The pair of Imuchakk landed on the ground after entering the gate finding themselves in the new environment, as they would gain their senses they would soon hear a strange sound of sand trickling and then a light thud in the almost noiseless desert. While looking to the sides they would notice a pair of people landing. This pair was 20m away from them, making it difficult to make them out. It seemed a large feline creature with a small black animal landing on top of it also arrived with the new people. The arriving pair of magicians would take a second to gain their senses and after looking around for a bit would be able to notice the Imuchakk in the distance.
Both of the groups would realize the Necropolis was scorching hot, exceeding temperatures of any of the rooms before. They would feel it slowly burning away at their bodies, dehydrating as time went on. The air was so dry that even breathing felt strange as slight sand particles, drifting through the air with the picking up of the wind, began to scratch the back of their throats. Looking around the Necropolis they would notice it was mostly vast and empty besides the large rocky cliffs in the distance. Sixty meters ahead of them was a massive stone tower. It loomed high into the sky, touching the clouds while giving off an ominous presence. It was a monument, showing the amount of power the Djinn who had created this entire space really must have. To the right they would see another sign of the Djinn's power; a sudden stroke of wind, coming from seemingly nowhere to non-magicians, but preceded by the appearance of Rukh, created a massive sandstorm that began to zoom towards them. It was clearly obvious that this place was much more dangerous than any of the previous rooms.
The dog looked at the pair of Imuchakk wondering how they would fair in the dungeon. He wondered how they would approach now that they had gotten this far and how they would react to the arrival of the other group. The dog was here to help the blue haired warriors, but he had hoped to avoid conflict because he had no idea what would happen... And if his life was endangered he would surely run to save himself.
"So, should we hurry up and try to get ahead of them? I know you're strong but I want to avoid conflict at any cost."
The small black cat shook the sand off his body and panted in reaction to the heat while looking over at the magicians wondering what they would do. He had no idea what the others were like so he would just do his best to protect the people that had helped him. It was his job to guide them, so he would make sure to stay close to his word and protect them the best he could.
"We should start moving, I think. It seems like we'll be in danger if we stay here for long."
OOC: You have 48 hours to post if you do not post within in this time then there will be a proxy auto-post.
From now on list your damage and stam/magoi levels.
For every post you're in the necropolis you take D-tier dehydration damage. Dehydration damage essentially drys your character out and as more damage applies the skin gets dryer and your body has problems functioning without sufficient water.
After 4 posts a slight a your character will be disoriented, making it where you are dizzy, until healed with either a potion, spell or you may use a water spell equivalent to the damage taken to drink it and heal.
The Sandstorm is moving towards the group from 160 meters away at 80 m/s. Those caught not reacting/defending themselves from the sandstorm will take B-Tier ability damage.