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Raizel's Abilities

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1Raizel's Abilities Empty Raizel's Abilities 11/07/14, 08:58 am

Raizel

Raizel
β-Tier
β-Tier

Name: Nerve strikes
Tier: B
Cost: 30 stamina
Weapon Type: Sword
Class: Supplementary
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: By concentrating his power and accuracy into one attack, Raizel unleashes a series of 5  attack, moving at 20m/s, which can be divided into different enemies. These strikes deals paralysis to the limb they strike, and if they land all 5 attacks on the same target, the target gets a full body paralysis. The paralysis last for 3 post(Full body and limb paralysis)

Name: Basic Healing
Tier: C
Cost: 20 Magoi
Element: Life
Class: Supplementary
Range: 5 meters.
Duration: 2 post
Cool-Down: 3 post
Description: After channeling his magoi to the staff's crystal at the tip, the user points it at a wound and heals it. Heals a C-rank or lower wound in 2 post.

Name: Sense
Tier: D
Cost: 10 Magoi
Element: Life
Class: Supplementary
Range: 10 meter radius
Duration: 3 post
Cool-Down: 4 post
Description: After channeling the user's magoi to the staff's crystal at its tip, the magoi is then dispersed around. After activating this ability, the user can sense the presence of living things around him.

Name: PainKiller
Tier: D
Cost: 10 Magoi/5 sustain
Element: Life
Class: Supplementary
Range: Self
Duration: Maximum 5 post
Cool-Down: Number of post sustained + 1
Description: After channeling the user's magoi to the staff, the staff sends the spell around the user. By temporarily negating the pain receptors in the body, the user is able to continue fighting like normal even though he is badly injured.

Name: Lord of the Hornets
Tier: C
Cost: 20 Magoi/10 Magoi to sustain
Element: Life
Class: Offensive
Range: 10 meter radius
Duration: Sustained, Maximum 5 post
Cool-Down: Number of post sustained + 1
Description: The user first transfer their magoi to the tip of the staff, and points it in front of him. By increasing the size of bacteria in the air, this spell creates hornet-looking insects that flies around, bite, and obscure the vision and hearing of those in it's area of effect. They are about the size of a normal hornet that moves at the speed of 15m/s, and in a 10 meter radius swarm. The insects cause painful bites to those in the area, but the bites are not powerful enough to cause actual damage. People within the radius become blinded and deafened. The user can choose to obscure the whole area, or just to obscure the chosen targets.


Upgrading these spells :

From :

Name: Dodge Step
Tier: D
Cost: 10
Weapon Type: /
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 2 post
Description: This is a simple ability that allows the user to dodge attacks by simply stepping to the side, or stepping back. For a single second, he is able to move up to 10m away, at the speed of 10m/s.

TO :

Name: Dodge Step
Tier: B
Cost: 30
Weapon Type: /
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: This is a simple ability that allows the user to dodge attacks by simply stepping to the side, or stepping back. For a single second, he is able to move up to 20m/s away, at the speed of 20m/s.





ANNNDDD


From : Name: Simple Parry
Tier: D
Cost: 10 stamina
Weapon Type: Sword
Class: Defense
Range: Close
Duration: Instant
Cool-Down: 3 post
Description: This move is a move that defends the user from sword or melee attacks. What this move do is the user first blocks the attack with a strong swing with his sword. This will not only block the attack, but also push the user's weapon or attack backwards, which will give the user an opening to attack. Can only parry a C rank or below attack.

To :

Name: Simple Parry
Tier: B
Cost: 30 stamina
Weapon Type: Sword
Class: Defense
Range: Close
Duration: Instant
Cool-Down: 5 post
Description: This move is a move that defends the user from sword or melee attacks. What this move do is the user first blocks the attack with a strong swing with his sword. This will not only block the attack, but also push the target's weapon or attack backwards, which will give the user an opening to attack. 1 A-Tier, 2 B-Tier, 4 C-Tier, or 8 D-Tier abilities



Last edited by Raizel on 15/07/14, 01:24 am; edited 5 times in total

2Raizel's Abilities Empty Re: Raizel's Abilities 11/07/14, 02:32 pm

Duquin

Duquin
A-Tier
A-Tier

Radar
-It is possible to encounter someone with a unique rukh composition but generally you can't sense individuals out of a crowd based on their rukh alone. This needs to be changed so you are asking life rukh to spread outwards and detect living things around you.
-Marking and tracking a specific target should then be a separate spell.

Basic Healing
Ability Guidelines wrote:Healing

Healing, is the art of recovering from or completely making wounds vanish. Tactician Beasts, Life Mages, and other special people (like some Djinn Equippers) are capable of registering these abilities.

D-Tier: Can heal D-Tier and lower damage over 2 posts.
C-Tier: Can heal C-Tier and lower damage over 2 posts.
B-Tier: Can heal B-Tier and lower damage over 3 posts.
A-Tier: Can heal A-Tier and lower damage instantly. These abilities can also recreate limbs and certain organs.
Ω-Tier: Can completely resurrect a character, regardless if they have run out of all three of their lives or not. A Resurrection can be used at any time, as long as the healer is in the same location as the deceased party was.
-There are set guidelines for healing spells.

3Raizel's Abilities Empty Re: Raizel's Abilities 13/07/14, 03:13 am

Raizel

Raizel
β-Tier
β-Tier

Added some more abilities and edited

4Raizel's Abilities Empty Re: Raizel's Abilities 13/07/14, 01:27 pm

Duquin

Duquin
A-Tier
A-Tier

Nerve strikes
-This would be supplementary if it's effect was to cause paralysis instead of damage.
-You can't have 5 hits that are all B-tier. Read the Amount section of the ability guidelines.
-Missing movement speed of the attack.

Basic Healing
-Where does the spell originate? How is it applied? You've got the effect but not the execution.

Sense
-Where does the spell originate? How is it applied? You've got the effect but not the execution.

PainKiller
-Where does the spell originate? How is it applied? You've got the effect but not the execution.

Lord of the Hornets
-How fast do these things move?
-Where do the form?
-How big is the swarm?

5Raizel's Abilities Empty Re: Raizel's Abilities 14/07/14, 07:57 am

Raizel

Raizel
β-Tier
β-Tier

Done

6Raizel's Abilities Empty Re: Raizel's Abilities 14/07/14, 08:08 am

Diligence

Diligence
A-Tier
A-Tier

Approved for Training.

7Raizel's Abilities Empty Re: Raizel's Abilities 14/07/14, 08:10 am

Duquin

Duquin
A-Tier
A-Tier

Lord of the Hornets
-You wouldn't really be protected from being blinded or deafened with this spell as the creatures are surrounding you in a thick cloud. So you wouldn't be able to see through them or cancel out any sounds they make even if they aren't attacking your eyes/ears. So while you are "protected" from the spell keep in mind it can still affect you slightly.


Blade Flourish
-Every attack can't do B-tier damage and must be split based on the number of hits there are total.

Everything else is approved for training.

8Raizel's Abilities Empty Re: Raizel's Abilities 14/07/14, 10:26 pm

Raizel

Raizel
β-Tier
β-Tier

Added and edited

9Raizel's Abilities Empty Re: Raizel's Abilities 14/07/14, 10:42 pm

Duquin

Duquin
A-Tier
A-Tier

Blade Flourish
-This should only have 15 hits as dictated by the Amount limitations of B-tier moves.

10Raizel's Abilities Empty Re: Raizel's Abilities 15/07/14, 01:25 am

Raizel

Raizel
β-Tier
β-Tier

Added 2 improvement abilities, and remove blade flourish

11Raizel's Abilities Empty Re: Raizel's Abilities 15/07/14, 01:27 am

Diligence

Diligence
A-Tier
A-Tier

Approved for Training.

12Raizel's Abilities Empty Re: Raizel's Abilities 15/07/14, 07:31 am

Raizel

Raizel
β-Tier
β-Tier

13Raizel's Abilities Empty Re: Raizel's Abilities 15/07/14, 07:55 am

Diligence

Diligence
A-Tier
A-Tier

Approved

Code:
[b]Name:[/b] Nerve strikes
[b]Tier:[/b] B
[b]Cost:[/b] 30 stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Supplementary
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 5 post
[b]Description:[/b] By concentrating his power and accuracy into one attack, Raizel unleashes a series of 5  attack, moving at 20m/s, which can be divided into different enemies. These strikes deals paralysis to the limb they strike, and if they land all 5 attacks on the same target, the target gets a full body paralysis. The paralysis last for 3 post(Full body and limb paralysis)

[b]Name:[/b] Basic Healing
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] 5 meters.
[b]Duration:[/b] 2 post
[b]Cool-Down:[/b] 3 post
[b]Description:[/b] After channeling his magoi to the staff's crystal at the tip, the user points it at a wound and heals it. Heals a C-rank or lower wound in 2 post.

[b]Name:[/b] Sense
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] 10 meter radius
[b]Duration:[/b] 3 post
[b]Cool-Down:[/b] 4 post
[b]Description:[/b] After channeling the user's magoi to the staff's crystal at its tip, the magoi is then dispersed around. After activating this ability, the user can sense the presence of living things around him.

[b]Name:[/b] PainKiller
[b]Tier:[/b] D
[b]Cost:[/b] 10 Magoi/5 sustain
[b]Element:[/b] Life
[b]Class:[/b] Supplementary
[b]Range:[/b] Self
[b]Duration:[/b] Maximum 5 post
[b]Cool-Down:[/b] Number of post sustained + 1
[b]Description:[/b] After channeling the user's magoi to the staff, the staff sends the spell around the user. By temporarily negating the pain receptors in the body, the user is able to continue fighting like normal even though he is badly injured.

[b]Name:[/b] Lord of the Hornets
[b]Tier:[/b] C
[b]Cost:[/b] 20 Magoi/10 Magoi to sustain
[b]Element:[/b] Life
[b]Class:[/b] Offensive
[b]Range:[/b] 10 meter radius
[b]Duration:[/b] Sustained, Maximum 5 post
[b]Cool-Down:[/b] Number of post sustained + 1
[b]Description:[/b] The user first transfer their magoi to the tip of the staff, and points it in front of him. By increasing the size of bacteria in the air, this spell creates hornet-looking insects that flies around, bite, and obscure the vision and hearing of those in it's area of effect. They are about the size of a normal hornet that moves at the speed of 15m/s, and in a 10 meter radius swarm. The insects cause painful bites to those in the area, but the bites are not powerful enough to cause actual damage. People within the radius become blinded and deafened. The user can choose to obscure the whole area, or just to obscure the chosen targets.


Upgrading these spells :

From :

[b]Name:[/b] Dodge Step
[b]Tier:[/b] D
[b]Cost:[/b] 10
[b]Weapon Type:[/b] /
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 2 post
[b]Description:[/b] This is a simple ability that allows the user to dodge attacks by simply stepping to the side, or stepping back. For a single second, he is able to move up to 10m away, at the speed of 10m/s.

TO :

[b]Name:[/b] Dodge Step
[b]Tier:[/b] B
[b]Cost:[/b] 30
[b]Weapon Type:[/b] /
[b]Class:[/b] Defensive
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 5 post
[b]Description:[/b] This is a simple ability that allows the user to dodge attacks by simply stepping to the side, or stepping back. For a single second, he is able to move up to 20m/s away, at the speed of 20m/s.





ANNNDDD


From : [b]Name:[/b] Simple Parry
[b]Tier:[/b] D
[b]Cost:[/b] 10 stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defense
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 3 post
[b]Description:[/b] This move is a move that defends the user from sword or melee attacks. What this move do is the user first blocks the attack with a strong swing with his sword. This will not only block the attack, but also push the user's weapon or attack backwards, which will give the user an opening to attack. Can only parry a C rank or below attack.

To :

[b]Name:[/b] Simple Parry
[b]Tier:[/b] B
[b]Cost:[/b] 30 stamina
[b]Weapon Type:[/b] Sword
[b]Class:[/b] Defense
[b]Range:[/b] Close
[b]Duration:[/b] Instant
[b]Cool-Down:[/b] 5 post
[b]Description:[/b] This move is a move that defends the user from sword or melee attacks. What this move do is the user first blocks the attack with a strong swing with his sword. This will not only block the attack, but also push the target's weapon or attack backwards, which will give the user an opening to attack. 1 A-Tier, 2 B-Tier, 4 C-Tier, or 8 D-Tier abilities

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