Post all Dungeon beasts here up for update. Trait effects should equal 3 A-tier effects with weakness or more downsides, or 2 A-tier effects and no natural weakness. Simply post the form's code for review, if applicable I will edit and repost.
[b]Trait Name:[/b] Ogre Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Ogre Race
[b]Trait Description:[/b] This large and lumbering creature shakes the earth with every step it takes. Having a large an monstrous body this creature carries its own weapon to destroy those which try to mess with it. A beast that exists only to kill and eat.
[b]Trait Effect:[/b]
[*]Does A-tier damage with it’s own strength punching with enough force to knock down castle walls and fell a house in just a single punch.
[*]Has thick layer of flesh that allows the beast to take up to B-tier damage all over before it’s body starts to feel the effects of the attacks that hit it.
[*]Gains access to a B-tier weapon that upgrades with the players tier. This weapon is made of an insanely dense material that only those of similar strength can lift, with impact force similar to a cannonball the user gets 5 abilities they may register with it one of which may be A-tier.
[*]Becomes obscenely large, being anywhere from 3m to 6m tall, while strong it moves comparable to a human in speed but is often shunned or pushed out from the public for monstrous appearance. For 20 Stamina they may shrink to a smaller size but their appearance alone is still enough to frighten people. Lasts 2 posts.
[*] Eating parts of a player is considered B-tier food, npcs are treated as food equal to their tier up to B-tier.
[*]Has fanalis Magoi and Stamina Pools
[b]Trait Name:[/b] Werebeast Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Werebeast Race
[b]Trait Description:[/b] This terrifying race brings together the natural strengths and weapons of animals in order ot create a strong and ferocious warrior representing nature and mankind. Their frame and features becoming aggressive no matter the beast, with crazed and maddened eyes.
[b]Trait Effect:[/b]
[list]
[*] Taking a new and powerful beastly frame the user has B-tier strength and a natural B-tier weapon on their body, whether it be claws, horns or anything in between. Their weapons can be naturally healed, regrowing for only 20 stamina to regrow the bodily weapon.
[*]is capable of moving at speeds comparable to that of an A-tier Fanalis, whether it be flying, swimming, or burrowing the beast forms movement is decided on the player.
[*] May register a free A-tier trait based on the animal form the player has assumed.
[*] Considered a threat by most normal individuals, may need political protection in stricter countries or big cities depending on their beliefs.
[*]gains magoi/stamina pools equivalent to Fanalis
[/list]
[b]Trait Name:[/b] Slime Shifter Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Slime Shifter Race
[b]Trait Description:[/b] With a body now completely made of slime this creatures boats high regenerative capabilities and manipulation over its own form. Using it’s versatility and nigh immortality to dominate the battlefield.
[b]Trait Effect:[/b]
[*]Primary Class is replaced with body manipulator.
[*]Body does passive slime ability damage of B-tier, and entire body is treated like a slime spell applying it’s passive. Making it to where once it touches someone it will require strength of the slimes tier to break free.
[*] Can passively shift size and shape within that of 3m, for the cost of 20 magoi they can increase its size to 30m in diameter at max, gaining the ability to bounce at B-tier movement speeds, comparable to that of full sprint Cheetah.
[*]As long as one part of the slime remains they are capable of regenerating their body through body manip spells to regenerate themselves. They can only have a total of five spells like this, one of which must be A-tier for full body regeneration. The other abilities may have combat capabilities using body slime generation.
[*]Fire damage will cause the part of the body it strikes to explode. The explosion is 2.5m per limb dealing damage equal to the slime’s tier. Dehydration magic will also have similar effects, there will be no explosion but the damage will evaporate limbs.
[*]Dies if entire body is burned away.
[*]Treated like living magic this creature may register body manip abilities using both magoi and stamina.
[*]Retains Original pools of magoi and stamina
[b]Trait Name:[/b] Ooze Overlord Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Ooze Overlord Race
[b]Trait Description:[/b] The users body now consistently produces slime of different viscosities. It’s body taking an ood green hue, appearing like a demonic figure except it’s skin appear to be slightly translucent showing it’s bones.
[b]Trait Effect:[/b]
[*]Can register up to 5 abilities using slime magic, one of these maybe A-tier.
[*]Body is semi-slime giving it a flexible structure absorbing attacks, all physical attacks deal half their tier in damage to the slime. Fire damage does double damage to the body.
[*]Can slide around on their slimy feet at B-tier speeds, when their size exceeds 10m from their slime merge they move A-tier Speeds from increased movement, barreling like a slimy cannon.
[*]Can merge with other slime life forms to increase size, adding their size onto them. Makes fire damage lethal inherently, costs 10 magoi to do, the slimes damage is added to the body treated like ability damage capping at A-tier. Has multiple applications, but makes fire instant death if over entire body, increasing size however can push the fire away, more mass can protect as well. All other damage is treated as half from dense body.
[*]Has magician magoi and stamina pools
[spoiler="Half-Dragon"][b]Trait Name:[/b] Half-Dragon Physiology
[b]Trait Tier:[/b] -
[b]Trait Requirement:[/b] Half-Dragon Race
[b]Trait Description:[/b] This person has gained the power of the dragon added onto their own personal power, retaining features from their previous race.
[b]Trait Effect:[/b]
[*]Gains access to a free breath weapon of a magic type of players choosing, one of eight basic magic types, it can go up 5m dealing B-tier ability damage.
[*]Gains Dragon claws and fangs which are capable of doing A-tier damage.
[*]For 10 Stamina and 10 Magoi every post the half-dragon can tap into their dragonic blood, their breath weapon now doing A-tier ability damage with a basic action charge up in order to either be able to shoot a blast of 3m diameter up to 60m or a 30m long cone and 20m wide and its furthest. (May only choose one) Size passivly increases up to 5m and they take on more draconic features. Has a 4 post cooldown
[*] Has Vestigial wings or Tail, may fully be controlled but costs trait points to make full use of, however, this limb is their weakness, damage to these limbs causes their nerves to shock causing the ability to apply disorientation of the tier. Removing it completely by force can cause death by shock. (Must be through force)
[*]Retains all previous racial traits[/spoiler]
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