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Desdemona's Starting Abilties

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1Desdemona's Starting Abilties Empty Desdemona's Starting Abilties 05/09/18, 05:42 pm

kiwii

kiwii
D-Tier
D-Tier

Leva
Tier: D
Class: Mage
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Caster must move their wand in some way before announcing the spell’s name.
Scaling: More maximum weight.
Sustain: 0
Cool Down: 1 turn
Cost: 10 Magoi
Description:

    After fulfilling the requirements, Desdemona, using strength magic, proceeds to lift any object or objects at a distance and is free to do what she wills with them. She can carry as many as she wills, as long as they equal out to her maximum weight. Max weight at base rank is 35 kg and increases by 35 kg at each sustainment above it.


Articulos
Tier: D
Class: Mage
Type: Supplementary
Range: Medium
Requirements/Drawbacks: Caster must move their wand in some way before announcing the spells name. They must also hold clenched fists or else the spell disperses.
Scaling: Punches do more damage.
Sustain: 0
Cool Down: 1 turn
Cost: 10 Magoi
Description:

    Upon fulfilling the requirements, Desdemona, using strength magic, extends her arms through magic means. From where she’s standing, she can punch someone from a medium distance. It does only as much damage as her bare fists and lasts 2 turns.


Dis
Tier: D
Class: Mage
Type: Supplementary
Range: Short
Requirements/Drawbacks: Caster must move their wand in some way before announcing the spells name and must make a pushing motion with one of their hands.
Scaling: Bigger more impactful push, pushing people farther away.
Sustain: 0
Cool Down: 1 Turn
Cost: 10 Magoi
Description:

    After the vocal and movement parts of the spell complete themself, Desdemona, using strength magic, pushes with her hands. A much more powerful force of magic emerges from such and blows her opponent or opponents away. The pushback is 3 meters at base rank and doubles at each sustainment.


Discessum
Tier: D
Class: Mage
Type: Offensive
Range: Medium
Requirements/Drawbacks: Caster must move their wand in some way before announcing the spells name. If it’s an object she hasn’t already picked up with “Leva,” she needs to point a limb of any kind at said object to control it’s launch.
Scaling: More Damage
Sustain: 0
Cool Down: 1 Turn
Cost: 10 Magoi
Description:

    Upon fulfilling the requirements, Desdemona, using strength magic, launches an object/multiple objects, that can weigh up to 35 kg, at her opponent. All objects launched must follow a similar direction. The object or objects, no matter how many hit, deal D-tier damage.


Murum
Tier: C
Class: Mage
Type: Defensive
Range: Close
Requirements/Drawbacks: Caster must move their wand in some way before announcing the spells name. Caster must then bend their knees and lower their hand to which before springing their body straight, bringing their hand in an arch over their body, as if scooping something.
Scaling: Stronger wall of terrain.
Sustain: 0
Cool Down: 2 Turns
Cost: 20 Magoi
Description:

    After fulfilling the requirements, Desdemona, using strength magic, will raise a wall of any terrain from the floor to block a projectile or attack from a creature. The wall usually comes up as a rock of some sort and blocks up to C-tier damage. It remains dormant and can be used as a form of cover after the spell is cast. The wall, upon taking C-tier damage will usually crumble.

Merrze

Merrze
Ω-Tier
Ω-Tier

1. You need to include an actual distance amount in the description of the ability. Along with you don't need to include an exact weight. You can give estimates, of weight, comparing to the average weight of a human or a large rock. But that would be to lift objects. For people, you'd only be able to affect one part of their body. Now that's only if you want to stop them from moving if you wanna move someone a certain distance.

2. Needs exact ranges, the range descriptions are averages as stated in the ability systems.

3. Needs an exact range, if something is hitting them to move them then you need to include the size of the force striking them.

4. For this, you can put that you can throw objects say up to 2m in size at the target at a specific range to do D-tier damage.

5. The wall needs exact dimensions, in the metric system, nothing too large. Also, the wall can only last two posts after the initial cast.

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