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Garret's Stealth Techniques

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1 Garret's Stealth Techniques on 26/11/14, 01:06 am

Vardreth

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Name: Flash (Ninpou)
Tier: C
Cost: 20
Weapon Type: N/A (Body?)
Class: Supplementary
Range: 15 m
Duration: 1 post
Cool-Down: 3 posts
Description:
The user grabs a ball, 6 cm in diameter, that has a powder within it. Separated within by a thin wall is a reagent that causes the powder to explode in a bright light, covering a 5 meter diameter sphere. The user may throw this at 20 m/s, and the reagents interact with each other upon physical contact with another object. Any caught within the bright light are blinded for 3 posts. This can be avoided by not looking at the light for the duration of its existence.


Name: Smoke (Ninpou)
Tier: D
Cost: 10|5
Weapon Type: N/A (Body?)
Class: Supplementary
Range: 7 m
Duration: Sustain
Cool-Down: 2 posts or Sustain +1
Description:
The user grabs three small balls, each 3 cm in diameter, and throws them at 15 m/s. When they make contact with a solid force, the reagents within them mix and cause a thick smoke to appear. Each cloud of smoke that these balls generate are 1 meter in diameter. This may be sustained to throw additional Smoke balls.


Name: Sealing the Magoi Meridians (River Styx Style)
Tier: B
Cost: 30|15
Weapon Type: Body
Class: Supplementary
Range: Close
Duration: Sustain
Cool-Down: 5 posts
Description:
The user strikes their opponent in one of their pressure points on their torso at 25 m/s. The shock from the attack travels throughout the body and paralyzes their two arms for 3 posts, simultaneously reducing their movement speed by 10 m/s.



Last edited by Garret on 29/11/14, 06:28 pm; edited 1 time in total


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2 Re: Garret's Stealth Techniques on 26/11/14, 07:29 am

The caltrop needs an amount.


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3 Re: Garret's Stealth Techniques on 29/11/14, 06:30 pm

Vardreth

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Removed the caltrops, as 5 individual caltrops are not enough to convincingly cover a 3 meter diameter area.

Fixed the speed on my abilities that didn't have a speed in it (Sealing the Magoi Meridians).


WTB with my Voucher coupons if everything checks out.


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4 Re: Garret's Stealth Techniques on 29/11/14, 07:46 pm

approved, vouchers deducted.


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