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The Flame of Decay I - [WIP]

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1 The Flame of Decay I - [WIP] on 18/06/17, 01:40 am


Using a combination of Life and Heat magic, the user is able to create a cold flame that causes life to decay instead of burn. Those hit by it the flame must remove any clothing it made contact with, or cover their body with magoi to protect themselves from decaying. The user of this magic type is also not immune to the flames, so they must be careful when using it. This magic type is useless against non-living beings/material. These flames will spread up to 1m for 1 post before dying out.



Tasus Altanin
Tier: B
Class: Magician
Type: Offensive
Range: Long
Requirements/Drawbacks: (Life + Heat), The user must hold their staff/wand up and draw a circle in air.
Scaling: Damage
Sustain: -
Cool Down: 3
Cost: 30 magoi | 15 magoi

    The user conjures a 250cm decaying flame that is shaped like a dragons-head to fire from their staff/wand up to 20m away. It leaves a trail of decaying flame behind it that deals B-tier damage, and causes everything it touches that is living to rot and decay. The trail of decaying flame lingers for the next three posts.

Chaos Whip
Tier: B-Tier
Class: Magician
Type: Offensive
Range: Close
Requirements/Drawbacks: Rima must swipe her wand/staff as if it were a melee weapon.
Scaling: Damage
Sustain: -
Cool Down: 3
Cost: 30 Magoi/Stamina

    By infusing her wand/staff with decaying flame magic, Rima conjures a flexible whip made completely of decaying flame starting at the tip of the wand/staff. The whip made of decaying flame is 5 meters long and will inflict B-Tier damage to whatever it hits, causing any life it touches to begin decaying. The whip will then disperse once it has made contact with something.


Insert Ability Name Here
Tier: What tier is the ability?
Class: What class is this ability for? If it is for a Magic Tool, delete this section.
Type: Is it offensive, defensive, or supplementary?
Range: Close, Short, Medium, or Long?
Requirements/Drawbacks: What are the requirements, drawbacks, or limitations of the ability?
Scaling: When you add more than the minimum magoi cost, what changes about the ability? More hits/projectiles? A larger area of effect? More damage?
Sustain: How many sustainments have you done so far? Starts at 0 and goes up with each additional use of the ability.
Cool Down: How many turns must pass after sustains end until you can use this ability again?
Cost: The amount of magoi or stamina you are spending. This value can change based on how much you are investing and how many times you sustained it in a post, but must always be at least the minimum required for its tier.

    Give a visual description of the ability and include any effects, how large its area of effect is, the duration or how long it lingers, and any other important information. If it is a spell, mention what magic type/s are used!


Traits Points: 0/8
Shards of Solomon: x2
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