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Zubaidah's Final Ability

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1Zubaidah's Final Ability Empty Zubaidah's Final Ability 06/06/17, 04:54 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Perhri Barrier


Tier: D tier

Class: Warrior

Type: Supplementary

Range: Short

Requirements/Drawbacks: The character must have a weapon with both a bladed edge and a flat side. There must also be an available source of small spreadable particles, such as dust, sand, flour etc. Thus, this can only be used on loose terrain, but can be compensated for by the use of a pouch or other containing a material from above, or similar.

Scaling: Duration

Sustain: 0

Cool Down: 2 post

Cost: 10 stamina

Description:

    The character grazes the ground with the bladed edge of their weapon, before twisting it onto the flat edge sharply, throwing up any loose particles. This creates a rough smoke screen-like area, of 4m diameter, that distorts the outline of figures inside the screen, but also of those inside it. This effect lasts for two posts.



Last edited by CrimsBayo on 06/06/17, 06:31 pm; edited 1 time in total

2Zubaidah's Final Ability Empty Re: Zubaidah's Final Ability 06/06/17, 05:52 pm

Diana Corvus

Diana Corvus
A-Tier
A-Tier

In the description, it needs to state the amount of posts the smokescreen lingers and how large the cloud is in diameter.

3Zubaidah's Final Ability Empty Re: Zubaidah's Final Ability 06/06/17, 06:31 pm

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Is 4m fine? And is two posts too long?

4Zubaidah's Final Ability Empty Re: Zubaidah's Final Ability 06/06/17, 06:34 pm

Diana Corvus

Diana Corvus
A-Tier
A-Tier

That's fine. Approved! Since this is your final starter ability, you don't need to train it. (More of a note to staff rather than you but yeah, enjoy!)

Code:
[center][b]Perhri Barrier[/b][/center]


[b]Tier:[/b] D tier

[b]Class:[/b] Warrior

[b]Type:[/b] Supplementary

[b]Range:[/b] Short

[b]Requirements/Drawbacks:[/b] The character must have a weapon with both a bladed edge and a flat side. There must also be an available source of small spreadable particles, such as dust, sand, flour etc. Thus, this can only be used on loose terrain, but can be compensated for by the use of a pouch or other containing a material from above, or similar.

[b]Scaling:[/b] Duration

[b]Sustain:[/b] 0

[b]Cool Down:[/b] 2 post

[b]Cost:[/b] 10 stamina

[b]Description:[/b]
[list]
The character grazes the ground with the bladed edge of their weapon, before twisting it onto the flat edge sharply, throwing up any loose particles. This creates a rough smoke screen-like area, of 4m diameter, that distorts the outline of figures inside the screen, but also of those inside it. This effect lasts for two posts.[/list]

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