Name: Nerve strikes
Tier: B
Cost: 30 stamina
Weapon Type: Sword
Class: Supplementary
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: By concentrating his power and accuracy into one attack, Raizel unleashes a series of 5 attack, moving at 20m/s, which can be divided into different enemies. These strikes deals paralysis to the limb they strike, and if they land all 5 attacks on the same target, the target gets a full body paralysis. The paralysis last for 3 post(Full body and limb paralysis)
Name: Basic Healing
Tier: C
Cost: 20 Magoi
Element: Life
Class: Supplementary
Range: 5 meters.
Duration: 2 post
Cool-Down: 3 post
Description: After channeling his magoi to the staff's crystal at the tip, the user points it at a wound and heals it. Heals a C-rank or lower wound in 2 post.
Name: Sense
Tier: D
Cost: 10 Magoi
Element: Life
Class: Supplementary
Range: 10 meter radius
Duration: 3 post
Cool-Down: 4 post
Description: After channeling the user's magoi to the staff's crystal at its tip, the magoi is then dispersed around. After activating this ability, the user can sense the presence of living things around him.
Name: PainKiller
Tier: D
Cost: 10 Magoi/5 sustain
Element: Life
Class: Supplementary
Range: Self
Duration: Maximum 5 post
Cool-Down: Number of post sustained + 1
Description: After channeling the user's magoi to the staff, the staff sends the spell around the user. By temporarily negating the pain receptors in the body, the user is able to continue fighting like normal even though he is badly injured.
Name: Lord of the Hornets
Tier: C
Cost: 20 Magoi/10 Magoi to sustain
Element: Life
Class: Offensive
Range: 10 meter radius
Duration: Sustained, Maximum 5 post
Cool-Down: Number of post sustained + 1
Description: The user first transfer their magoi to the tip of the staff, and points it in front of him. By increasing the size of bacteria in the air, this spell creates hornet-looking insects that flies around, bite, and obscure the vision and hearing of those in it's area of effect. They are about the size of a normal hornet that moves at the speed of 15m/s, and in a 10 meter radius swarm. The insects cause painful bites to those in the area, but the bites are not powerful enough to cause actual damage. People within the radius become blinded and deafened. The user can choose to obscure the whole area, or just to obscure the chosen targets.
Upgrading these spells :
From :
Name: Dodge Step
Tier: D
Cost: 10
Weapon Type: /
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 2 post
Description: This is a simple ability that allows the user to dodge attacks by simply stepping to the side, or stepping back. For a single second, he is able to move up to 10m away, at the speed of 10m/s.
TO :
Name: Dodge Step
Tier: B
Cost: 30
Weapon Type: /
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: This is a simple ability that allows the user to dodge attacks by simply stepping to the side, or stepping back. For a single second, he is able to move up to 20m/s away, at the speed of 20m/s.
ANNNDDD
From : Name: Simple Parry
Tier: D
Cost: 10 stamina
Weapon Type: Sword
Class: Defense
Range: Close
Duration: Instant
Cool-Down: 3 post
Description: This move is a move that defends the user from sword or melee attacks. What this move do is the user first blocks the attack with a strong swing with his sword. This will not only block the attack, but also push the user's weapon or attack backwards, which will give the user an opening to attack. Can only parry a C rank or below attack.
To :
Name: Simple Parry
Tier: B
Cost: 30 stamina
Weapon Type: Sword
Class: Defense
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: This move is a move that defends the user from sword or melee attacks. What this move do is the user first blocks the attack with a strong swing with his sword. This will not only block the attack, but also push the target's weapon or attack backwards, which will give the user an opening to attack. 1 A-Tier, 2 B-Tier, 4 C-Tier, or 8 D-Tier abilities
Tier: B
Cost: 30 stamina
Weapon Type: Sword
Class: Supplementary
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: By concentrating his power and accuracy into one attack, Raizel unleashes a series of 5 attack, moving at 20m/s, which can be divided into different enemies. These strikes deals paralysis to the limb they strike, and if they land all 5 attacks on the same target, the target gets a full body paralysis. The paralysis last for 3 post(Full body and limb paralysis)
Name: Basic Healing
Tier: C
Cost: 20 Magoi
Element: Life
Class: Supplementary
Range: 5 meters.
Duration: 2 post
Cool-Down: 3 post
Description: After channeling his magoi to the staff's crystal at the tip, the user points it at a wound and heals it. Heals a C-rank or lower wound in 2 post.
Name: Sense
Tier: D
Cost: 10 Magoi
Element: Life
Class: Supplementary
Range: 10 meter radius
Duration: 3 post
Cool-Down: 4 post
Description: After channeling the user's magoi to the staff's crystal at its tip, the magoi is then dispersed around. After activating this ability, the user can sense the presence of living things around him.
Name: PainKiller
Tier: D
Cost: 10 Magoi/5 sustain
Element: Life
Class: Supplementary
Range: Self
Duration: Maximum 5 post
Cool-Down: Number of post sustained + 1
Description: After channeling the user's magoi to the staff, the staff sends the spell around the user. By temporarily negating the pain receptors in the body, the user is able to continue fighting like normal even though he is badly injured.
Name: Lord of the Hornets
Tier: C
Cost: 20 Magoi/10 Magoi to sustain
Element: Life
Class: Offensive
Range: 10 meter radius
Duration: Sustained, Maximum 5 post
Cool-Down: Number of post sustained + 1
Description: The user first transfer their magoi to the tip of the staff, and points it in front of him. By increasing the size of bacteria in the air, this spell creates hornet-looking insects that flies around, bite, and obscure the vision and hearing of those in it's area of effect. They are about the size of a normal hornet that moves at the speed of 15m/s, and in a 10 meter radius swarm. The insects cause painful bites to those in the area, but the bites are not powerful enough to cause actual damage. People within the radius become blinded and deafened. The user can choose to obscure the whole area, or just to obscure the chosen targets.
Upgrading these spells :
From :
Name: Dodge Step
Tier: D
Cost: 10
Weapon Type: /
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 2 post
Description: This is a simple ability that allows the user to dodge attacks by simply stepping to the side, or stepping back. For a single second, he is able to move up to 10m away, at the speed of 10m/s.
TO :
Name: Dodge Step
Tier: B
Cost: 30
Weapon Type: /
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: This is a simple ability that allows the user to dodge attacks by simply stepping to the side, or stepping back. For a single second, he is able to move up to 20m/s away, at the speed of 20m/s.
ANNNDDD
From : Name: Simple Parry
Tier: D
Cost: 10 stamina
Weapon Type: Sword
Class: Defense
Range: Close
Duration: Instant
Cool-Down: 3 post
Description: This move is a move that defends the user from sword or melee attacks. What this move do is the user first blocks the attack with a strong swing with his sword. This will not only block the attack, but also push the user's weapon or attack backwards, which will give the user an opening to attack. Can only parry a C rank or below attack.
To :
Name: Simple Parry
Tier: B
Cost: 30 stamina
Weapon Type: Sword
Class: Defense
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: This move is a move that defends the user from sword or melee attacks. What this move do is the user first blocks the attack with a strong swing with his sword. This will not only block the attack, but also push the target's weapon or attack backwards, which will give the user an opening to attack. 1 A-Tier, 2 B-Tier, 4 C-Tier, or 8 D-Tier abilities
Last edited by Raizel on 15/07/14, 01:24 am; edited 5 times in total