Personally I believe that certain planned systems are pretty legit, if I understand them correctly;
That is to say, both non-magicians and magicians can obtain a metal vessel, or a dark metal vessel, although magicians pay double cost. I believe this for a couple reasons.
The first of which is due to the fact that many dungeons have been captured by magicians already. This is a forum-based canon continuity that cannot be refuted. Examples:
Yakuroro, the previous admin, obtained the Djinn in the first dungeon.Zadi, a magician at the time, obtained the third dungeonAzix obtained the sixth dungeonHonestly, I would have liked to have seen them be able to retain their metal vessels, cuz they earned them, while still retaining their status as a magician with the changes in the system. Unfortunately this was not a thing because it was recently changed to only allow non-magicians.
The Magi-based canon of this is that it is due to the magic that magicians have that they cannot easily merge together with a Djinn due to the conflicting natures of their magic.
There are also balance concerns with the fact that some races enjoy an advantage in magoi level while others suffer (magicians have the most, fanalis have the least).
The magi-based canon can be explained away in 2 ways - 1 of which is that we are an Alternate Universe site. Things never worked exactly how they did on Magi. The second of which is you could potentially say that Ugo has interfered with the way the world works, allowing for this fusion to be more stable.
With all that being said, the balancing of it from a forum standpoint will be explained below. Base classes will not be taken into account, because it has never been the intention for a base class to be capable of facing a King Candidate without a metal vessel of their own. This will strictly be KC v.s. KC. I started the below description of the systems thinking that the systems are fine as-is, but as I crunched the numbers and took into account other variables, my stance slightly changed. I think the current system for it is pretty good, but I also think there could be some slight tweaks to it. Please read the below:
With the double cost of Djinn, I think this is a good place to be for balancing Magicians having the capability to use a Djinn while also respecting precedence in forum-based canon.
If we take a look at the numbers, we'll look at the most extreme gap - Fanalis and Magicians.
A Fanalis Warrior has the least base magoi at A-Tier, with it being 90. The Fanalis Ranger has a larger amount, due to the bonus first rank of ranger that grants a bit of extra magoi than it does stamina, which would give them 130.
An A-Tier Magician has 400 magoi.
Weapon equip is 10 to activate, 5 to sustain for Fanalis. Djinn equip is 20 to activate, 10 to sustain.
This provides a Fanalis with the capability of 6 base posts to sustain this Djinn equip, with 14 base posts to sustain the weapon equip.
Magicians have 2x cost, which gives them 17 base posts to sustain the Djinn Equip and 37 base posts to sustain the weapon equip.
Let's forget about the weapon equip for now.
Magicians cannot absorb the magic element type, but Fanalis can, so Fanalis can get an extra 50 magoi to work with. This gives them 11 posts in their Djinn form, whereas a Magician has 14 posts in their Djinn form.
With only a 3 post difference, the disparity is not deep enough to give magicians any inherent advantage in combat. Remember that after the Djinn equip is done, each person will only have 10 magoi left (enough to not incur the worst penalties of not having enough magoi). Magician's primary capabilities lay in using their magoi to cast spells.
The Fanalis will still have his 410 stamina.
Remember, Djinn users don't need to use abilities too much as their basic attacks count as A-Tier abilities. There may be some things a Fanalis must respond to - tricky attacks, or incredibly powerful attacks from multiple sources.
Now, this isn't to say Magicians have an absolute disadvantage. While they cannot use their own magic in Djinn form, they still have the Djinn's magic. With higher base magoi, they can afford to use strong abilities (omega-tier) without worrying about the impact to their magoi as much as Fanalis would to counter with this.
Magicians are still capable of sustaining for more turns in Djinn equip form, so if the need arises they can simply run away if they fear for their life.
Now, this is all from a PVP standpoint. This board is not pvp-centric. If a player had their sights set on a PVP interaction, and that was a Fanalis player, then they could purchase Blessings of the Rukh which gives them another advantage over Magicians (Magicians cannot purchase Blessings -
https://magiworld.forumotion.com/t72-blessing-of-the-rukh-150000-huang) and this would give them an extra 5 posts in Djinn form, allowing them to reach 16 posts if they can absorb Magoi.
To add onto that, a PVP-centric player would also get an A-Tier trait to give them another 80 magoi for a total of an extra 8 posts in form. That's 24 posts for a Fanalis warrior.
Magicians would likely get the same trait, though it would only grant them an extra 4 posts in that form, for a total of 18 posts in Djinn form.
If you look at it this way, Magicians would have an imbalance in capability I suppose, because their primary fighting strength lies within their use of magoi. I think you could potentially call for a tier down in magoi costs for magicians in both djinn and weapon equips.
15 magoi/10magoi for weapon equip and 30 magoi/20 magoi for Djinn equip. This will mean that a Magician has a total of 22 posts in Djinn form, whereas a Fanalis would have 24 posts in Djinn form. A bit closer, I think. It's true that this means a Fanalis would have to try harder to PVP a Magician king candidate insofar as traits and blessings is concerned, but I think this would be fair to both classes considering the points above.
Overall, though, the balance between these two is not incredibly important. Like mentioned earlier, PVP is almost non-existent on this forum. Couple that with the fact that Djinn users are rarely active, and you get the perfect storm in which this wouldn't be considered too big of a deal.
Even so, it wouldn't hurt to even this out a bit.
If any staff members have any concerns about the number crunching above, or wanted to solicit solutions to problems they see in my above suggestions, please feel free to drop me a pm and I would be happy to help out further if the members of the forum and yourselves believe this to be a viable option moving forward.