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Magic Smith's Hammer & Confounding Gate

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Zion

Zion
A-Tier
A-Tier

Magic Tools linked to crafting profession jobs
https://magiworld.forumotion.com/t12872-personal-crafting-jobs#69906

Magic Smith's Hammer & Confounding Gate Latest?cb=20150610083336
Name: Magic Smith's Hammer
Tier: B
Type: Magic Weapon - Hammer
Magic Type: Molding Magic | Strength Magic
Appearance: A metal hammer which carries a dull luster and dark red coloring. The face of the hammer is a crystalline face formed from hardened resin. There is a clear bell-like melodious sound made whenever this hammer strikes a target. It has a 38cm long handle and a hammer face 20cm in diameter. The hammer is capable of dealing B-tier blunt damage with the face of the hammer or B-tier puncturing damage by using the sharp back end. The magic circle is carved into the face of the hammer's metal body and is covered by the resin crystalline face but remains visible through its clear translucent nature.
Function:
  • Molding Strike - Feeding magoi into the hammer causes it to send a wave of Molding magic into whatever the hammer strikes. The molding magic will cause the struck object to become soft like clay for a moment and change shape swiftly before returning to its normal consistency. The magic can affect an object or amount of material up to 20m in size in any dimensions and reshape it freely. Enemy equipment affected by this magic type is repaired to its normal shape for free at the end of the thread. All equipment altered by this spell receives an additional C-tier's worth of item durability. 10 Magoi to activate | 5 Magoi to sustain

  • Calamity Seal - Feeding magoi into the hammer causes it to swell with Strength Magic causing the hammer to grow without restraint. The hand remains wieldable by the wielder's hands, but the rest of it grows up to 10m long with a head up to 15m in diameter. Despite its massive size, the hammer feels light as a feather to the user as gravity does the lifting for them. A swing from the hammer in this state causes a strength magic projection of the force with a japanses character for "calamity" 禍 embossed on the cylinder of force unleashed. The projection can travel up to 20m away and deals B-tier damage. 10 Magoi to activate | 5 Magoi to sustain









Magic Smith's Hammer & Confounding Gate 5d7f6ce2a692c5de9bc24217a75fbbab--persian
Name: Confounding Gate
Tier: B
Type: Magic Weapon - Shield
Magic Type: Nightmare
Appearance: A shield that was once merely bronze, now fused with glass and silver in order to give it a new reflective chrome color. The surface case been given a intricate engraving around three bossed knobs. The shield itself is 90cm long after all the added materials and has two concentric magic circles carved into the backside of the shield where its handle is located.
Function:
  • Mirror Blinding - When the user infuses their magoi into the shield it produces a 15m diameter cone of nightmare magic that travels forward up to 30m away. The face of the cone acts as a mirror reflecting any attackers and produces twisted nightmare versions of them based on their own personal fears and insecurities unleashing copy attacks to intercept them. The reflections deal B-tier impact damage. 10 Magoi to activate | 5 Magoi to sustain
  • Labyrinth of Self Reflection - Feeding magoi into the shield causes it to shine brightly casting a silver light that shines up to 50m away. The light turns solid and forms a 30m diameter sphere that is filled with maze-like hollow chambers that lead all throughout its interior volume. However, unlike a true maze, this narrow 3mx3m path has no dead ends or turns and is simply a complex straight line from start to finish with a single larger 5x5m diameter circular room at the center.. All the surfaces of the interior are mirror-like and reflect those trapped within. Entering the room at the center, it reflects a nightmarish setting created from the target's own fears and insecurities. The structure of the labyrinth requires B-tier damage to break through. 10 Magoi to activate | 5 Magoi to sustain

Diana Corvus

Diana Corvus
A-Tier
A-Tier

For Magic Smith's Hammer

Just for clarity, does the first function work on just items or is it intended to extend to working on an individual? If it does not, ignore this! If it does, this could do with additional clarification in the description and perhaps a bit of restrictions on that end.

For Confounding Gate

This one seems fine. <3

Zion

Zion
A-Tier
A-Tier

I probably should have included the magic type here, but it's built in that it is unable to be used on living people or beasts

Merrze

Merrze
Ω-Tier
Ω-Tier

2/2 looks good to me, not sure if you have finished the jobs yet but here's the code

Edit: I see now you did

Code:


[center][img]https://vignette.wikia.nocookie.net/soulland/images/3/32/Clear_Sky_Hammer_3.jpg/revision/latest?cb=20150610083336[/img][/center]
[b]Name:[/b] Magic Smith's Hammer
[b]Tier:[/b] B
[b]Type:[/b] Magic Weapon - Hammer
[b]Magic Type:[/b] Molding Magic | Strength Magic
[b]Appearance:[/b] A metal hammer which carries a dull luster and dark red coloring. The face of the hammer is a crystalline face formed from hardened resin. There is a clear bell-like melodious sound made whenever this hammer strikes a target. It has a 38cm long handle and a hammer face 20cm in diameter. The hammer is capable of dealing B-tier blunt damage with the face of the hammer or B-tier puncturing damage by using the sharp back end. The magic circle is carved into the face of the hammer's metal body and is covered by the resin crystalline face but remains visible through its clear translucent nature.
[b]Function:[/b]
[list][*][b]Molding Strike[/b] - Feeding magoi into the hammer causes it to send a wave of Molding magic into whatever the hammer strikes. The molding magic will cause the struck object to become soft like clay for a moment and change shape swiftly before returning to its normal consistency. The magic can affect an object or amount of material up to 20m in size in any dimensions and reshape it freely. Enemy equipment affected by this magic type is repaired to its normal shape for free at the end of the thread. All equipment altered by this spell receives an additional C-tier's worth of item durability. 10 Magoi to activate | 5 Magoi to sustain

[*][b]Calamity Seal[/b] - Feeding magoi into the hammer causes it to swell with Strength Magic causing the hammer to grow without restraint. The hand remains wieldable by the wielder's hands, but the rest of it grows up to 10m long with a head up to 15m in diameter. Despite its massive size, the hammer feels light as a feather to the user as gravity does the lifting for them. A swing from the hammer in this state causes a strength magic projection of the force with a japanses character for "calamity" 禍 embossed on the cylinder of force unleashed. The projection can travel up to 20m away and deals B-tier damage. 10 Magoi to activate | 5 Magoi to sustain
[/list]



[hr]



[center][img]https://i.pinimg.com/236x/5d/7f/6c/5d7f6ce2a692c5de9bc24217a75fbbab--persian.jpg?nii=t[/img][/center]
[b]Name:[/b] Confounding Gate
[b]Tier:[/b] B
[b]Type:[/b] Magic Weapon - Shield
[b]Magic Type:[/b] Nightmare
[b]Appearance:[/b] A shield that was once merely bronze, now fused with glass and silver in order to give it a new reflective chrome color. The surface case been given a intricate engraving around three bossed knobs. The shield itself is 90cm long after all the added materials and has two concentric magic circles carved into the backside of the shield where its handle is located.
[b]Function:[/b]
[list][*][b]Mirror Blinding[/b] - When the user infuses their magoi into the shield it produces a 15m diameter cone of nightmare magic that travels forward up to 30m away. The face of the cone acts as a mirror reflecting any attackers and produces twisted nightmare versions of them based on their own personal fears and insecurities unleashing copy attacks to intercept them. The reflections deal B-tier impact damage. 10 Magoi to activate | 5 Magoi to sustain
[*][b]Labyrinth of Self Reflection[/b] - Feeding magoi into the shield causes it to shine brightly casting a silver light that shines up to 50m away. The light turns solid and forms a 30m diameter sphere that is filled with maze-like hollow chambers that lead all throughout its interior volume. However, unlike a true maze, this narrow 3mx3m path has no dead ends or turns and is simply a complex straight line from start to finish with a single larger 5x5m diameter circular room at the center.. All the surfaces of the interior are mirror-like and reflect those trapped within. Entering the room at the center, it reflects a nightmarish setting created from the target's own fears and insecurities. The structure of the labyrinth requires B-tier damage to break through. 10 Magoi to activate | 5 Magoi to sustain
[/list]

Zion

Zion
A-Tier
A-Tier

Only the hammer has had its jobs completed so far. I'll link the job here for the record though and will do the same for confounding gate once finished
https://magiworld.forumotion.com/t12882-magic-of-moldingprofession

Zion

Zion
A-Tier
A-Tier

Revising Confounding Gate to alter its magic type from nightmare to perfect illusion plus clairvoyance which is within the 4 magic type limit. I also put more thought into the spell complexity to maximize what B-tier can leverage for me and make it into more of a plot spell.

I know it is long and wordy, but potential psychological damage aside, all it really does is trap someone in an illusion that is hard, but not impossible to break out of. The illusion itself is determined by the target and so I have no control over them to influence the target who will basically get what they wanna get from it. Hopefully I've made this fair enough to pass despite its long winded nature.

Magic Smith's Hammer & Confounding Gate 5d7f6ce2a692c5de9bc24217a75fbbab--persian
Name: Confounding Gate
Tier: B
Type: Magic Weapon - Shield
Magic Type: Perfect Illusion + Clairvoyance
Appearance: A shield that was once merely bronze, now fused with glass and silver in order to give it a new reflective chrome color. The surface case been given a intricate engraving around three bossed knobs. The shield itself is 90cm long after all the added materials and has two concentric magic circles carved into the backside of the shield where its handle is located.
Function:
  • Mirror Blinding - When the user infuses their magoi into the shield it produces a 15m diameter cone of Perfect Illusion magic that travels forward up to 30m away. The face of the cone acts as a mirror reflecting any attacks or enemies and produces a copy of them that uses clairvoyance magic to accurately read and mimic their movements as a real time reflection would. The reflections clash with B-tier impact damage and possess a D-tier phantom shadow that will either remain superimposed on the base illusion or can be willed by the user to mirror the base illusion's movements allowing it to potentially attack from two sides at once. 10 Magoi to activate | 5 Magoi to sustain
  • Labyrinth of Self Reflection - Feeding magoi into the shield causes it to shine brightly casting a silver light that shines up to 50m away. The light turns solid and forms a 30m diameter sphere that is filled with maze-like hollow chambers that lead all throughout its interior volume. However, unlike a true maze, this narrow 3mx3m path has no dead ends or forks in the path and is simply a complex line twisting and turns with a single larger 5x5m diameter circular room at the center where the path both ends and begins on opposite ends of said room. The spell centers around the target starting them out in the main room and if they make a complete loop through the labirynth to arrive in the main room again it will change in appearance based on the growth or change in mindset undergone during the journey. All the surfaces of the interior are mirror-like and reflect those trapped within along with clairvoyance magic born illusions based on the target's own thoughts and emotions being reflected back at them. Making a complete journey along the path will show a person the parts of themselves they ignore or dont even know about and reflects the prejudices, double standards, and hatred they hold towards others back at themselves. Entering the room at the center for the first time causes it to show the target surroundings based on their own fears and insecurities while highlighting either exit to encourage them to leave the room and set out on the path. Upon returning to the room after making a complete round on the path it will change into a new more comprehensive reflection of their mental state as a result of all the illusions they walked through to get there. This final illusion can either be a horrifying worsening of their traumas that shatters their self identity, or become a self affirming vision that strengthens their resolve. It could even display a catalyst for huge shifts in life outlook, personality changes, or personal growth. Results are entirely up to the target and are outside the magic tool user's control. The structure of the labyrinth requires B-tier damage to break through and has a D-tier phantom copy which resides over the main copy like a barrier protecting it from damage. The Labirynth of Self Reflection can only be cast on one target at a time and anyone else, including the caster, caught up within its area is gently pushed out of its way on creation. It is possible to resist this force with even D-tier basic effort however and end up in the labryinth as a sort of guest whom the illusions do not target. This function lasts for 3 posts and the user must remain within 50m of the spell or it will disperse. Mirror Blinding may not be used while Labyrinth of Self Reflection is active. The spell can be sustained in order to repair damage and reset the timer on the duration.If the Confounding Gate is struck with a physical blow or magoi manipulation attacks it will force the spell to collapse. A forced collapse due to damage to the magic tool or to the spell itself causes the spell to go on cool down for the rest of the thread or until a rest period and repairs are done. 10 Magoi to activate | 5 Magoi to sustain

Merrze

Merrze
Ω-Tier
Ω-Tier

I approve these edits

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