You are not connected. Please login or register

Nemo's Starting Abilities

2 posters

Go down  Message [Page 1 of 1]

1Nemo's Starting Abilities Empty Nemo's Starting Abilities 20/09/16, 12:35 am

Nemo

Nemo
D-Tier
D-Tier

Fanalis Roar
Tier: C
Specialization: Fanalis Racial
Type: Supplementary
Range: Short(3m)
Requirements/Drawbacks: User must inhale a deep breath before roaring.
Scaling: AoE
Sustain: -
Cool Down: 2 posts
Cost: -
Description:

    After taking a deep breath, the fanalis lets out a mighty roar to stun and intimidate enemies. The enemy does not suffer any actual paralysis, however, the noise is loud enough to cause pain and will stagger foes using basic actions or lower ranked abilities.



Aggressive Martial Riposte
Tier: C
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must have proper footing and be able to react physically to the advancing attack. A free limb or weapon must be had in order to counter attack.
Scaling: The tier of damage blocked and returned will increase by one for every 15 stamina that is invested.
Sustain: 0
Cool Down: 1 post
Cost: 20 Stamina
Description:

    Nemo brings up arms and/or legs in preemptive defense against C-tiered attacks or lower. In return she will throw a quick strike with a free limb back at the assailant, dealing C tier damage as well. The way she deals with each varying object depends as self defense differs between weapons, martial arts, and uses of magoi.



Passive Martial Blocking
Tier: D
Class: Warrior
Type: Defensive
Range: Close
Requirements/Drawbacks: The user must have proper footing and be able to react physically to the advancing attack.
Scaling: The tier of damage blocked will increase by one for every 10 stamina that is invested.
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:

    Nemo brings up arms and/or legs in preemptive defense against D-tiered attacks. The way she deals with each varying object depends as self defense differs between weapons, martial arts, and uses of magoi.



Decisive Jab
Tier: D
Class: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: A bladed weapon. The piercing power of the jab relies on the user's own strength and precision. A powerful jabbing motion such as this one will leave the user's side open.
Scaling: The tier of damage done will increase by one for every 10 stamina that is invested.
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:

    In a fluid motion Nemo thrusts forward a short distance and jabs outwards at a single target for D-tiered damage. By twisting her body into the thrust, she performs the jab with trained strength.



Flurried Blow(s)
Tier: D
Class: Warrior
Type: Offensive
Range: Short
Requirements/Drawbacks: Proper footing and awareness of one's surroundings. At least one free hand to punch with.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:

    With speed and strength Nemo will run around to an enemy(s) she is aware of and execute an amount of swift and practiced D-tiered punches relevant to the scaling of this skill.



Staggering Strike(s)
Tier: D
Class: Warrior
Type: Supplement
Range: Short
Requirements/Drawbacks: A bladed weapon and proper footing.
Scaling: The number of hits will double for every 10 stamina that is invested.
Sustain: 0
Cool Down: 1 post
Cost: 10 Stamina
Description:

    With speed and strength Nemo will run around to an enemy(s) she is aware of and execute a striking blow(s) with a weapon towards a selected limb, aiming to disable its use for a post. It takes a single hit to effectively stun a limb.

2Nemo's Starting Abilities Empty Re: Nemo's Starting Abilities 20/09/16, 07:14 pm

Duquin

Duquin
A-Tier
A-Tier

Aggressive Martial Riposte:

Type - This should read "Defensive/Offensive"

Description - There are two main issues here.

The tier or damage you can block/deal should be D-tier. This is because you have split a single C-tier ability into two types(Defense and Offense)

The other problem is that the method of blocking and attacking are too vague. In most cases, abilities are considered trained techniques with specific motions to them. So you need to state a specific way in which you block as well as a specific way in which you counter. For example:

Example:


Passive Martial Blocking:

Description - Same vagueness problem as above.


Flurried Blow(s):

Requirements/Description - Please move the line about running around the opponent from the description to the requirements.

If it's in the description then your running is considered an "ability action" which would make this a supplementary/offensive ability. Since a D-tier can't split into lower tiers, you can' have a dual type like that.

Putting the running action into the requirements means it is a "basic action" and only a prerequisite to the ability rather than an actual part of it.

I know that may be confusing, apologies for the inconvenience.


Staggering Strike(s):

Unfortunately, this ability can't be approved because warriors do not have access to paralysis/stuns. That is assassin territory.

Back to top  Message [Page 1 of 1]

Permissions in this forum:
You cannot reply to topics in this forum