Altair Loros wrote:So i noticed a problem when i tried to make a Clairvoyance ability to allow for sight over great distances. As it stands, Clairvoyance spells, and other non-combat spells are being held to the same standards as spells that can deal damage. Even social spells, which have the specific requirement that they can never be used in combat, are held to the same standard. I believe this needs to be fixed. For instance, the ability to see what the Rukh are seeing over a great distance shouldn't be too hard. All you would need is some kind of seeing tool, and a medium connecting you to that place, but because of the range restrictions, this would only work over 50 meters at maximum strength. This is a very small distance considering what it should be capable of. In canon for instance, a similar spell allowed for real time speech between the countries of Reim and Magnostadt, a huge distance, and required a minimum amount of Magoi.
In my opinion, i think that there should be different standards for combat and non-combat spells. The ability to deal damage is no small thing, and i think what we have now works for these spells. I think we need different standards for spells that cannot, or don't deal damage.
There already are different standards for certain abilities that don't fall into combat and those standards are taken on a case by case basis. One example is my Ice Tome which can last for 1 month IC. If you feel like your ability is deserving of some kind of standard outside what is the norm then post it up and negotiate with staff. You might not get the results you desire, but it's worth a try.
But as for long range clairvoyance magic, I fear you are greatly downplaying its complexity and difficulty. The canon examples we have involve the worlds best magicians and, as Ari pointed out, magical tools that were required to get the job done. Yamuraiha was considered a genius far beyond her years and Magnostadt has some of the best magician's alive. Reim was also a huge empire and it wouldn't make sense for their magicians to be any less than superb.
The last example I'll use is Judar, a Magi, whom performed long range clairvoyance magic without the help of a tool. To my knowledge he is the only character we've seen thus far who can perform such magic without a magic tool.
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But we also know by Judar's own admission, that he didn't figure it out on his own. The black rukh he absorbed from Magnostadt taught him the long range clairvoyance magic as well as some other things.
We know that it is not a simple task easily performed by anything but the most advanced magic users in the world without a magic tool's help. With one's help it might be a more simple task, but I doubt such a tool's creation would be as easy and low cost as operating it is.
That being said, I wouldn't think it would be reasonable for a player to make their own long range clairvoyance magic exceeding the limitations of normal abilities. Personally, I think that a magic tool for that should be required.