Now for the second half of the simple diplomacy that Zadi was involved in. Zadi Medmar the diplomat. Cool title to be honest. However, Zadi didn’t want to be known as anything but himself. Zadi Medmar. That was and still is it! Alright, so Zadi was escorted by the Chief back to the village where Zadi would show off at least 4 D-tier techniques, which in Zadi’s case was rather easy. He would be using several tens of magoi on this job, but it would be worth the stamina loss. Not like he could die from magoi loss, right? Well, he can, hahaha!
Zadi was being escorted by the Chief himself to the fishing village where all the fresh fish would come from for Balbadd. All that zadi would have to do was to show off some spells and be on his way. If the Chief specifically was happy with all the spells, he would think that the military of Balbadd would be fit to support the fishing village in a time of great need. Now then, Zadi got out of the boat and went to the center of the village, however, in doing so, he used his Rush spell.
The village saw what happened and saw the trail of dust slowly following. They cheered and waved at Zadi as if they were fangirling his skills! It was fun being the center of attention. Now then, Zadi followed up by using his Push spell to literally push a rock away from his, specifically 10 meters away. The rock was somewhat scratched, but the fact that it was moved made the Chief smile with pride in his decision to get the military of Balbadd on his side. The village cheered some more, waving even harder, now chanting for some more techniques!
All that Zadi had to do now was use two more spells and he could leave. All he had to do was impress the Chief and it would be good enough. However, Zadi’s skills were nothing to scoff at. He really did have skill in his magic! He now showed it off by using his Twist spell on the rock, moving it closer to Zadi by 5 meters. He had angled the twisting motion in order to do so. The Chief was impressed, clapping at Zadi’s achievement of moving the rock with ease. The village cheered more and more as Zadi went on with his skill!
Zadi only had one technique that he needed to use, and that was his Burst spell. This would most likely sent the rock flying and end up breaking it due to the already large amount of pure force exerted on it by the other two spells, Twist and Push. Zadi made the villagers get back a little, moving sure to move their important valuables such as pottery and fishing buckets back behind the threshold of the Burst spell, 10 meters. The villagers stopped cheering, waiting in anticipation as they moved their things out of the range of the Burst spell. Zadi breathed out…and released the spell! It blew wind everywhere and knocked over that weren’t moved, though less important. The Chief started to cheer, giving Zadi his reward cause, as it seemed, the Chief set this all up! Anyway, Zadi headed back and was happy he finished the diplomacy~
110 Magoi
500+/500 words - Complete~
Zadi was being escorted by the Chief himself to the fishing village where all the fresh fish would come from for Balbadd. All that zadi would have to do was to show off some spells and be on his way. If the Chief specifically was happy with all the spells, he would think that the military of Balbadd would be fit to support the fishing village in a time of great need. Now then, Zadi got out of the boat and went to the center of the village, however, in doing so, he used his Rush spell.
The village saw what happened and saw the trail of dust slowly following. They cheered and waved at Zadi as if they were fangirling his skills! It was fun being the center of attention. Now then, Zadi followed up by using his Push spell to literally push a rock away from his, specifically 10 meters away. The rock was somewhat scratched, but the fact that it was moved made the Chief smile with pride in his decision to get the military of Balbadd on his side. The village cheered some more, waving even harder, now chanting for some more techniques!
All that Zadi had to do now was use two more spells and he could leave. All he had to do was impress the Chief and it would be good enough. However, Zadi’s skills were nothing to scoff at. He really did have skill in his magic! He now showed it off by using his Twist spell on the rock, moving it closer to Zadi by 5 meters. He had angled the twisting motion in order to do so. The Chief was impressed, clapping at Zadi’s achievement of moving the rock with ease. The village cheered more and more as Zadi went on with his skill!
Zadi only had one technique that he needed to use, and that was his Burst spell. This would most likely sent the rock flying and end up breaking it due to the already large amount of pure force exerted on it by the other two spells, Twist and Push. Zadi made the villagers get back a little, moving sure to move their important valuables such as pottery and fishing buckets back behind the threshold of the Burst spell, 10 meters. The villagers stopped cheering, waiting in anticipation as they moved their things out of the range of the Burst spell. Zadi breathed out…and released the spell! It blew wind everywhere and knocked over that weren’t moved, though less important. The Chief started to cheer, giving Zadi his reward cause, as it seemed, the Chief set this all up! Anyway, Zadi headed back and was happy he finished the diplomacy~
110 Magoi
- Tech(s):
Name: Push
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The caster orders the Rukh to turn into pure force around the medium being used, as in the staff or wand. The caster can then touch an object with the medium and literally push that object back 10 meters, including the air. That means anything in front of the direction the medium is pointed towards, as in "the line of fire", will be pushed back up to 10 meters away from the medium. When the force of the push hits something, it deals D-tier damage. The width of the pushing force is 5 meters in diameter, like a cylinder. The pushing force can be seen, to those specialized in Intelligence, as a slightly transparent stream of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
Name: Rush
Tier: D
Cost: 10
Element: Strength
Class: Supplementary
Range: Caster
Duration: Instant
Cool-Down: 2 posts
Description: The caster orders the Rukh to gather into pure force underneath the caster's feet. The force allows the caster to push off the ground with greater speed, in turn allowing the caster to either jump 10 meters into the air using both feet (5 using one foot) while traveling at 10 m/s into the air or just bursting on the ground ONCE at 10 m/s using either leg or both (no difference). This force is not constant, only one burst of speed or greater jumping power, even when using just one leg. Only increases burst speed/jumping power, not overall physical speed. Also does not increase the damage of any attack due to the extra speed.
Name: Burst
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The caster order the Rukh to gather around him/herself and the medium (staff/wand) and turn into pure force. The caster taps the medium on anything, ordering the pure force to expel in a dome-like force around the caster at 10 m/s for 10 meters. This pushes anything within those 10 meters, back up to 10 meters away from the caster, dealing D-tier damage in the process. Can be canceled by same tier technique/strength. The dome-like force can be seen, to those specialized in Intelligence, as a slightly transparent sphere of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
Name: Twist
Tier: D
Cost: 10
Element: Strength
Class: Offensive
Range: 10 meters
Duration: Instant
Cool-Down: 2 posts
Description: The caster order the Rukh to gather in any given location within 10 meters of the caster and turn into pure force. The caster the taps the medium (staff/wand) on anything, ordering the Rukh to spiral around in a 5 meter wide, 5 meter tall, well, spiral of pure force that can be used to deal D-tier damage. This can also be used to deflect a D-tier or below attack away from the caster, however, by deflecting the purpose of the force, the caster sacrifices the damage output of the spell. Either the caster purely deal damage or deflects an attack, not both. The spiral force can be seen, to those specialized in Intelligence, as a slightly transparent twisting stream of black energy while those that are not specialized in Intelligence see the force as a completely transparent blur in the air.
500+/500 words - Complete~