Name: Dance Of The Wind
Tier: C
Cost: 20 Magoi, 10 Sustained
Element: Wind
Class: Offensive
Range: 20 meters
Cool-Down: Three Post + 1 post per sustained
Description: This spell requires Sylvia to spin around in one spot like a ballerina while doing it will start to create wind around her getting sharp, the longer she is spinning the more it will make. As she spins, she can fire two blades of wind that is 10 meters long and 1 meter wide at a speed of 15 m/s toward an enemy up to 20 meters away, dealing D-Tier damage if one hits and C-Tier damage if both hit.
Name: Raising Wind's
Tier: D
Cost: 10 Magoi, 5 Sustained
Element: Wind
Class: Offensive
Range: 10m
Cool-Down: Two Post + 1 post per sustained
Description: The user will conjures a 5 meter in diameter wind to raises the small rocks around her into the air and fires the small rocks and stones at her enemy up to 10 meters away at 10 m/s, dealing D-Tier damage.
Name: Taming Wind Dance
Tier: D
Cost: 10 Magoi, 5 Sustained
Element: Wind
Class: Supplementary
Range: 10m
Cool-Down: Two Post + 1 post per sustained
Description: When an enemy who uses close range combat is within a 10m radius, she will use this spell to control the 5 meters in diameter wind at 10m/s around him to slow down their movement by 5 m/s, which allows Sylvia the chance to get away. This only works on people who are the same Tier as Sylvia.
Name: Destroying Wind
Tier: D
Cost: 10 Magoi, 5 Sustained
Element: Wind
Class: Offensive
Range: 10m
Cool-Down: Two Post + 1 post per sustained
Description: This spell is unlike the Sylvia's other ones, she will change the oxygen levels by 10m/s, not enough to stop someone within 10 meters from her from breathing but it is used in another way. This spell is used by changing the oxygen and wind if any flames are in her range while using this spell, it will start to heat up faster making the 5 meters in diameter fire stronger and inflict D-tier damage if it hits.
Name: Guiding Wind's
Tier: D
Cost: 10 Magoi, 5 Sustained
Element: Wind
Class: Supplementary
Range: 10m
Cool-Down: Two Post + 1 post per sustained
Description: When she cast this spell she will control the 5 meters in diameter wind around an ally within 10 meters from her, instantly speeding up their movements up to 10 m/s. As she increases the wind flow pushing it towards her target, this will also be used to allow for her to move the wind flow pushing them to the side to dodge an enemy's attack, she cannot move while using the spell.
Tier: C
Cost: 20 Magoi, 10 Sustained
Element: Wind
Class: Offensive
Range: 20 meters
Cool-Down: Three Post + 1 post per sustained
Description: This spell requires Sylvia to spin around in one spot like a ballerina while doing it will start to create wind around her getting sharp, the longer she is spinning the more it will make. As she spins, she can fire two blades of wind that is 10 meters long and 1 meter wide at a speed of 15 m/s toward an enemy up to 20 meters away, dealing D-Tier damage if one hits and C-Tier damage if both hit.
Name: Raising Wind's
Tier: D
Cost: 10 Magoi, 5 Sustained
Element: Wind
Class: Offensive
Range: 10m
Cool-Down: Two Post + 1 post per sustained
Description: The user will conjures a 5 meter in diameter wind to raises the small rocks around her into the air and fires the small rocks and stones at her enemy up to 10 meters away at 10 m/s, dealing D-Tier damage.
Name: Taming Wind Dance
Tier: D
Cost: 10 Magoi, 5 Sustained
Element: Wind
Class: Supplementary
Range: 10m
Cool-Down: Two Post + 1 post per sustained
Description: When an enemy who uses close range combat is within a 10m radius, she will use this spell to control the 5 meters in diameter wind at 10m/s around him to slow down their movement by 5 m/s, which allows Sylvia the chance to get away. This only works on people who are the same Tier as Sylvia.
Name: Destroying Wind
Tier: D
Cost: 10 Magoi, 5 Sustained
Element: Wind
Class: Offensive
Range: 10m
Cool-Down: Two Post + 1 post per sustained
Description: This spell is unlike the Sylvia's other ones, she will change the oxygen levels by 10m/s, not enough to stop someone within 10 meters from her from breathing but it is used in another way. This spell is used by changing the oxygen and wind if any flames are in her range while using this spell, it will start to heat up faster making the 5 meters in diameter fire stronger and inflict D-tier damage if it hits.
Name: Guiding Wind's
Tier: D
Cost: 10 Magoi, 5 Sustained
Element: Wind
Class: Supplementary
Range: 10m
Cool-Down: Two Post + 1 post per sustained
Description: When she cast this spell she will control the 5 meters in diameter wind around an ally within 10 meters from her, instantly speeding up their movements up to 10 m/s. As she increases the wind flow pushing it towards her target, this will also be used to allow for her to move the wind flow pushing them to the side to dodge an enemy's attack, she cannot move while using the spell.
Last edited by Sylvia Thanatos on 14/06/16, 05:09 pm; edited 2 times in total