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Minku Jaht Starters (complete)

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1Minku Jaht Starters (complete) Empty Minku Jaht Starters (complete) on 05/01/19, 03:28 pm

Minku Jaht

Minku Jaht
C-Tier
C-Tier
Poison Mist
Tier: C
Class: Assassin
Type: Supplementary
Range: 0-10m
Requirements/Drawbacks: Can be dispersed with Wind Affinity Magic
Scaling: Poison potency
Sustain: 0
Cool Down: 2
Cost: 20 Stamina
Description:

    Minku Jaht begins unloading, several vials. One empty, the other two full of different looking liquids. Jaht mov with patience. He pours both liquids into the empty vial. He tosses the vial at his Target. Once the vial is broken a mist leaks out for two posts. Causing the epidermis layer of skin to become weakened. This can be seen through bruisings and a slight burning sensation. Deals One D tier amount of damage and causes the skin to burn for a turn. Effectively affecting how they can move, attack, defend etc.


Point I
Tier: D
Class: Assassin
Type: Supplementary
Range: 0-5 m
Requirements/Drawbacks: Must physically touch the target.
Scaling: Hits
Sustain: 0
Cool Down: 1
Cost: 10 stamina
Description:

    Minku using his swift movements gets close to them. He swiftly jabs a certain spot on a limb. Upon contact with a limb the jab will cause partial paralysis. The paralysis only lasts for a single turn. The target will feel as if they’re limb has severely fallen asleep.


Chief’s Smoke
Tier: D
Class: Assassin
Type: Supplementary
Range: 0-5 m
Requirements/Drawbacks: Must load or have loaded Pipe
Scaling: Larger A.o.E.
Sustain: 0
Cool Down: 1
Cost: 10 Stamina
Description:

    Minku Jaht begins loading, unless stated previously, his wooden smoking pipe. Minku pulls a match from under his bear skin poncho. Fluently without a wasted movement Minku Jaht strikes the match. Jaht puffs away without inhaling. The earthy yet harsh aroma of  tobacco fills the air. The smoke thickens and spreads out to a 5m radius looking is if there was a bubble of smoke. The smoke causing one to become dizzy for a single post.


Minku Blitz
Tier: D
Class: Assassin
Type: Offensive
Range: 0-5m
Requirements/Drawbacks: Must be holding weapon.
Scaling: Hits
Sustain: 0
Cool Down:
Cost: 10
Description:

    Jaht rushes his opponent swinging once at their neck. The attack only deals a single D tiered amount of damage.


Block
Tier: D
Class: Assassin
Type: Defensive
Range: Close
Requirements/Drawbacks: Needs to be holding a weapon  
Scaling: 0
Sustain: Hits
Cool Down: 1
Cost: 10 Stamina
Description:

    Minku Jaht removes a tomahawk he conseals under his bear skin cloak to block a attack thrown at him. He blocks a D tier amount of damage.



Last edited by Minku Jaht on 29/01/19, 11:02 pm; edited 3 times in total

2Minku Jaht Starters (complete) Empty Re: Minku Jaht Starters (complete) on 10/01/19, 02:17 pm

Minku Jaht

Minku Jaht
C-Tier
C-Tier
Complete

3Minku Jaht Starters (complete) Empty Re: Minku Jaht Starters (complete) on 12/01/19, 04:19 am

Zion

Zion
β-Tier
β-Tier
Chiefs Herb:
-The only aspect of this ability you could perform is releasing a smoke haze. Smoke wont magically heal someone of damage or recover their stamina, nor are there magic herbs that can produce such a smoke.  A C-tier ability can also only be split into two D-tier effects at once. A smoke screen, heal, and stamina recovery would all be individual effects.
-I suggest dropping the heal/stamina. You also need to give a size of how large the smoke cloud is.
-Higher Dosage doesn't mean anything to us as it isn't a standard/default scaling type so you would need to describe the effects. I suggest changing this to size scaling so you can make a larger smoke screen.
-My last suggestion is that you make this ability D-tier and buff one of your others to C-tier since it has to lose the healing and stamina recovery effects. The only benefit to making a C-tier smoke screen is that it could be bigger OR it could be thicker and do a better job of obscuring vision.


Point I:
-You need to pick one specific delivery method. You can't have 3 different ways to execute.
-Your requirement should be some kind of physical action or pose you take prior to executing the ability description. Not just a pre-requisite of possessing something you will always possess, that defeats the purpose of having requirements on abilities. This section is where you put tells, actual weaknesses, and negative side effects of performing an ability. It should always be something that someone else could feasibly take advantage of.


Chief Smoke:
-Since you already have an ability like this, I suggest giving the smoke cloud a mild hallucinatory effect. Like double vision or vertigo to those who inhale it. Then add into the description that Minku drags without inhaling when using this particular ability.
-You can't have a magic herb that changes effects based on your whim. So if you packed your pipe with one type of herb for an ability you would need to re-pack it to get a different effect from one of your other smoke abilities.


Minku War Chant:
-The assassin class does not have the ability to register buffs by itself. Nor would chanting magically make someone stronger. There needs to be a logical and explainable cause for every ability effect. These are not like video game abilities or mystical skills.


Deflect:
-Deflecting a weapon would be considered a parry. You can change this to a Block if you wish. The difference being a block receives the full force head on and withstands it vs a parry that redirects the force away from you. Only those with the Warrior class can register Parry abilities.


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4Minku Jaht Starters (complete) Empty Re: Minku Jaht Starters (complete) on 14/01/19, 07:43 pm

Minku Jaht

Minku Jaht
C-Tier
C-Tier
Edits Made

5Minku Jaht Starters (complete) Empty Re: Minku Jaht Starters (complete) on 29/01/19, 11:03 pm

Minku Jaht

Minku Jaht
C-Tier
C-Tier
Edits made

6Minku Jaht Starters (complete) Empty Re: Minku Jaht Starters (complete) on 30/01/19, 06:21 pm

Zion

Zion
β-Tier
β-Tier
Approved with some edits on my part. Feel free to message me if my changes messed anything up for you as we can always go back and change them again.

Code:
[center][b]Poison Mist[/b][/center]
[b]Tier:[/b] C
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] 0-10m
[b]Requirements/Drawbacks:[/b] Preparing the concoction requires focus and steady hands. Once the vial is sealed, it will burst from pressure after 1 post regardless if it has been thrown or not.
[b]Scaling:[/b] Poison Potency - For every 10 stamina invested, the user adjusts the ratio of liquids creating an even more deadly poison mist increasing the tier of damage dealt by one. Caps at A-tier.
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 2
[b]Cost:[/b] 20 Stamina
[b]Description:[/b]
[list]
Minku Jaht begins unloading, several vials. One empty, the other two full of different looking liquids. Jaht moves with patience. He pours both liquids into the empty vial and then seals it with a cork.  The vial bursts from the violent reaction inside or when thrown up to 10m away by Minku. Once the vial is broken a dark purple mist leaks out for two posts. The mist spreads outward up to 3m in diameter unless carried by wind and fades after one post of exposure to open air. The mist contains molecules of the poison which enters through the targets pores causing the epidermis layer of skin to become weakened. This can be seen through bruising and a slight burning sensation. Deals One D tier amount of damage and causes the skin to burn for a turn. Effectively affecting how they can move, attack, defend etc.  [/list]

[center][b]Point I[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] 0-5 m
[b]Requirements/Drawbacks:[/b] User must strike with a blunt point or at least three fingertips converged. Blow must land on a pressure point. Before striking, the user's arm relaxes and subtly moves like a snake.
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 stamina
[b]Description:[/b]
[list]
Minku emulates the serpent's method of the hunt and relaxes his striking arm to sway freely. Once a target is in striking distance, he swiftly jabs a pressure point on a limb using a blunt point or their fingertips. Upon successfully striking the target partial paralysis spreads throughout the limb. The target will feel as if they’re limb has severely fallen asleep and the effect lasts one post.[/list]

[center][b]Chief’s Smoke[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Supplementary
[b]Range:[/b] 6m
[b]Requirements/Drawbacks:[/b] Must load or have loaded Pipe. Requires Minku to perform a deep inhale and consumes everything loaded in the users pipe. The user has a tolerance to the effects, but will still feel them after two consecutive doses. A third use causes coughing.
[b]Scaling:[/b] Size
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Minku Jaht begins loading, unless stated previously, his wooden smoking pipe. Minku pulls a match from under his bear skin poncho. Fluently without a wasted movement Minku Jaht strikes the match. Jaht's chest swells as he smokes the entire pipes contents in one go before unleashing it all as a dense smoke cloud. The earthy yet harsh aroma of  tobacco fills the air as the cloud spreads and forms a 3m radius haze. This thick bubble of smoke will linger for 1 post if undisturbed and limits visibility to 2m. Inhaling the smoke induces a light-headed feeling and dizziness for 1 post after end of exposure.[/list]

[center][b]Minku Blitz[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Offensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] Prior to swinging his arm, Minku places it hidden behind his back.  
[b]Scaling:[/b] Hits
[b]Sustain:[/b] 0
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10
[b]Description:[/b]
[list]
Jaht hides his hand behind his back as he approaches his target. He then swings his arm in a surprise attack that sweeps horizontally across the target. The attack only deals a single D tier damage varying in type based on whether or not Minku used a weapon. Scaling or Sustaining this ability allows a follow up horizontal swing without the need to hide the arm behind the back first.[/list]

[center][b]Block[/b][/center]
[b]Tier:[/b] D
[b]Class:[/b] Assassin
[b]Type:[/b] Defensive
[b]Range:[/b] Close
[b]Requirements/Drawbacks:[/b] The user must support their weapon with both hands. 
[b]Scaling:[/b] 0
[b]Sustain:[/b] Hits
[b]Cool Down:[/b] 1
[b]Cost:[/b] 10 Stamina
[b]Description:[/b]
[list]
Minku Jaht braces his weapon with both hands and shifts it in front of an incoming attack to block the blow head on. Blocks up to D-tier damage.[/list]


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