Job Name: Battle on the Leviathans Bones
Job Rank: A-tier
Job Location: Northern Sea Immuchak
Job Reward: 30,000 Huang | 500 XP
Job Prerequisites: Any tier player may do this, but you must adhere to the dice rolls
Job Overview: This job does not require a dm, but in turn, players will be expected to use the dice roll mechanic for a special aspect of the job:Must be done in three posts, a dice roll for each post. And a fourth post to wrap up and exit.
In the cold north, from the spot where his beast is rumored to lay the Salmon King has gone to. Cucupun has arrived there to revive his great beast, honoring the life it had once lived. This has greatly disturbed the local environment, angering the unicorns and scaring lesser beasts. He stirs among the seas, with his beast now in control of the waters, he plans to wreck havoc. But, ships of nearby pirates and imuchaks show up to battle him away as well. Now, you too must assist with a ship.
Players may provide their own ship if not dice rolls will decide what ship you get up on your initial post.
Enemy Name: The Salmon Cheiftan- Cucupun
Enemy Tier: Omega
Damage Required to Defeat: Cannot Die, only pushed back
Description: This king was prophesized to be a tyrant and bring a cataclysmic event to Imuchakk. Many tried to kill him and failed.
In his youth, he discovered the leviathan and bound himself to it through contract to the leviathan. The creature possessed him with its consciousness. This caused a man with good intentions to descend into a madness he could not resurface from.
He managed to unite the people of Imuchakk underneath his rule in a tribe-like structure. But he wanted too much, pushed too far, and commanded more control than the people could handle.
The strongest of the Imuchakk, those who would branch off later on into the independent tribes, banded together to take him down. After a long, arduous war, they managed to defeat him and the beast that controlled him.
It is said the large skeleton of a sea creature lodged on the southern island shores is the remains of the leviathan. This is not a fact and more of a speculation. Many Imuchakk use this history as a word of caution and a source of fear to prevent past mistakes from repeating themselves.
Abilities:
Job Rank: A-tier
Job Location: Northern Sea Immuchak
Job Reward: 30,000 Huang | 500 XP
Job Prerequisites: Any tier player may do this, but you must adhere to the dice rolls
Job Overview: This job does not require a dm, but in turn, players will be expected to use the dice roll mechanic for a special aspect of the job:Must be done in three posts, a dice roll for each post. And a fourth post to wrap up and exit.
In the cold north, from the spot where his beast is rumored to lay the Salmon King has gone to. Cucupun has arrived there to revive his great beast, honoring the life it had once lived. This has greatly disturbed the local environment, angering the unicorns and scaring lesser beasts. He stirs among the seas, with his beast now in control of the waters, he plans to wreck havoc. But, ships of nearby pirates and imuchaks show up to battle him away as well. Now, you too must assist with a ship.
Players may provide their own ship if not dice rolls will decide what ship you get up on your initial post.
- Immuchak Fishing Ship- A Medium sized craft made of thick, smooth wood with bones covering the hull, they're those of the unicorn. Outfitting With A-tier harpoons that can be thrown 50m, attached with a rope
- Immuchak Raider Boat- A large boat, outfitted with large harpoons that deal A-tier damage, can be thrown up to 60m. The boast itself appears similar to a fishing vessel but is twice the length with a proper mast. On its sail the image of the South Island Wolves.
- Reiman Trireme- A Reiman ship used for war, a rather large ship that is long, with eyes painted on the front, most of the wood being a bright red. The ship has a curved figurehead on the front. The ships is outfitted with a Reiman Fire Spout, a long tube made of sheep's gut that is 20m long, it can be directed to spout a 30m long and 5m wide spread of the flammable material which can even burn in the water.
- A small Canoe- A small rowing vessel small enough to contain one person
- Your ship is rammed by the Leviathan, putting you close to one another.
- The Leviathan is injured enough to back away
- The Leviathan chomps your vessel, destroys it on the second bite
- The Leviathan gets caught on something underwater, and unseats Cucupun if he is riding the beast
Enemy Name: The Salmon Cheiftan- Cucupun
Enemy Tier: Omega
Damage Required to Defeat: Cannot Die, only pushed back
Description: This king was prophesized to be a tyrant and bring a cataclysmic event to Imuchakk. Many tried to kill him and failed.
In his youth, he discovered the leviathan and bound himself to it through contract to the leviathan. The creature possessed him with its consciousness. This caused a man with good intentions to descend into a madness he could not resurface from.
He managed to unite the people of Imuchakk underneath his rule in a tribe-like structure. But he wanted too much, pushed too far, and commanded more control than the people could handle.
The strongest of the Imuchakk, those who would branch off later on into the independent tribes, banded together to take him down. After a long, arduous war, they managed to defeat him and the beast that controlled him.
It is said the large skeleton of a sea creature lodged on the southern island shores is the remains of the leviathan. This is not a fact and more of a speculation. Many Imuchakk use this history as a word of caution and a source of fear to prevent past mistakes from repeating themselves.
Abilities:
- Grand Flood- Using the Leviathan's unique control over water the user floods the nearby area creating a 100m wide and 200m deep pool of water that reduces the speed of all enemies caught in it, reducing even A-tier speed down to slow tread through the water
- Rising Levithan- Commanding their beast the Levithan comes from under a target, swimming up to 200m in an instance to then chomp down on a target doing A-tier damage.
- Ship's Bane- A mighty first harpoon developed by the Salmon Cheiftan before the technique had a name, charging their weapon with magoi. The user tosses a harpoon up to 100m away, impacting with A-tier force, players hit are carried across the rest of the distance. Same goes for ships and mounts struck.
- Blood Letter- Commanding his beast the Levithan commands a gush of water in a stream 60m long and 10m wide to deal B-tier damage and cause bleeding which does D-tier damage over the course of 4 posts. The cuts are caused by tiny shards of ice created within the stream.
- Blowout Wave- The Leviathan Commands the water around him to push out 50m in all directions blowing away incoming attacks of A-tier in damage.
- Household Moves:
- Black Serpent Tide- Using the animation magic within their vessel the user creates a serpent that is 20m long and 1m thick in diameter. This serpent can swim and slither, moving within 100m of the user it chooses a target to chase, wrapping around them creating a tight seal immobilizing the target for four posts. Requires A-tier force to free yourself.
- The Grand Bear- The user commands animation magic, firing a black metal shard which brings nearby materials to life forming a bear 3.5m tall which does A-tier damage at the first target struck in the form of a bite. The shard can be thrown up to 40m but the bear must stay within 20m of its point of origin.
- Black Pelt of Protection- Using the animation magic from their vessel the user animates their fur clothing commanding it to act as a shield. It can intercept, wrapping around the body to block damage up to A-tier.
- The Great Brutalizer Reef- Commanding the black metal on their household the user forces it to grow into a razor-sharp coral reef which does A-tier damage to whatever is caught in it. The reef is 200m from side to side, 30m thick, and 20m tall.
- Seeker Seals- The user commands the black metal from their beast, animating it into 8 seals that require D-tier damage to destroy. Two seals can bite down on a target immobilizing one limb. The seals last 4 posts and swim/slide at A-tier speeds
- Rage of the North- The user throws a black speed into a construct already formed, this reactivates the animation magic in it adding 2m to all dimensions and granting them razor fangs, claws, or teeth that allow them to do a follow-up attack that does A-tier damage.
- Swarm of the Night- The user commands their weapon to form a swarm of tiny black metal leviathans that is 50m in diameter in all directions. They can mimicks any of the leviathan's abilities are trait functions.
- Hidden Move: Devourer of the Rampaging Unicorn
- Black Serpent Tide- Using the animation magic within their vessel the user creates a serpent that is 20m long and 1m thick in diameter. This serpent can swim and slither, moving within 100m of the user it chooses a target to chase, wrapping around them creating a tight seal immobilizing the target for four posts. Requires A-tier force to free yourself.
- Items:
- Djinn: Orpheus
Form: Black Armor
Theme: Animation | Mythic Men/Beasts
Cost: 20 Magoi to activate | 10 magoi to sustain
Cooldown: Always has a cooldown of 8 posts
Appearance: When the vessel activates the armor causes the user take on the appearance of amhipibous fish man with no eyes on its face but an eye on each hand. The black rukh from the armor seeps into the body warping the person into a creature made of black rukh themselves. From the edges of their of their armor a salmon and magenta hue seem to radiate from them. The armor iself mimics the horns of a great ram with the jaw bone of a dead Unicorn fixed around the neck.
Passive:- Dismal Coral~
The household vessel creates a coral that attaches the users beast. This animated coral is treated as an additional beast, an A-tier parasite that adds buffs to the beast it is attached too. On the downside, its health is shard with the beast and acts as a weakpoint that will destroy the beast as it is what animates it keeping it alive. The beast cannot register abilities.
Name: Hook of the Deep
Tier: A-tier
Type: Magic Artifact | Magic Fishing Trap
Magic Type: Living Water [Water+Sound+Life]
Appearance: Taking the form of a wooden fishing trap 36cm long and 10cm thick it has a clasp to catch fish, and a hook to bring targets in. The trap itself is attached to rope that is 40m long in order to retrieve it from the depths of Immuchaks Icy waters. Atop its head it has sculptures of sea life, potentially seals but the design is unfamiliar as it was lost to time. The magic symbol for the artifact glows in it's eyes.
Function:- Bringer of Water- Activating the magic tool the user creates a massive pool of living water that is amorphous to dimensions up to 100mx100mx100m following the trap in which it was placed. While this is a construct that can be commanded it's only function is to act as a pool of water, drowning regular players in 4 posts and Immuchaks in 8 posts. The water can be commanded to take different shapes or states as it is still a living water spell. Only lasts 4 posts on its own 20 magoi to activate | 10 magoi to sustain
- Sea Snappers- For 20 magoi to activate | 10 magoi to sustain the user creates 4 C-tier fish that is 2m long a piece. These fish are made of living water magic, granting them it's unique shape-changing properties and ability to be commanded. The fish each target a limb, freezing it wrapping around and turning it to ice. If all four hit a target the ice spreads over their whole body. The fish are capable of swimming up to 50m away from their point of origin.
- Winter's Touch- The user for 20 magoi to activate | 10 to sustain causes all the water within the lake to instantly freeze, commanding it to take the shape of a frozen hand which has A-tier shield durability trapping anything within it's walls until broken, but it can still be commanded to move or act on a player as a living water spell. Can only be used once per thread after sustain/durations have ended.
- Dismal Coral~