What Lies Unseen
Tier: AClass: Ranger
Type: Supplementary/Offensive
Range: Short
Requirements/Drawbacks:
Must be in Vodarara's favoured terrain, Imuchakk
Unsustainable
Scaling: N/A
Sustain: 0
Cool Down: 4
Cost: 40 Stamina
Description:
The huntsman is adapt at drawing targets into positions that they can identify with risk of collapse. From tangled masses of unstable or rotted roots, fresh snow that could slip away in a small avalanche or collapse into part of a crevasse.This could be triggered by an action the huntsman does just beforehand or from the creatures own weight etc.Creating opportunity for the Huntsman to flee or attack off the back of the situation that had either formed naturally or been set up by the hunter themselves.The Stamina usage covers him baiting the opponentProvides B Tier Slow, C tier Weaken and C tier Damage to the affected target. Status effects last 4 Posts
------
Reverb
Tier: CClass: Assassin
Type: Defence/Supplementary
Range: Close
Requirements/Drawbacks:
Requires Clawed Gauntlet to be worn
Scaling: Defence/Supplementary Power
Sustain: 0
Cool Down: 2
Cost: 20 Stamina
Description:
The huntsman strikes out defensively with his clawed gauntlet, the gauntlets reverberating properties transfer its power effectively to the object it clashes (see weapon trick) and helps mitigate the offensive power of the strike. D Limb Paralysis (Single Post effecting limb the weapon is held in/is limb of) and D defensive power
-----
Kick-up
Tier: BClass: Assassin
Type: Supplementary
Range: Short
Requirements/Drawbacks: Snow, Dirt, Sand or another lose substance that can be kicked up into the air or thrown in the targets face.
Not missing relevant limbs
Scaling: Hits
Sustain: 0
Cool Down: 3
Cost: 30 Stamina
Description:
The character kicks-up with either their feet or hands, debris to interfere with the sight of an target. The area of debris is cloud of between 1 to 3 metres.
Causing B-tier Blindness for up to 3 post in Duration, time may be shorter if the individuals eyes aren't directly effected but may lose line of sight due to debris
----
Intoxicating Powder-Bomblet
Tier: AClass: Assassin
Type: Supplementary
Range: Close
Requirements/Drawbacks:
This bomblet must be prepared before combat and can be thrown as a normal throw or as part of a quick-throw.
The bomblet must break/explode
Scaling: Hits/Number Produced
Sustain: 0
Cool Down: 4
Cost: 40 Stamina
Description:
Releasing a cloud of sleep inducing spores into the air in a two metre burst, this bomblet quietly disgorges its contents sending the target into a stupor.A tier Sleep, AoE of 2m
Last edited by Vodarara on 08/09/21, 10:49 am; edited 1 time in total