Last edited by Nioh on 05/07/20, 01:25 am; edited 1 time in total
Last edited by Nioh on 05/07/20, 01:25 am; edited 1 time in total
Last edited by Nioh on 04/04/21, 09:16 pm; edited 1 time in total
Last edited by Nioh on 05/07/20, 04:48 am; edited 2 times in total
[center][b]Lightning Bead[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] This spell must be charged for a period of time before use, leaving the user open to attack and possible interruption. The user is also in danger of being caught in the blast radius if it is large enough.
[b]Scaling:[/b] AoE (Adds 5m per 10 Magoi)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Magoi
[b]Description:[/b]
[list]
With this spell, Nioh charges the rukh required at the end of his finger or staff, the energy being formed as an orb of crackling electricity about 15cm in diameter. Over the course of a post, the orb is compressed, the electricity ceasing its crackling as it shrinks to the size of a small marble about 2cm in diameter. Once fully compressed, the user is capable of launching the marble up to a distance of 10m away from them. Upon reaching its maximum range, or coming in contact with an opponent or obstacle, the orb explodes outward over a 5m area in a blast of electricity, dealing D-Tier damage to all those caught within.[/list]
[center][b]Lightning Weave[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The range of this technique requires the target to be within close range, putting the user at a greater risk if they are somehow capable of avoiding it.
[b]Scaling:[/b] Duration (Adds 1 Post of Paralysis per 10 Magoi)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
This spell causes the user to channel electricity into their off hand for a moment before performing a flicking motion outwards with all of their fingers. This sends a wave of electricity forwards in a 90° cone that reaches up to 1m away from them. Targets caught in the wave have pulses of incapacitating electricity sent through their system, causing one of their limbs to lock up and paralyzing it for 1 post, halting all motions they were previously making with said limb as it seizes.[/list]
[center][b]Lightning Veil[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] This spell requires the user to draw their staff or wand in front of them with both hands while channeling it, rendering them incapable of using other spells until it is dropped.
[b]Scaling:[/b] Defense (Adds 1 Tier to durability per 10 Magoi)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
With this spell, the user channels electricity into their staff or wand while holding it in front of themselves with both hands, as though in prayer. The electricity branches up wards and then down, cascading in a dome in a 1m area around the user as it anchors itself to the ground. This dome of electricity acts as a shield for the user, defending them from D-tier attacks so long as it is sustained, though it is broken after it sustains an attack C-tier or above, not negating the damage but dropping it 1 tier so long as it is not greater than C-tier.[/list]
[center][b]Lightning Bolt[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Short
[b]Requirements/Drawbacks:[/b] This spell requires the user to cast through their wand or staff.
[b]Scaling:[/b] Speed (Adds 1 tier per 10 Magoi)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
In order to use this spell, the user points the top end of their staff/wand at a target while channeling a large amount of electricity into the tip. The electricity is then launched at their target in the form of a bolt of lightning, reaching up to 3m away from the user as it travels. Upon impacting a target or object, the bolt deals D-tier damage and is capable of piercing up to D-tier defenses due to the sheer penetrative power of the lightning.[/list]
[center][b]Raging Rapid[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Medium
[b]Requirements/Drawbacks:[/b] This spell must be charged for a short period of time, leaving the user open for interruption or interception.
[b]Scaling:[/b] Damage (Adds 1 Tier to Damage per 10 Magoi)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
With this spell the user channels power into the air around them, forcibly condensing the water vapor and rukh into a swirling orb of water. The water is compressed within the orb before being fired in a powerful stream 30cm wide, lancing through the air at the intended target. The stream travels up to 5m away from the user and deals D-Tier damage upon striking a target or object, the force behind the stream being capable of knocking an opponent back 2m.[/list]
[center][b]Lightning Spear[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Supplementary
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] The spears are created stationary, requiring the user to wield them manually after the spell is enacted.
[b]Scaling:[/b] Hits (Adds 2 ammo per 10 Magoi)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
The user channels electricity into their palm before drawing it out into a shape with their other hand, the lightning extending out into two spears of crackling energy that float besides the user. After being created, the user can either take a spear in hand to use as a weapon, whether in melee combat as a potent weapon or as a thrown instrument. If thrown, the spears move in the direction chosen up to 15m away from the user; any method of attacking with the spears deals D-tier damage to anything they strike. These spears remain at the user's side until they are used, though will fade two posts after their creation.[/list]
[center][b]Ice Spear[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Magician
[b]Type:[/b] Offensive
[b]Range:[/b] Long
[b]Requirements/Drawbacks:[/b] In order to manipulate the created spear the user must focus on it, rendering them incapable of using other spells that don't involve the spear.
[b]Scaling:[/b] Duration (1 Post per 10 Magoi)
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20
[b]Description:[/b]
[list]
The user channels water in their palm before shaping it into a large spear 2m in length, after which the spear is frozen into a weapon of pure ice. After it is formed, the user is capable of using the spear as a thrown or melee weapon, strikes with the spear dealing C-Tier Damage. The true power of the spear lay in the fact that, after it is thrown, the user is capable of controlling its path while in the air. The spear can be controlled in a 15m radius around the user, and lasts for two posts before dissipating.[/list]
[center][b]Borg[/b][/center]
[b]Tier:[/b] D-Ω
[b]Class:[/b] Magician
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Once the Borg is broken or damaged, it requires 3 turns to recover.
[b]Scaling:[/b] Cannot be scaled
[b]Sustain:[/b] No sustain limit
[b]Cool Down:[/b] N/A
[b]Cost:[/b] 5 Magoi
[b]Description:[/b]
[list]
A sphere of hardened magoi surrounds the user in an instant. It will defend against damage equal to its tier before shattering.[/list]
Last edited by Nioh on 15/01/21, 08:18 pm; edited 3 times in total
[center][img]https://gbf.wiki/images/thumb/7/7a/Npc_zoom_3030039000_81.png/480px-Npc_zoom_3030039000_81.png[/img][/center]
[b]Name:[/b] Hyades
[b]Tier:[/b] D
[b]Material:[/b] White Adler; Gold
[b]Appearance:[/b] This staff strangely enough takes the form of a large oar, measuring 182cm (6ft) in length. It is made of a beautifully polished white wood, with golden banding and adornments along its paddle, haft and at its pommel. The base of the paddle is also inlaid with a bright glittering sapphire on either side, the gems glowing when channeling the user's magic.
[center][img(250px,250px)]https://vignette.wikia.nocookie.net/darksouls/images/0/08/Estus_Flask_%28DSIII%29_-_01.png/revision/latest/scale-to-width-down/350?cb=20160613233757[/img][img(250px,250px)]https://vignette.wikia.nocookie.net/darksouls/images/5/52/Ashen_Estus_Flask_-_01.png/revision/latest/scale-to-width-down/350?cb=20160613233753[/img][/center]
[b]Name:[/b] Essence of the Dawn
[b]Tier:[/b] A
[b]Type:[/b] Magic Item
[b]Magic Type:[/b] Sunseer [Heat+Light+Clairvoyance]
[b]Cost:[/b] 10 magoi to activate | 5 to sustain
[b]Appearance:[/b] On the outside, it is an ordinary flask that is roughly 20 cm tall and 7 cm wide. During the day, the inside is filled with a warm, fluorescent golden liquid that seems to come alive at the touch. It's warmth reminds you of the kiss of the sun on a summer day or a mother's loving embrace. In the night, the liquid turns blue and cold, shining brightly like the moon.
[b]Function:[/b]
[list]
[*][b]The Wrath of Apollo[/b] - After channeling magoi into the flask, keeping the flask upright, the liquid sunlight will drain out and seep into the ground. A pillar of scorching light that is 20 meters in diameter will erupt from the ground underneath the target and deal B tier damage in the form of burns as well as applying the effects of the magic type.
[*][b]The Gift of Diana[/b] - After channeling magoi into the flask, turning the flask upside down, the liquid moonlight will drain out onto the surface below, creating an icy mirror that is 15 meters in diameter. It will show any past or present the user wishes to see. However, it will be silent and the user many only look into a maximum of 1 threads per use or sustain.
[/list]
[center][img]https://pbs.twimg.com/media/FYOwBLGWYAEKn2s?format=jpg&name=large[/img][/center]
[b]Name:[/b] Sylpheed
[b]Tier:[/b] C
[b]Type:[/b] Magic Tool
[b]Magic Type:[/b] Wind
[b]Appearance:[/b] A cloak of dazzling emerald green. Four tassels of matching color decorate it’s lowest brim. The fabric is smooth and soft to the touch.
[b]Function:[/b]
[list]
[*][b]Sylph's Playground[/b] Feeding magoi into the cloak causes the wind around the user to stir before it surges outwards to create two wind tunnels of flittering, emerald moths henceforth called 'paths.' Each 'path' fancies the user's whims, winding and bending to their preference, but never stretching past 12m in length and 1.5m in radius. The 'paths’ can deliver any item or person weighing less than 80 kg (180 lbs) to one of two destinations affixed by the 'paths' end points, and anything swept into the ‘path’ will fly to the end point hindered by only the course of the path and environmental hazards set within the path. A character with C-Tier strength may resist the draft and even rip out its contents (items/people) prematurely - 10 Magoi to activate | 5 Magoi to sustain.
[/list]
[center][img]https://i.imgur.com/zEHsZlC.png[/img][/center]
[b]Name:[/b] Onigiri
[b]Tier:[/b] D
[b]Description[/b] A small snack food.
[b]Effect:[/b] Allows the user to recover 25 magoi while resting.
[center][img]https://i.imgur.com/hREQtj1.png?1[/img][/center]
[b]Description:[/b] A shard of crystallized fate. When broken, it allows the will of the user to somehow influence their fate. Please see the [url=https://magiworld.forumotion.com/t6475-shards-of-solomon-systems][b]Shard Systems Page[/b][/url] for more information.
[b]Amount:[/b] 1
Similar topics
Permissions in this forum:
You cannot reply to topics in this forum
|
|
No user |