You are not connected. Please login or register

Starter Skills - Glaive; Fu Yunling

3 posters

Go down  Message [Page 1 of 1]

Fu Yunling

Fu Yunling
C-Tier
C-Tier

Name: Wind Sweeps the Dew.
Tier: C.
Cost: 20 stamina.
Weapon Type: Glaive.
Class: Defensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 3 posts.
Description: It starts with a stance set with the glaive held vertical to one’s body, wherein the location of the blade relative to the head is irrelevant. The important part is to hold the weapon itself a minimum of a foot off the ground with the hands equidistant apart. Once the stance has been set, the user begins to spin the weapon in a high speed circular motion. Wind Sweeps the Dew is a move primarily for swatting away projectiles or blocking one melee attack (equivalent to or lesser than C-tier damage) at a speed of fifteen meters per second. In total, Wind Sweeps the Dew can be used against one B tier, two C tier, or four D tier attacks before it is broken.


Name: Sing to the Heavens.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: In essence, this move is designed to paralyze the opponent long enough for more lasting damage to be done. Sing to the Heavens works particularly well on male opponents. It is a quick strike with the blade facing downwards and the edge pointed towards the opponent, the bottom of the weapon held with the hand parallel to the head and the other hand held around one’s waist. By quickly spinning the glaive into this position at a rate of ten meters per second, the user targets the opponent’s groin with pinpoint accuracy to deal damage and hopefully paralyze the opponent. It is not a complete paralysis, for all that Sing to the Heavens boils down to it doesn't hit very hard at D tier, and thus only has a chance of cutting the speed of both legs in half. At D tier, this move can cause paralysis for two posts and causes bruises and minor trauma upon impact. (Please note, while this move is designed to deal with male opponents, it will still work against females. Against a female, Sing to the Heavens will probably not paralyze the opponent.)

Name: Heron Flies True.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed at the opponent, with a firm grip. Heron Flies True is a pinpoint strike wherein the user thrust the glaive at a speed of ten meters per second towards the opponent. Has a chance of paralysis if strike connects on a pressure point. This paralysis will only affect one limb as targeted for two posts.

Name: The Tiger Roars.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 4 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed away from the opponent, with a firm grip. Once the target comes within range, the glaive is flipped in a three hundred and sixty degree arc slash overhead at a speed of ten meters per second. Once the strike connects or misses, the user takes a meter and a half step away from the opponent and adjusts stance and grip as necessary. Can be used to deal with aerial opponents within that four meter range. The Tiger Roars deals D-tier cutting damage, cutting the skin and beginning to touch upon more hardy muscle and tissue.

Name: The Tiger Weeps.
Tier: D.
Cost: 10 stamina.
Weapon Type: Glaive.
Class: Offensive.
Range: 3.5 meters.
Duration: 1 post.
Cool-Down: 2 posts.
Description: Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed away from the opponent, with a firm grip. Once the target comes within range, the glaive is swung in a two hundred and sixty degree arc slash to the side of the user’s body at a speed of ten meters per second. The Tiger Weeps deals D-tier cutting damage, cutting the skin and beginning to touch upon more hardy muscle and tissue. Once the strike connects or misses, the user takes a meter and a half step away from the opponent and adjusts stance and grip as necessary.



Last edited by Fu Yunling on 12/04/14, 02:42 am; edited 3 times in total

Duquin

Duquin
A-Tier
A-Tier

Stop putting periods at the end of everything silly goose :P That is only for full sentences~

Anywho onto the techs:

Wind Sweeps the Dew: I know this may sound a bit redundant since the guidelines already state how much damage you can defend against. But people are simple minded and forget these things. So please add that to the tech description. For example, "This technique is capable of deflecting incoming strikes equivalent to C-tier damage." Also keep in mind that it will be ineffective towards blocking explosions or other aoe-type abilities.

Heron Flies True: Once again, I know it's redundant but please state the extent of the paralysis as listed in the guidelines. Should be a single limb for some duration of posts which I don't remember off the top of my head.

The Tiger Roars: How does this create the sliding away effect and what about it other than it being an overhead attack makes it any use against aerial opponents? You also need to state the extent and type of damage it can do as listed in the guidelines for D-tier abilities. In the case of this ability the type would likely be cutting damage. Oh! and don't forget to add movement speed too~

If you explain that sliding effect and keep it, please add the distance that movement covers as well please. Preferably in meters.

The Tiger Weeps: More or less the same issues as above. But hey! At least you already have the movement speed :3

Bump when edits are done

Fu Yunling

Fu Yunling
C-Tier
C-Tier

Wind Sweeps the Dew: 'Kay. Followed glorious guidelines for grand total deflect yada yada.

Heron Flies True: Kaswish and added.

The Tiger Roars and The Tiger Weeps: Roar already had the speed but added the damage to both. In regards to the slide... this is me poorly wording a Dungeons and Dragons thing into Magi. If you play D&D, this is me trying to use a free five foot step back after an attack action. The Roar overhead thing may not be as properly worded as it could be? If it makes no sense, tell me now and I will freely chop it out.

Noah

Noah
C-Tier
C-Tier

Okay all looks good minus the sing to the heavens thing you just need to state what limb is paralyzed, being a guy I know it prob be the whole body if that happened to me but still just need this so it fits with the system.

Fu Yunling

Fu Yunling
C-Tier
C-Tier

Sorry about the whole... relay system thing. Chatbox is being weird on me and I'm frankly terrified to open alternate tabs at this point. Also, I'm female and thus have literally no idea how this move feels like on the receiving end. But it's a staple of self-defense classes the world over, so... woo this is a thing.

Anyway, Sing to the Heavens has been modified from complete paralysis to cutting the speed of both legs in half.

Noah

Noah
C-Tier
C-Tier

ok approved I guess


Code:

[b]Name:[/b] Wind Sweeps the Dew.
[b]Tier:[/b] C.
[b]Cost:[/b] 20 stamina.
[b]Weapon Type:[/b] Glaive.
[b]Class:[/b] Defensive.
[b]Range:[/b] 3.5 meters.
[b]Duration:[/b] 1 post.
[b]Cool-Down:[/b] 3 posts.
[b]Description:[/b] It starts with a stance set with the glaive held vertical to one’s body, wherein the location of the blade relative to the head is irrelevant. The important part is to hold the weapon itself a minimum of a foot off the ground with the hands equidistant apart. Once the stance has been set, the user begins to spin the weapon in a high speed circular motion. Wind Sweeps the Dew is a move primarily for swatting away projectiles or blocking one melee attack (equivalent to or lesser than C-tier damage) at a speed of fifteen meters per second. In total, Wind Sweeps the Dew can be used against one B tier, two C tier, or four D tier attacks before it is broken.


[b]Name:[/b] Sing to the Heavens.
[b]Tier:[/b] D.
[b]Cost:[/b] 10 stamina.
[b]Weapon Type:[/b] Glaive.
[b]Class:[/b] Offensive.
[b]Range:[/b] 3.5 meters.
[b]Duration:[/b] 1 post.
[b]Cool-Down:[/b] 2 posts.
[b]Description:[/b] In essence, this move is designed to paralyze the opponent long enough for more lasting damage to be done. Sing to the Heavens works particularly well on male opponents. It is a quick strike with the blade facing downwards and the edge pointed towards the opponent, the bottom of the weapon held with the hand parallel to the head and the other hand held around one’s waist. By quickly spinning the glaive into this position at a rate of ten meters per second, the user targets the opponent’s groin with pinpoint accuracy to deal damage and hopefully paralyze the opponent. It is not a complete paralysis, for all that Sing to the Heavens boils down to it doesn't hit very hard at D tier, and thus only has a chance of cutting the speed of both legs in half. At D tier, this move can cause paralysis for two posts and causes bruises and minor trauma upon impact. (Please note, while this move is designed to deal with male opponents, it will still work against females. Against a female, Sing to the Heavens will probably not paralyze the opponent.)

[b]Name:[/b] Heron Flies True.
[b]Tier:[/b] D.
[b]Cost:[/b] 10 stamina.
[b]Weapon Type:[/b] Glaive.
[b]Class:[/b] Offensive.
[b]Range:[/b] 3.5 meters.
[b]Duration:[/b] 1 post.
[b]Cool-Down:[/b] 2 posts.
[b]Description:[/b] Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed at the opponent, with a firm grip. Heron Flies True is a pinpoint strike wherein the user thrust the glaive at a speed of ten meters per second towards the opponent. Has a chance of paralysis if strike connects on a pressure point. This paralysis will only affect one limb as targeted for two posts.

[b]Name:[/b] The Tiger Roars.
[b]Tier:[/b] D.
[b]Cost:[/b] 10 stamina.
[b]Weapon Type:[/b] Glaive.
[b]Class:[/b] Offensive.
[b]Range:[/b] 4 meters.
[b]Duration:[/b] 1 post.
[b]Cool-Down:[/b] 2 posts.
[b]Description:[/b] Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed away from the opponent, with a firm grip. Once the target comes within range, the glaive is flipped in a three hundred and sixty degree arc slash overhead at a speed of ten meters per second. Once the strike connects or misses, the user takes a meter and a half step away from the opponent and adjusts stance and grip as necessary. Can be used to deal with aerial opponents within that four meter range. The Tiger Roars deals D-tier cutting damage, cutting the skin and beginning to touch upon more hardy muscle and tissue.

[b]Name:[/b] The Tiger Weeps.
[b]Tier:[/b] D.
[b]Cost:[/b] 10 stamina.
[b]Weapon Type:[/b] Glaive.
[b]Class:[/b] Offensive.
[b]Range:[/b] 3.5 meters.
[b]Duration:[/b] 1 post.
[b]Cool-Down:[/b] 2 posts.
[b]Description:[/b] Begin with feet held in an easy ready stance and the glaive held horizontally at the waist. The blade must be pointed away from the opponent, with a firm grip. Once the target comes within range, the glaive is swung in a two hundred and sixty degree arc slash to the side of the user’s body at a speed of ten meters per second. The Tiger Weeps deals D-tier cutting damage, cutting the skin and beginning to touch upon more hardy muscle and tissue. Once the strike connects or misses, the user takes a meter and a half step away from the opponent and adjusts stance and grip as necessary.

Sponsored content



Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum