Notes:
The trick points were never assigned for the swarm and I was told I can fill those up.
Also I get one extra trick point for each of those
Swarm
Four trick points may be allocated upon buying (must be reviewed by creation staff)
<< in regards to the abyssl cloth with my +1, I'm using them all for an A-Tier+1 TrickThe trick points were never assigned for the swarm and I was told I can fill those up.
Also I get one extra trick point for each of those
- Spoiler:
- Tools of the Trade : Versatility is a must in the bounty hunter profession, every item that they have at their disposal must serve more than one purpose if they are going to survive certain situations. This versatility translates into the usage of trick weapons, with the bounty hunter being able to efficiently use the tricks and functions of a trick weapon. Not only that, but the bounty hunter can register a single trick point outside of the assassin class, allowing their weapons to have at least 1 trick or function. However, if they do have the assassin class, this will count as a trick point toward an additional function.
Swarm
- Spoiler:
Name:The Swarm
Tier: A-tier
Type: Magic weapon - Compound Bow/Blade Hybrid. (can be used by Ranger, or Stealth)
Magic Type: ANIMATION MAGIC [ LIGHTNING + LIFE]
Appearance: A compound bow seemingly made from the remnants of various bugs from the land, rather sturdy its 1.5 meters in length, every part of it organic, including the two bladed .5 meter long pincers. It fires arrows with hardened tips that deal A-tier damage. It's arrows stick in and require a full post to remove, deals no additional damage to remove.
Weapon Tricks:- (C-Tier) Wing blades - The wings at the end of each bow are treated as organic blades that can have a flutter sequence that can mimic a chain saw to slice through targets.
- (B-Tier) Vial Slot - At the top of the scarab is an opening tube where up to three vial slots can be placed at any time. With a trigger guard on the right side of the scarab, the vial in question can be applied to the next ability involving firing projectile(s) with the use of this weapon. The ability itself will have the poison contents applied to its effect. Since the material of the bow is organic, the vial contents are inert until the projectiles make full contact. If available, the user can start with 3 vial slots already full.
Function: - Call of the hoard- By pulling back the bow and feeding their magoi into this weapon that can normally only fire one arrow at a time the user brings its arrows to life able to fire off four, and after firing them they each follow whatever target they are direct at, dealing C-tier damage to anything they cut, or pierce into. 10 magoi to cast | 5 magoi to sustain
- Fight or Flight- The user feeds magoi into the bow before its three set of wings suddenly burst to life and began beating powerfully, allowing the user to fly in any which direction they choose at B-tier Fanalis speeds. 10 magoi to cast | 5 magoi to sustain
- (C-Tier) Wing blades - The wings at the end of each bow are treated as organic blades that can have a flutter sequence that can mimic a chain saw to slice through targets.
- Abyss Piercing Cloth:
Name: Abyss Piercing Cloth
Tier: A
Type: Weapon [Swordsman's Cloth]
Magic Type: Strength Magic
Appearance: This unique weapon is made of a rare flexible metal that uses a unique forging method to add hardness making the weapon suitable for holding an edge. The dark grey blade looks deceptively similar to a strand of dark grey silk cloth. The handle to the weapon is a full tang wrapped in identical grey cloth which happens to be silk. The blade is 5cm wide and 3m long ending in a tapered point that has crimson markings on it resembling a snake head complete with two small embedded blood red rubies that have been cut to resemble snake eyes. The weapon comes with a "sheath" in the form of a padded plate worn around the abdomen. The sheath offers no defense from attacks however and merely protects the user's stomach from being cut when the cloth is wrapped up.
Weapon Tricks:- (A-Tier + 1) The Unraveling Blade - A function on the handle exists to unravel the grey blade in order to extend its reach and make it as flexible as cloth flowing in the wind while keeping it's cutting power. The range of this blade involving its use in basic attacks or abilities is adjustable up to 10 meters.
Function: - Void Arm - Feeding magoi into this tool causes strength magic to surround it, notable as a black glow to those who can see rukh. This function allows the user to manipulate the magic weapon freely as though it were an extension of their own body while active. The user can make the cloth-like blade move according to their will, however, they must maintain a grip on the weapon as letting go will instantly cause the function to cease. The arm has A-tier strength and is able to grab people or objects with its force. 10 magoi to activate | 5 magoi to sustain.
- (A-Tier + 1) The Unraveling Blade - A function on the handle exists to unravel the grey blade in order to extend its reach and make it as flexible as cloth flowing in the wind while keeping it's cutting power. The range of this blade involving its use in basic attacks or abilities is adjustable up to 10 meters.
Last edited by Sabin on 18/01/23, 12:52 pm; edited 2 times in total