
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] The magic function [i]Gold Cloud[/i] must NOT be active. Using this ability stops Fool's Gold from using other abilities or forming unrelated objects. Fool's Gold must be stabbed into the ground.
[b]Scaling:[/b] For every 10 magoi added to the total cost, the number of statues created doubles.
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 | 20 magoi
[b]Description:[/b]
[list]
While Gold Cloud is NOT in use, the user is able feed magoi into the sword and stab Fool's Gold into the ground, release the blade into the ground, and keep the hilt in order to move around freely. The blade will move around a 40 meter area and quickly build up by attracting underground metal objects. The post after releasing the blade into the ground, the user must point the hilt at a spot on the ground up to 40 meters from where the blade was released. That spot is here the built up blade will burst from the ground in the form of a 2.5 meter wide, 3 meter tall, cone-like[u] [url=https://www.pinterest.com/pin/512636370060923244/]statue[/url] [/u]of feminine-legs wearing high heels. The force of the statue bursting from the ground is able to deal A-tier blunt damage (minor piercing damage because of the heels). Using scaling, the number of statues increases by either placing the statues horizontally (next to each other) and/or vertically (on top of each other). After the statue(s) release from the ground, the blade will quickly return to the hilt.[/list]

Training Vouchers



Last edited by Zadi on 22/05/17, 05:47 pm; edited 4 times in total


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14Zadi Empty Other Abilities on 29/04/17, 04:17 pm

Zadi

Zadi
A-Tier
A-Tier
The Barrier [Original]:

Code:
[b]Name:[/b] The Barrier
[b]Tier:[/b] N/A
[b]Cost:[/b] (See Below)
[b]Element:[/b] Strength, Wind, Water, Life
[b]Class:[/b] Ritual
[b]Range:[/b] N/A
[b]Cool-Down:[/b] N/A
[b]Description:[/b] The Barrier is an advanced spell from Alma Torran to create a barrier of mist that covers a specific area (village, town, city, country). While the barrier is active, it prevents lifeforms from entering or leaving the area it covers by redirecting them back in the direction they traveled. This spell must be attached to a Power Source in order to utilize. This spell costs a base 30,000 Huang to initially setup and an additional base 30,000 Huang each activity check after that in order to sustain it (Price Varies Based On Size).

The Barrier [Weakened]:

Code:
[b]Name:[/b] The Barrier
[b]Tier:[/b] D-Tier
[b]Cost:[/b] 10|5
[b]Element:[/b] Strength, Wind, Water, Life
[b]Class:[/b] Sub-Ritual
[b]Range:[/b] 40 Meters
[b]Cool-Down:[/b] 2 Posts; Sustain +1
[b]Description:[/b] The Barrier is an advanced spell from Alma Torran to create a barrier of mist that covers a specific area (up to 25x25x25m). While the barrier is active, it prevents lifeforms from entering or leaving the area it covers by redirecting them back in the direction they traveled.


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15Zadi Empty Vassago on 29/04/17, 04:18 pm

Zadi

Zadi
A-Tier
A-Tier
Vassago
Sealed Metal Vessel:

Code:
[center][spoiler=Sealed Metal Vessel][img]http://i.imgur.com/1stLo6J.png[/img][/spoiler][/center]
[b]Djinn:[/b] Vassago
[b]Theme:[/b] Holy
[b]Type:[/b] Fan
[b]Appearance:[/b] A metallic fan made between a mix of gold and brass in order to both make the fan physically stronger than a normal, golden fan while also making it seem as though the fan is made out of gold rather than a mix of metals. The fan is 1 foot long, 1 foot wide when fanned out, and 1/10 of an inch thick when fanned out, so small enough to hide within clothing sleeves. The "feathers" of the fan have decorative holes and designs in order to, well, make the fan look more beautiful. It is an all around gorgeous piece of metal while also being able to function as a cooling device during a hot day!

Djinn Weapon Equip:

Code:
[spoiler=Djinn Weapon Equip][center][img]http://i.imgur.com/shpFoHn.png[/img][/center][/spoiler]
[b]Djinn:[/b] Vassago
[b]Type:[/b] Longsword
[b]Theme:[/b] Holy | Light + Life
[b]Chant:[/b] "Save life and bring balance, Vassago!"
[b]Cost:[/b] 10 | 5
[b]Cool-Down:[/b] 5 posts
[b]Appearance:[/b] A longsword that measures in at 65 inches overall, from the tip of the blade to the end of the hilt. The blade itself is 37 inches long and 5 inches wide around it's largest points.The main color of the blade is white while the color and some decorative aspects of the sword are a lighter shade of blue. Altogether, Vassago's Sword ("Vasajh Saiqa") is a beautiful, deadly, and rather large longsword that is almost as tall as Zadi.

[i]Passive Ability[/i]
[b]Judgement Blade[/b] - The user may choose whether or not the djinn weapon deals damage or heals. By cutting a wounded individual, Vassago's blade may impart healing equal to the tier of damage that normally would have been dealt.

Full Djinn Equip {Needs Training}:

Code:
[spoiler=Full Djinn Equip][center][img]http://i.imgur.com/H2WrLjA.png[/img][/center][/spoiler]
[b]Djinn:[/b] Vassago
[b]Type:[/b] Longsword
[b]Theme:[/b] Holy | Light + Life
[b]Chant:[/b] "O' Djinn of Law and Order, hear my call! Bless me with the power to save life and bring balance, Vassago!"
[b]Flight:[/b] A-tier
[b]Cost:[/b] 20 | 10
[b]Cool-Down:[/b] 8 posts
[b]Appearance:[/b] Size of the weapon is the same size as it is in weapon equip. Zadi's body size does not change when equipping. Everything in the image is what the full body equip looks like. Wings, armor, halo, two colors, everything! The cerulean color represents order while the bronze color represents law. Wingspan is twice Zadi's height though does not require the wings in order to fly. The halo hovers behind and centered to Zadi's head.

[i]Passive Ability[/i]
[b]Judgement Blade[/b] - The user may choose whether or not the djinn weapon deals damage or heals. By cutting a wounded individual, Vassago's blade may impart healing equal to the tier of damage that normally would have been dealt.




Abilities
B:

Code:
[center][b]Vasajh Piety[/b][/center]
[b]Tier:[/b] B
[b]Class:[/b] Djinn
[b]Type:[/b] Supplementary
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] Speak the name of the ability. The user must also have their sword pointing upwards, close to their chest. Getting out of this pose puts the ability on cooldown.
[b]Scaling:[/b] AoE
[b]Sustain:[/b] -
[b]Cool Down:[/b] 3 posts
[b]Cost:[/b] 15 | 15
[b]Description:[/b]
[list]
The user speaks the name of this ability while holding their sword cross their chest, pointed upwards. The user's body and sword then start to shine brightly creating a sphere of light around them with a 2 meter radius. Those within 8m who look at the light are blinded, those caught inside the light with their eyes open are also blinded even if they are not looking at the user. The blindness lasts for 3 posts. The user is unaffected by this ability.[/list]

A:

Code:
[center][b]Vasajh Punishment[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Djinn
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Speak the name of the ability. The user must also have their sword pointing upwards, close to their chest.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 | 20
[b]Description:[/b]
[list]
The user speaks the name of this ability, subsequently creating a single angelic being capable of flight and autonomous movement within 30m of the user. The size of the being is 8 meters large. The damage dealt by a cherub is A-tier burn damage on touch. The being is first created within 1 meter of the user.[/list]




Code:
[center][b]Vasajh Mercy[/b][/center]
[b]Tier:[/b] A
[b]Class:[/b] Djinn
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] Speak the name of the ability. The user must also have their sword pointing upwards, close to their chest.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] -
[b]Cool Down:[/b] 4 posts
[b]Cost:[/b] 20 | 20
[b]Description:[/b]
[list]
The user speaks the name of this ability, subsequently creating 8 cherub-like beings capable of quick flight and autonomous movement within 20m of the user. The size of a cherub is 0.5 meters large. The damage healed by each individual cherub is D-tier (via touch). If multiple cherubs work together to heal a target, the healing process is naturally improved. The cherubs are first created within 1 meter of the user.[/list]


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