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Marax [Weapon]

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1Marax [Weapon] Empty Marax [Weapon] 16/06/23, 10:41 am

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Marax [Weapon] Ce928110

Djinn: Marax
Form: Trick Polearm
Theme: Perfect Illusion | Deception
Chant: Marx Adalla!
Cost: 10 magoi on cast | 5 magoi to sustain
Cool-Down: 5 posts
Appearance: Marax’ vessel transforms into a violet-coloured polearm with a double-edged blade around 54cm long and attached to a 167cm long shaft. Inscribed with black-and-white eyes as decoration, the weapon seems solid when looked at directly, but shimmers with a purple haze when not in focus. If viewed in peripheral vision, the weapon seems to fade from view entirely, only the black-and-white eyes remaining in place.
  • Marax’s Illusion (C Tier) - When activated, due to the illusory nature of Marax’s magic, Zubaidah may change the weapon’s blade into any polearm she has utilised, so long as the dimensions do not exceed 60cm in length. This includes a halberd, trident, flail, whip-spear or double-edged axe.
  • Marax’s Deception (C Tier) - When activated, due to the deceptive nature of Marax’s magic, Zubaidah may change the tangibility of the weapon’s blade so that it can switch between solid or not, allowing it to pass through other weapons and surfaces.

Passive:
  • Staff Only - TBA

2Marax [Weapon] Empty Re: Marax [Weapon] 16/06/23, 01:40 pm

Zion

Zion
A-Tier
A-Tier

While you may use a trick weapon as your vessel, the tricks may not use the djinns magic in any form. Activation of the djinns magic is done through its spells.

Your passive will be up shortly

3Marax [Weapon] Empty Re: Marax [Weapon] 21/06/23, 10:34 am

Zuzu Mansur

Zuzu Mansur
A-Tier
A-Tier

Marax [Weapon] Untitl11

Djinn: Marax
Form: Trick Polearm
Theme: Perfect Illusion | Deception
Chant: Marx Adalla!
Cost: 10 magoi on cast | 5 magoi to sustain
Cool-Down: 5 posts
Appearance: Marax’ vessel transforms into a violet-coloured polearm with a double-edged halberd blade around 62cm long and attached to a 169cm long shaft. The entire polearm is divided into three segments via the weapon's tricks, with the first bladed segment having a rifle barrel running inside it while the other two segments are connected through a razor wire. Inscribed with black-and-white eyes as decoration, the weapon seems solid when looked at directly, but shimmers with a purple haze when not in focus. If viewed in peripheral vision, the weapon seems to fade from view entirely, only the black-and-white eyes remaining in place.

  • Mara’s Kiss (C Tier) - A barrel runs one metre down the first bladed segment of the polearm, having a small slot within which ammunition may be placed, such as vials, pellets or bombs, meant to be used as a medium-ranged sidearm. In order to facilitate this, the barrel contains a spring-based mechanism derived from the wire running throughout the entire polearm connected to a bolt-handle on the first segment of the shaft. When pulled downwards, and then released, this mechanism is released and the ammunition fired with little noise. Due to the bolt action, ammunition must be manually reloaded into the slot on spear-shaft after each use, but the max range can reach thirty metres (for basic attacks but abilities could reach further). Without ammunition, the barrel will expel blasts of pressurised air which deal damage equal to the tier of the trick, i.e. C Tier damage.

  • Mars’ Edge (D Tier) - A wire connects the three segments of the polearm together, which may be manually released through a button using a spring-based mechanism inside, turning it from a spear-like form into a three-chain staff, retracting the halberd blades into a slimmer fauchard shape. Each segment is roughly 65cm in length, with the wire running between each segment being around 30cm, allowing for fluid movement - and combat use due to its razor sharpness. The polearm can be transformed between spear and three-chain staff with the click of a button. The sidearm barrel can be used in both forms due to the synchronism between the wire running down the entire polearm and the spring-based mechanism derived from this wire.

  • Mani’s Sheen (D Tier) - A material unseen elsewhere composes the entirety of this polearm, being translucent like many crystals. This material makes the weapon difficult to see during combat, so that its dimensions and shape are hard to discern.

  • Macha’s Hide (D Tier) - A material unknown elsewhere coats the blade and shaft of this polearm, being harder than stone or iron. This material makes the weapon more durable than others, giving an additional D Tier armour durability - or 75 defensive power.


Passive:
  • Deceiver's Arsenal - When the djinn weapon is activated, a perfect illusion copy of the djinn weapon is automatically created forming a C-tier item durability weapon capable of C-tier damage. This perfect illusion copy may float within 20m of the user and responds to their thoughts moving at C-tier flight speeds. A D-tier item durability phantom copy will also be generated which may be controlled independently of the main copy or be overlaid atop it to improve its durability.



Last edited by Zuzu Mansur on 22/06/23, 11:03 am; edited 4 times in total

4Marax [Weapon] Empty Re: Marax [Weapon] 22/06/23, 07:22 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

-Mars Edge and Mara's Kiss seem to conflict. How does one not interfere with the other structurally inside the weapon?

-Mani's Sheen can't be near invisible at D-tier as that would be more like a B-tier trick. You can have it be translucent making it harder to see against certain backgrounds but still visible.

5Marax [Weapon] Empty Re: Marax [Weapon] 23/06/23, 06:49 am

Solomon's Proxy

Solomon's Proxy
Ω-Tier
Ω-Tier

1/2 Approved
Code:
[center][url=https://servimg.com/view/19833939/105][img]https://i.servimg.com/u/f32/19/83/39/39/untitl11.png[/img][/url][/center]

[b]Djinn:[/b] Marax
[b]Form:[/b] Trick Polearm
[b]Theme:[/b] Perfect Illusion | Deception
[b]Chant:[/b] Marx Adalla!
[b]Cost:[/b] 10 magoi on cast | 5 magoi to sustain
[b]Cool-Down:[/b] 5 posts
[b]Appearance:[/b] Marax’ vessel transforms into a violet-coloured polearm with a double-edged halberd blade around 62cm long and attached to a 169cm long shaft. The entire polearm is divided into three segments via the weapon's tricks, with the first bladed segment having a rifle barrel running inside it while the other two segments are connected through a razor wire. Inscribed with black-and-white eyes as decoration, the weapon seems solid when looked at directly, but shimmers with a purple haze when not in focus. If viewed in peripheral vision, the weapon seems to fade from view entirely, only the black-and-white eyes remaining in place.

[list][*][b]Mara’s Kiss (C Tier)[/b] - A barrel runs one metre down the first bladed segment of the polearm, having a small slot within which ammunition may be placed, such as vials, pellets or bombs, meant to be used as a medium-ranged sidearm. In order to facilitate this, the barrel contains a spring-based mechanism derived from the wire running throughout the entire polearm connected to a bolt-handle on the first segment of the shaft. When pulled downwards, and then released, this mechanism is released and the ammunition fired with little noise. Due to the bolt action, ammunition must be manually reloaded into the slot on spear-shaft after each use, but the max range can reach thirty metres (for basic attacks but abilities could reach further). Without ammunition, the barrel will expel blasts of pressurised air which deal damage equal to the tier of the trick, i.e. C Tier damage.

[*][b]Mars’ Edge (D Tier)[/b] - A wire connects the three segments of the polearm together, which may be manually released through a button using a spring-based mechanism inside, turning it from a spear-like form into a three-chain staff, retracting the halberd blades into a slimmer fauchard shape. Each segment is roughly 65cm in length, with the wire running between each segment being around 30cm, allowing for fluid movement - and combat use due to its razor sharpness. The polearm can be transformed between spear and three-chain staff with the click of a button. The sidearm barrel can be used in both forms due to the synchronism between the wire running down the entire polearm and the spring-based mechanism derived from this wire.

[*][b]Mani’s Sheen (D Tier)[/b] - A material unseen elsewhere composes the entirety of this polearm, being translucent like many crystals. This material makes the weapon difficult to see during combat, so that its dimensions and shape are hard to discern.

[*][b]Macha’s Hide (D Tier)[/b] - A material unknown elsewhere coats the blade and shaft of this polearm, being harder than stone or iron. This material makes the weapon more durable than others, giving an additional D Tier armour durability - or 75 defensive power.
[/list]

[b]Passive:[/b]
[list][*][b]Deceiver's Arsenal[/b] - When the djinn weapon is activated, a perfect illusion copy of the djinn weapon is automatically created forming a C-tier item durability weapon capable of C-tier damage. This perfect illusion copy may float within 20m of the user and responds to their thoughts moving at C-tier flight speeds. A D-tier item durability phantom copy will also be generated which may be controlled independently of the main copy or be overlaid atop it to improve its durability.
[/list]

6Marax [Weapon] Empty Re: Marax [Weapon] 25/06/23, 02:20 pm

Lagi

Lagi
Ω-Tier
Ω-Tier

2/2 i guess thats fine.

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