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Garret's Vault

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1Garret's Vault Empty Garret's Vault 29/06/14, 05:02 pm

Vardreth

Vardreth
Ω-Tier
Ω-Tier



Last edited by Garret on 27/09/14, 10:21 am; edited 1 time in total

2Garret's Vault Empty Re: Garret's Vault 27/09/14, 08:43 am

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Character sheet that was approved:


Name: Garret Kires (Takegawa Iatsu)
Tier: B
Gender: Male.
Sexuality: Hetero.
Age + Birthday: 19 now 20, 1st of June
Nationality: Zou
Race: Human
Specialization:
Primary-Intelligence: Primary Water, Secondary Sound
Secondary-Strength


Personaltiy:


Likes, Dislikes, Phobias and Aspirations:


Appearance:



Last edited by Garret on 27/09/14, 10:18 am; edited 1 time in total

3Garret's Vault Empty Re: Garret's Vault 27/09/14, 09:15 am

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Specializations


  • Primary - Intelligence (Water, Sound)
  • Secondary - Strength
  • Tertiary - N/A

4Garret's Vault Empty Re: Garret's Vault 27/09/14, 09:17 am

Vardreth

Vardreth
Ω-Tier
Ω-Tier

D-tier Abilities



Name: Jagged Flying Ice
Tier: D
Cost: 10|5
Element: Water (Ice Sub-Type)
Class: Offensive
Range: 10 m
Duration: Sustain
Cool-Down: 2 posts or sustain+1
Description: The caster creates an object of ice from the water in the air that is between 1-5 meters in length, width and height. This is created within 1 meter of the caster, before it is propelled through the air at a rate of up to 10m/s. If this ice collides with a target, it conveys D-Tier damage and shatters. This spell may move around so long as it does not go further than 10 meters from the caster. The spell may be sustained to create a new block of ice with the same effect.


Name: Water Manipulation Technique
Tier: D
Cost: 10|5
Element: Water
Class: Supplementary
Range: 10 Meters
Duration: Sustained
Cool-Down: 2 posts or sustain+1
Description: By gathering the water within the area, the caster controls a stream of water that is 5 meters or below in length and 2.5 meters or below in diameter. This water can be moved around the caster so long as it doesn't travel more than 10 meters away from the caster. The water itself gathers and then moves at a rate of 10m/s. This spell may be sustained in order to continue the propulsion of the water, or in order to control a new body of water while releasing control on the old body of water.


Name: Water Gills
Tier: D
Cost: 10|5
Element: Water
Class: Supplementary
Range: Self
Duration: Sustain
Cool-Down: 2 posts or sustain+1
Description: The caster creates a hollow bubble of water around their eyes, mouth and nose. This bubble filters oxygen from the nearby water and sends it into the hollow center, effectively allowing the caster to breathe underwater. This spell may be sustained to maintain the spell around the caster.


Name: Sound Inscription
Tier: D
Cost: 10
Element: Sound
Class: Supplementary (non combat)
Range: Close
Duration: 1 month
Cool-Down: 2 posts
Description:
The user is able to inscribe a series of sounds onto a piece of wood that plays back to those within 10 meters. Once completed, it plays back in a loop from the beginning. This creates a magical circle upon the wood that identifies it as magically based. The sound does not pass through walls, floors or ceilings. The sounds must be something the user can remember clearly, and for this reason is most often sounds heard by the user very recently. The more clearly the sounds can be remembered, the higher quality the playback of the sound. This spell takes time to cast (At least 1 minute), and is therefore not practical to use during combat. When the spell expires, while it is no longer able to playback the sound, the spell can be refreshed to continue playing back the sound it was inscribed with previously even if the sound was no longer remembered clearly. The sound can be activated or deactivated via a verbal command. The commands for activating the sound and deactivating the sound are spoken aloud during the casting. A verbal command that is repeated by the object cannot activate or deactivate the object.


Name: Pond Reflects (River Styx Style)
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 2 posts
Description: A circular/rotational block performed with the user's hands. The defense moves at a rate of 10m/s blocking up to 1 C tier of damage.


Name: Tranquil Parry (River Styx Style)
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 2 posts
Description: A circular/rotational block performed with the user's feet. The defense moves at a rate of 10m/s blocking up to 1 C tier of damage.


Name: Pressurized Strike (River Styx Style)
Tier: D
Cost: 10 Stamina
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 2 posts
Description: The user attacks with a thrust at 10 m/s using their hand. This strike deals D tier damage if it hits the opponent.




C-tier Abilities



Name: Pressure Control
Tier: C
Cost: 20|10
Element: Water
Class: Offensive
Range: 20 meters
Duration: 1 post
Cool-Down: 3 posts
Description: When cast on land this spell can place pressure on a person through the use of condensed water that is already existing (Ex.: Water Manipulation Technique is flowing around the opponent.) Beginning at the caster's wand/staff, the spell moves away from the caster with their control at a speed of 15 m/s. When it comes into contact with an individual it deals C-Tier damage in the form of crushing damage. The size of this pressure is 1m in height and .5m in length and width, which can be manipulated freely on a 3 dimensional plane.


Name: Ice Phase
Tier: C
Cost: 20|10
Element: Water (Ice subtype)
Class: Supplementary
Range: Self
Duration: Sustain
Cool-Down: 3 posts or sustain+1
Description: With the casting of this spell, the user is able to 'walk through' ice. This begins by the creation of a thin sheen of Magoi which wraps around the caster. This sheen of magoi comes with several commands given to the Rukh. Using a combination of State Transmutation and Water Manipulation Technique, the sheen of magoi first transmutes the ice that the caster is about to touch into water, simultaneously using the control over water to move it behind the user. When the water has passed behind the caster, it is once again transmuted into ice. The spell coats the user at a rate of 15 m/s. The caster may actively chose whether or not a portion of the spell converts the ice over to water as they move forward, allowing the caster to push up against ice even with the spell in effect. This spell may be sustained to continue providing its effects for a longer duration.


Name: State Transmutation
Tier: C
Cost: 20|10
Element: Water/Ice
Class: Supplementary
Range: 20 m
Duration: Sustain
Cool-Down: 3 posts or sustain+1
Description:
This spell can change the states of water; water and ice.  Converts a volume of cubic meters of water equal to the size of a 15x15x15 cube within 15 meters of the user, which converts at a rate of 15 m/s. Upon sustain, this spell may continue to convert more volume.


Name:Ice Mirror
Tier: C
Cost: 20 Magoi
Element: Water (Ice sub-type)
Class: Supplementary
Range: 20m
Duration: 1 post
Cool-Down: 3 posts
Description: The caster gathers water from the environment at a rate of 15m/s, creating a mirror of ice. The mirror's effect may be on both sides. The size of the mirror is on a scale of anything less than 5x5x5m in size. The mirror can be propelled through the air at 15m/s or hover in place. C-Tier damage is required to break the ice.


Name: Grand Dive
Tier: C
Cost: 20|10
Element: Water
Class: Supplementary
Range: 20 meters
Duration: Sustain
Cool-Down: 3 posts or sustain+1
Description: This spell allows up to 10 individuals within 20 meters of the caster to breath under water. It does so by creating a bubble of air around the mouth, nose and eyes that is approximately .3 meters in diameter, absorbing oxygen from the water around it. The bubbles originate from the wand/staff and move to the targets at 15 m/s. This spell may be sustained in order to maintain the effects, however individual bubbles may be chosen to be cut off from the supply of magoi, thus removing them from being sustained.


Name: Controlled Sound
Tier: C
Cost: 20/10
Element: Sound
Class: Supplementary
Range: 20 Meters
Duration: Sustain
Cool-Down:3 posts to sustain+1
Description:
The user is able to control sounds made by 10 different sources for the duration of the spell. The source of the sound does not have to be within range, but the spell only makes changes to sounds from that source within the range of up to 20 meters. This changes the sound itself to a sound of the caster's choice. Upon sustain, the caster may interchangeably choose new targets or continue to control the sounds of the previous targets.


Name: Tranquil Strike (River Styx Style)
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 3 posts
Description: The user's attack moves at 15 m/s, through the use of their elbow. If the strike lands, it deals C-tier damage to the opponent.


Name: Water Falls in Reverse (River Styx Style)
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Supplementary
Range: Close
Duration: 1 post
Cool-Down: 3 posts
Description: The user pushes off the ground with great strength, allowing them to jump 1-5 meters in an omnidirectional trajectory at 15m/s. Should one of the user's feet collide with a solid surface, they are able to repeat this movement one more time.


Name: Fish Swims Upstream (River Styx Style)
Tier: C
Cost: 20 Stamina
Weapon Type: Body
Class: Defensive
Range: Close
Duration: Instant
Cool-Down: 3 posts
Description: The user steps to the outside of an attack and parries it with their hand/arm, deflecting B-Tier damage from the strike while simultaneously leaving the positioning of their hand near the neck of the opponent at a speed of 15m/s.


Name: Water Corrosion (River Styx Style)
Tier: C
Cost: 20
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 3 posts
Description:
The user sends out a kick at a speed of 15m/s. If it strikes the opponent, it would cause C-tier damage to the spot struck.




B-tier Abilities



Name: Ice Mirror maze
Tier: B
Cost: 30
Element: Water (Ice subtype)
Class: Supplementary
Range: 30 meters
Duration: Sustain
Cool-Down: 5 posts or sustain+1
Description: Using a water-heavy environment, a large maze is created at a rate of 20m/s. This maze is a single object that can be as complex or as simple as the user desires. The surfaces are reflective and show mirrored images, which could possibly show the image of others in the maze even if they are not near that person. Each of the maze's sides (Height, width, length) may be anywhere between 10-15m. B-Tier damage is required in order to break the ice. While sustained, this spell repairs and reforms structural damage to the maze.


Name: Controlling the Currents
Tier: B
Cost: 30|15
Element: Water
Class: Supplementary
Range: 30 meters
Duration: Sustain
Cool-Down: 5 posts or sustain+1
Description:
The caster gathers water from the surroundings at a rate of 20m/s, controlling a 10-15m long stream of water that is 1-5m in diameter within 30 meters of the user. This water currents move at a rate of 20 m/s, and the user is able to create 1-5 separate currents within the single body of water.


Name: Jet Stream
Tier: B
Cost: 30 Magoi
Element: Water
Class: Offensive
Range: 30 meters
Duration: 1 Post
Cool-Down: 5 posts
Description:
Two .1m spheres of water gather at a point within 1m of the caster. These two spheres quickly expand at a rate of 20m/s to the size of anywhere between .025m to 1m in diameter, shortly thereafter firing off a highly pressurized stream of water from each sphere that deals C-Tier damage in the form of cuts at a speed of 20m/s. If both streams hit the same target, it deals B-Tier damage. Each beam can be fired with it's own unique trajectory according the the caster's will.


Name: Pressure Crusher
Tier: B
Cost: 30|15
Element: Water
Class: Offensive
Range: 7.5 meter radius
Duration: Sustain
Cool-Down: 5 posts or sustain+1
Description:
The user sends magoi out in a pulsation from their body, commanding the Rukh to create and maintain intense water pressure on any water that the pulsation crosses. The pulsation's starting point is created from an orb with a 2 meter radius from the user. The pulsation's effect goes outward in a 7.5 meter radius at 20 m/s from its point of origin. Anything caught in the pulsation takes B tier crushing damage before the effect is gone. If sustained, the effect is removed quickly and those who were in the spell's range take another B tier of damage from a phenomenon called 'the bends'.


Name: Water Dowsing
Tier: B
Cost: 30|15
Element: Water
Class: Offensive
Range: 30 meters
Duration: 1
Cool-Down: 5 posts
Description: The caster sends their Magoi digging deep into the ground, which gives the caster the ability to draw water from the soil and further underground from the aquifer directly. This water bursts out of the ground in a geyser motion, which would move upwards at 20 m/s. The size of the geyser is 10-15 meters in diameter and 15m high. The upward explosion of this water carries with it stone and dirt, dealing B tier damage to anything caught within it.


Name: Sound Sphere
Tier: B
Cost: 30|15
Element: Sound
Class: Supplementary
Range: 30m
Duration: Sustain
Cool-Down:5 posts or sustain+1
Description:
The caster creates a 15m diameter sphere that detects and relays all sound data that occurs within it back to the caster. This includes direction, strength, tone, depth and any other variables a sound may be measured by. This information is provided in two ways: through synesthesia, in the form of 'sight', in which the user can see the sounds and their movements with or without their eyes open, as well as in the form of hearing. The user may choose to limit what kind of data is returned at the time of casting. This information travels at a speed of 20m/s in front of whatever sound has entered the sphere. If an ability of higher speed passes through the sphere, the information trails behind the ability.


Name: Rithux, The Water Dragon
Tier: B
Cost: 30|15 Magoi Initial|Sustain
Element: Flux State, Living Water (Life+Water+Sound)
Class: Offensive
Range: 30m
Duration:1-3 posts
Cool-Down: 5 posts
Description:
This combination of life, water and sound creates a living body of water that has speech functions equivalent to that of a beast (roars, yells, tweets etc.). This water may freely fluctuate and add on characteristics to its body, all the while remaining in the liquid state. The characteristics mentioned in the prior sentence that they can choose from are limited to those of two different states of water: Solid and Liquid. Examples of these characteristics would be; As hard as ice or as flowing as water. While these characteristics may be exhibited, the state of the creature itself is still within the liquid state of water. These living beings of water will obey and understand the verbal commands of the caster, but are also able to think on their own. Without a verbal command, their primary objective is the protection of their master. The elemental weaknesses and strengths follow that of Water Magic for 'water sections' and Ice Magic for 'ice sections'.

The caster offers up a part of their body, whether it be blood, hair, a fingernail etc, as the catalyst of this spell. It does not have to be a significant amount; Ex.: 1 drop of blood, 1 hair, 1 chewed off fingernail. This provides a link between the caster and the creation, allowing the creature to be linked with the caster and know that the caster is not an enemy to attack. Since this creature can think by itself, it is able to make a determination on what is dangerous to the caster. Water from the nearby environment is gathered and coalesced into a Kou dragon's likeness, 10-15 meters in length and 1-4 meters in circumference. This forms at a rate of 20 m/s. Due to Flux State, Living Water Magic, it is able to portion out its body into 15 moving sections and give them different characteristics while retaining structural integrity. Furthermore, these 15 sections are slightly mutable and allow the creature to extend parts of its body and form shapes out by 1 meter. Rithux, The Water Dragon, deals B-Tier damage to anything that it forcibly collides with that has such a section take on the solid characteristics of ice. Rithux, The Water Dragon, flies at 20 m/s. This spell may be sustained in the next post in order to reform from any damage dealt to it and in order to deal B-Tier damage in the new post.


Name: Sea's Horizon (River Styx Style)
Tier: B
Cost: 30
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 5 posts
Description:
The user performs a roundhouse kick at 20 m/s, imparting B-Tier damage on the target this kick lands on.


Name: Crescent Whirlpool (River Styx Style)
Tier: B
Cost: 30 Stamina
Weapon Type: Body
Class: Supplementary
Range: Close
Duration: Instant
Cool-Down: 5
Description: The user strikes out at the target at a speed of 20m/s with a crescent kick, backed by a large amount of force, dealing B-Tier damage to the target.


Name: Deep Sea Plunge (River Styx Style)
Tier: B
Cost: 30
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 5 posts
Description:
Garret performs an axe kick upon the opponent at 20 m/s, imparting B-Tier damage to the target it strikes.


Name: Raging Current (River Styx Style)
Tier: B
Cost: 30 Stamina
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Instant
Cool-Down: 5
Description: The user performs two C-Tier strikes with a combination of a punch and a knee to the opponent at a speed of 20m/s. If both strikes land, it delivers a total of B-Tier damage.


Name: Redirecting blows (River Styx Style)
Tier:  B
Cost: 30|15
Weapon Type: Body
Class: Defensive
Range: Close
Duration: Sustained
Cool-Down: 5 posts or sustain+1
Description: The user takes note of the direction and speed the opponent's attack is moving and, moving at 20m/s, the user redirects the trajectory of up to 15 attacks that add up to A tier damage with circular/rotational movements of their arms.


Name: Ukemi
Tier: B
Cost: 30 Stamina
Weapon Type: Body
Class: Defensive/Supplementary
Range: Close
Duration: 1 post
Cool-Down: 5 posts
Description: The user prevents up to A tier damage from a single attack, redirecting/redistributing blunt impact damage from the attack. If such a blow would send the user to the ground, the user may stand back up on their feet at 20 m/s.


Name: Nage Waza
Tier: B
Cost: 30 Stamina
Weapon Type: Body
Class: Offensive/Supplementary
Range: Close
Duration: 1 post
Cool-Down: 5 posts
Description: The user of this technique grasps an opponent with the use of one to two hands in order to throw them to the ground at a rate of up to 20 m/s, up to a distance of 15 meters away. The force of the impact causes up to C-Tier damage.


Name: Shime waza
Tier: B
Cost: 30|15
Weapon Type: Body
Class: Offensive
Range: Close
Duration: Sustain
Cool-Down: 5 posts or sustain+1
Description: Using one to two hands, the user places the opponent into a blood choke at 20 m/s by compressing one or both carotid arteries, and optionally the jugular veins while not compressing the airway. This keeps oxygen from going to their brain and dealing B tier damage through suffocation. This may be sustained in the next post to re-secure the choke hold and deal another B tier of damage to the opponent.





A-tier Abilities



Name: Prison of Water and Ice
Tier: A
Cost: 40/20
Element: Water (With Ice Sub element)
Class: Supplementary
Range: 40 meters
Duration: Sustained
Cool-Down: 7 posts
Description: The user calls upon the water that is in the area and creates a sphere of water that is 15-25 meters in diameter, which can be controlled and formed into any shape the user would like. The water is turned into ice, and may be compressed and pressurized. This spell's creation may move at a speed of up to 25m/s at the behest of the movements of the user's wand, and may move in any direction within 40 meters of the user. A B tier fire spell can melt the ice and destroy the prison. This spell Freezes opponents caught within for up to 5 posts. This spell may be sustained in order to reform any structural damages and further move the prison of ice.


Name: Ice Explosion
Tier: A
Cost: 40 Magoi
Element: Concussion Magic (Ice+Sound)
Class: Offensive/Supplementary
Range: 40 meters
Duration: 1 post
Cool-Down: 7 posts
Description:
Concussion Magic: This combination of ice and sound creates concussions by using ice as shrapnel and sound magic as a violent force to shatter the ice and send it flying by producing multiple sonic booms in one place. All Concussion magic deals disorientation and brief deafness for one post to anyone caught in its effective range.

This spell creates a 1 meter diameter ball of ice that moves at the behest of the caster at a rate of 25 m/s. At the caster's will, the ball of ice explodes, blasting shrapnel and loud noise within a 25 meter diameter dealing A tier damage to anything caught within the explosion.


Name: Ikken Hissatsu: Deep Sea Harpoon (River Styx Style)
Tier: A
Cost: 40|20
Weapon Type: Body (Magoi Manipulation)
Class: Offensive
Range: Close
Duration: Sustained
Cool-Down: 14 posts
Description:
The user's arm becomes enforced by magoi, making it into a powerful weapon. The strength of this magoi supports every aspect of the arm, from the shoulder all the way to the tips of the fingers. The user of this technique shoots their hand through an opponent at 25 m/s, dealing A tier damage, and can potentially remove any 1 organ if the technique is not disrupted. Sustaining the technique continues the manipulation of the magoi, allowing another strike.




Omega-tier Abilities

Beast Abilities

Djinn Related Abilities



Last edited by Garret on 24/10/14, 10:27 am; edited 11 times in total

5Garret's Vault Empty Re: Garret's Vault 27/09/14, 09:32 am

Vardreth

Vardreth
Ω-Tier
Ω-Tier

Weapons


Wand:

Hex Gauntlet (W/Lizzy's Sapphire):

Prismatic Dagger:

Royal Dragon Fan:


Items


Lizzy's Sapphire:

Garret's signet stamp & sing:


Beasts




Ability Slots

Secondary Ability Slots:



Last edited by Garret on 23/10/14, 10:54 am; edited 3 times in total

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