- Job:
- Job Name: Border Bandits
Job Rank: B-Tier
Job Location: Reim
Job Reward: 15,000 Huang | 200 XP
Job Prerequisites: Angelus & Diana
Job Overview: Assigned by the military of Reim to defeat a small fort on bandits on the border of Reim and Heliohapt, Angelus and Diana must dispose of the bandits who have been crossing into Heliohapt to benefit from the chaos only to come back into Reim.- Well Armed Bandits:
Enemy Name: 12x Well Armed Bandits
Enemy Tier: B-Tier
Damage Required to Defeat: B-Tier
Description: In brown and black commoner garbs, but equipped with light iron armor. They are of average height and slightly tanned men, denoting that they are locals from northern Heliohapt or south Reim. They wield B-Tier daggers, short swords, and light shields.
Abilities:- Shield: Blocks B-Tier damage with shield.
- Slash: Slashes horizontally or vertically for B-Tier damage.
- Dagger Throw: Throws a small dagger up to 5m away to deal B-Tier damage.
- Shield: Blocks B-Tier damage with shield.
In the sky rose the sun over the near desert like landscape. Angelus was located among some of the more lush of the region, but if he went farther south there would be largely sand and desert. It was for the military of Reim that he was now here near the border. After the fiasco within Ibania, the military began to get word of refugees trying to come to Reim. Angelus did not exactly know why though. Yet he were to try and figure out why and learn more of the situation that was starting to unfold within Heliohapt, the desert nation that Angelus bore relatives from. It is still but a foreign land to him though. However, if he sought to expand the great nation of Reim one day, Angelus had to learn more of about these lands and begin laying his seeds into the sandy soil of Heliohapt, particularly the Parthevia region of which the Heliohapt people governed.
Angelus were to open his flask as the bright morning sun met the white haired man and his subordinates. Bringing the flask to his parched lips, he were to start eating his rations. However, suddenly a task were to be brought to the attention of the centurion. It seemed that the legion commander had been asked to send a capable soldier out to capture a fort of bandits from Reim that have been preying upon Heliohapt people. It were to be news to Angelus that irritated him. How repulsive to just prey on people struggling.
Angelus: "I will set out at once then. Is there any more information about these bandits before I go? I will bring Nerilla with me."
Said the irritated Angelus, not quite being fond of the dry heat and news of bandits from Reim plundering from innocent people of Heliohapt.
Envoy: "We have hired a mercenary experienced in bounty hunting to come along. She is waiting near the horses and Gaaron."
Said the man, directing the man to the woman who Angelus is to work with today.
Angelus: "Good grief.. I suppose help would not hurt for once."
Mumbled the dark eyed centurion, gathering his tools. Gesturing over to his green haired ranger friend to come with, Nerilla, he were to begin to trek to the horses and where Gaaron, a beast Angelus bought was located. Angelus were to scratch his head and upon seeing the pale skin woman, he were to rise his hand up as if to say hello and not much else to her. If there was one thing he would first say to her while boarding Gaaron, he were to comment on her rather pale skin. Nerilla were to however apologize in Angelus' steed, knowing how cold and rude Angelus may be.
Angelus: "Your white skin won't do quite well here. I myself am having enough trouble as it is with the heat."
Said the grumpy Angelus while mounting Gaaron.
Nerilla: "Angelus! Don't be so rude! I am sorry about him, he has never been this far south. He is from a bit more northern in Reim. My name is Nerilla, and yours?"
Apologized Nerilla, the half Fanalis and half Heliohaptian. She were to mount the beast from Marax right behind Angelus, grasping onto his waist. Angelus were to grab out his map meanwhile Nerilla socialized with the mercenary woman. It looked like the fort of the bandits was quite a ride from where Angelus and co were, but not too far to where it were to take more than half a day. It were to likely only take two hours to which Angelus expected Nerilla to talk quite a lot. Angelus were to sigh to himself. Anyhow, time for Angelus to begin traveling. He began riding on.
Angelus: "Just follow along, pale woman."
Said the young man atop the Marax beast.
Nerilla: "So where are you from, Reim? I am half Fanalis and half Heliohaptian! Where have you traveled?"
Asked the chatty Nerilla that sat behind Angelus.
Plot Log: Gaaron obtained.
Wordcount: 666
- Magic Weapon Equipped:
Name: Axe of Ekgre
Tier: A
Type: Magic Axe
Magic Type: Metal [Strength + Lightning]
Appearance: An axe 3m long with a flat, diagonal blade which takes up 1m of the length, the axe being thinner near the base and reach 36cm wide at the top. Connecting the blade to the handle is fluid and wavy patterned carvings.
Function:
Protection of Ekgre - Upon filling with this weapon with magoi the user attracts nearby copper in any form in order to form a complete shell around it's user, fitting to their joints and such to allow movement, the armor taking a similar appearance to the user. It requires A-tier damage to break through, and missing parts can be replaced with leftover copper constructs, lasts 4 posts. 10 Magoi to Cast | 5 Magoi to Sustain
Fury of Ekgre - With a horizontal or vertical swing of the axe the user fills it with magoi, creating an axehead of copper 1m in length which flies forth following the arch of the swing going up to 20m doing A-tier damage to whatever it strikes.
- Magic Item Equipped:
Name: Acri Alba
Tier: B-tier
Type: Magic Armband
Magic Type: Razor [Strength + Wind]
Appearance: A silver laurel armband 36cm in diameter with somebend to clasp or rest on an arm. Its white silver bands and twists with life like details to real leaves of a laurel. The magic symbol glows lightly on the face atop the arm when in use.
Function:- Ventus Tactus- For 10 Magoi to activate | 5 magoi to sustain the user covers whatever they touch in a veil of razor magic which lasts for 3 posts in their hands dealing B-tier razor magic damage.
- Ventus Tactus- For 10 Magoi to activate | 5 magoi to sustain the user covers whatever they touch in a veil of razor magic which lasts for 3 posts in their hands dealing B-tier razor magic damage.
- NPC & Magic Tools Attached:
- Art:
Name: Nerilla Samira
Tier: C
Damage Required to Defeat: C
Description: Born with a mixed heritage of Fanalis Reim descent on her mother's side and of Heliohapt descent on her father's side. Nerilla is a young ranger of Reim, hailing from southern Lucania. Nerilla met Angelus upon joining a legion and helping farmers. She is the person closest to Angelus. She believes in Angelus' views that Reim has fallen in might and deserves to become great again, for the people. Her height is 5'4. Nerilla is a charismatic but merciless young woman, with a kind heart towards her friends and loved ones.
Weapons: C-Tier Bow and 10 Arrows
Traits: Exceptional Speed [C-Tier]
Abilities:- Iactus Saggita: Nerilla aims an arrow shot up to 50m far and fires, dealing C-Tier damage with the shot at whatever is hit.
- Eludo Sagitta: Nerilla locks her bow and rolls quickly to evade a D-Tier attack or lower, and fires the arrow up to 40m far to deal D-Tier damage.
Name: The Wind’s Delivery
Tier: B
Type: Magic Sling
Magic Type: Wind
Appearance: A Sling 1.5m long when unfolded the wind’s delivery is made from a silver chain strap with a black leather pouch the hold the ammunition. The ammunition for this weapon is a set of 15 black metal balls with gold engravings in the shape of a tornado. Each ball is about 17cm in diameter all around.
Function:- Passive: The Wind’s Guidance- Ammunition thrown with this weapon produces a vortex of wind 1m in diameter around it which can knock away projectiles B-tier or lower. (Does not affect damage or clashing against defenses.)
- Blown Away- The user activating the magic tool throws a ball out forming a vortex of wind around, it grows to be 20m wide, the blast of wind travels 20m, knocking back everything caught in it 5m backward in the air.
Name: Faux Archer's Wrist Quivers
Tier: C-tier
Type: Magic Item - Bracers
Magic Type: Perfect Illusion [Strength + Sound + Light]
Appearance: 20 cm long arm bracers made from brown and black leather. They seem to be weathered but have designs of arrows and mirroring elves on each of them.
Function:- Wrist Shot- By filling the bracers with Magoi they will suddenly create two arrows, one which is the main illusion and another which is the phantom arrow. These arrows can be controlled after the fire and can be controlled up to 100 m away. The main illusion will do C-tier damage to the first target it hits while the phantom will shatter having d-tier item durability 10 Magoi to Activate | 5 Magoi to Sustain.
- Gaaron:
- Gaaron:
Type: Dungeon Mount
Magic Type: Perfect Illusion
Appearance: A nasty looking creature that spent many moons in the twisted realm of Marax. The beast is roughly 1 meter tall, 1.5 meters wide, and 3 meters long . The skin is a sickly white color and cool to the touch. A blue color radiates from the beast mouth and eyes.
Function:- 25% Travel Thread Word Count Reduction for one person.
- Can carry one person in combat at speeds equal to a horse.