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Altair Loros' Starting Abilities

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1 Altair Loros' Starting Abilities on 23/04/14, 06:24 am

Name: Sukaiappa (Sky Uppercut)
Tier: D
Cost: 10 Stamina
Weapon Type: Rod
Class: Offensive
Range: Melee
Duration: Instantaneous
Cool-Down: 2 posts
Description: A rising strike to an off-guard opponent.  causes serious bruising, and may even break weaker bones. Speed of the strike is 5 m/s and deals tier D damage.

Name: Suzumebachi Dansu (Wasp's Dance)
Tier: D
Cost: 10 Stamina
Weapon Type: Rod
Class: Offensive/Defensive
Range: Melee
Duration: Instantaneous
Cool-Down: 2 Posts
Description: A quick series of 5 strikes that either cause minor bruising if used offensively, or can be used to deflect up to 5 strikes if used defensively. if used offensively, the sum of the strikes deal 1/2 rank D damage. if used defensively, it can defend against a D rank of damage.

Name: Yadzutsu (Quiver)
Tier: D
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Duration: Instantaneous
Cool-Down: 2 Posts
Description: Allows the user to instantly get to 6 m/s.

Name: Okami o Korosu (Slay the Wolf)
Tier: D
Cost: 10 Stamina
Weapon Type: Rod
Class: Offensive
Range: Melee
Duration: 1 post
Cool-Down: 2 posts
Description: The user waits for the opponent to open themselves up with an attack, and then strikes them hard in the stomach.  This can deal minor organ damage in addition to bruising.  This does not stop the opponents attack however. Attack's speed is 5 m/s, and deals Rank D damage.

Name: Kuma o Korosu (Slay the Bear)
Tier: C
Cost: 20 Stamina
Weapon Type: Rod
Class: Offensive
Range: Melee
Duration: Instantaneous
Cool-Down: 3 posts
Description: The user puts on a burst of speed and gets behind their opponent.  They then land a devastating blow to the base of the skull.  this can cause broken bones, internal bleeding, and has a possibility of knocking out an opponent. Movement is 10 m/s for 1 second, and deals rank C damage.



Last edited by Altair Loros on 23/04/14, 07:02 am; edited 1 time in total

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2 Re: Altair Loros' Starting Abilities on 23/04/14, 06:52 am

Noah

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C-Tier
C-Tier
Name: Sukaiappa (Sky Uppercut)
Tier: D
Cost: 10 Stamina
Weapon Type: Rod
Class: Offensive
Range: Melee
Duration: Instantaneous
Cool-Down: 2 posts
Description: A rising strike to an off-guard opponent.  causes serious bruising, and may even break weaker bones. State the speed you swing this, D tier is 10 m/s at the fastest. Also state the tier damage that you will deal, D tier obviously.

Name: Suzumebachi Dansu (Wasp's Dance)
Tier: D
Cost: 10 Stamina
Weapon Type: Rod
Class: Offensive/Defensive
Range: Melee
Duration: Instantaneous
Cool-Down: 2 Posts
Description: A quick series of 5 strikes that either cause minor bruising if used offensively, or can be used to deflect up to 5 strikes if used defensively. being a D tier have both offensive and defensive capabilities in a skill is rather useless since it will mean it splits the damage by 1/2 along with the defensive power. But if you keep it this way you need to state that it can deal 5 strikes that equal 1/2 a D tier's damage all togther and defend only a D tier in damage.

Name: Yadzutsu (Quiver)
Tier: D
Cost: 10 Stamina
Weapon Type: None
Class: Supplementary
Range: Self
Duration: Instantaneous
Cool-Down: 2 Posts
Description: Allows the user to instantly get to running speed. What is running speed? state that fastest it can go is 10 m/s at D tier

Name: Okami o Korosu (Slay the Wolf)
Tier: D
Cost: 10 Stamina
Weapon Type: Rod
Class: Offensive
Range: Melee
Duration: 1 post
Cool-Down: 2 posts
Description: The user waits for the opponent to open themselves up with an attack, and then strikes them hard in the stomach.  This can deal minor organ damage in addition to bruising.  This does not stop the opponents attack however. Again state D tier damage and the speed of the attack

Name: Kuma o Korosu (Slay the Bear)
Tier: C
Cost: 20 Stamina
Weapon Type: Rod
Class: Offensive
Range: Melee
Duration: Instantaneous
Cool-Down: 3 posts
Description: The user puts on a burst of speed and gets behind their opponent.  They then land a devastating blow to the base of the skull.  this can cause broken bones, internal bleeding, and has a possibility of knocking out an opponent. again place speed and damage you are doing.


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3 Re: Altair Loros' Starting Abilities on 23/04/14, 07:02 am

edited.


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Altair Loros' Vault
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4 Re: Altair Loros' Starting Abilities on 23/04/14, 11:54 am

Duquin

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A-Tier
A-Tier
All approved with the exception of Wasp's Dance as I'm discussing something with admins regarding it. Please be patient with us on that one.

Here is the code for the other abilities, don't forget to add them to your vault!

Code:
[b]Name:[/b] Sukaiappa (Sky Uppercut)
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Rod
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] A rising strike to an off-guard opponent.  causes serious bruising, and may even break weaker bones.  Speed of the strike is 5 m/s and deals tier D damage.

[b]Name:[/b] Yadzutsu (Quiver)
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] None
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 2 Posts
[b]Description:[/b] Allows the user to instantly get to 6 m/s.

[b]Name:[/b] Okami o Korosu (Slay the Wolf)
[b]Tier:[/b] D
[b]Cost:[/b] 10 Stamina
[b]Weapon Type:[/b] Rod
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] 1 post
[b]Cool-Down:[/b] 2 posts
[b]Description:[/b] The user waits for the opponent to open themselves up with an attack, and then strikes them hard in the stomach.  This can deal minor organ damage in addition to bruising.  This does not stop the opponents attack however.  Attack's speed is 5 m/s, and deals Rank D damage.

[b]Name:[/b] Kuma o Korosu (Slay the Bear)
[b]Tier:[/b] C
[b]Cost:[/b] 20 Stamina
[b]Weapon Type:[/b] Rod
[b]Class:[/b] Offensive
[b]Range:[/b] Melee
[b]Duration:[/b] Instantaneous
[b]Cool-Down:[/b] 3 posts
[b]Description:[/b] The user puts on a burst of speed and gets behind their opponent.  They then land a devastating blow to the base of the skull.  this can cause broken bones, internal bleeding, and has a possibility of knocking out an opponent.  Movement is 10 m/s for 1 second, and deals rank C damage.


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Thank you all, for everything.
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