- Spoiler:
- Job Name: The Bo’s Great Herd
Job Rank: A-tier
Job Location: In the Plains
Job Reward: 500 XP and Favor for your side, Winning side gets B-tier magic tool, losing side gets 30,000 Huang. Advantage on side follow up raid against/with Tenza
Job Prerequisites: N/A
Job Overview: Across the northern plains the large expanse of gathered and conquered tribes the Bo begin to rage battle across various village fronts. In order to coalesce their power, to show they can be a nation amongst the rise of change. By taking down the remaining tribes and chiefs that oppose them they can finish establishing their villages, and their blood peace. Wage your side in these battles and find out the fate of the North Plains.
Special Job Requirement: Pick your side, the first side with two-player completions wins the advantage.- Spoiler:
- Enemy Name: Bo Archers x10
Enemy Tier: D-tier
Damage Required to Defeat: D-tier
Description: The Basic archers of the Bo clan, often the back line of their forces and a standard in both war and invasion tactics. Being well armored in traditional leather and bamboo armor leading to coned iron helmets. Carried upon their backs are their long bows and a defensive saber at their sides.
Abilities:- Step Shot-The Bo clan member performs a shot with their bow at an opponent’s foot while the target is running. The arrow can fly up to 40m doing D-tier damage.
- Herd Volley- Two or more Archers fires arrows at a concentrated point up to 50m away in a 3m diameter, they unleash a volley unto that area, doing C-tier damage for each archer involved in the ability.
- The Greatest Tactic- The archer jumps back 5m to flee from incoming damage.
Enemy Name: Bo Horse Scout x10
Enemy Tier: C-tier
Damage Required to Defeat: C-tier
Description: A general unit that has a bond with the Bo’s stout but strong native horses. These riders are adorned in black and red bamboo plate armor with tasseled helms. These lightly armored individuals are mostly mobile units to gather info and harass enemies. Not direct combat but very important to their clan’s military strategy. The horse has C-tier movement speed.
Abilities:- Run Around- The horse rider swerves around an enemy in a 10m diameter while kicking up earth blowing it inward toward the diameter to create a dust cloud blinding those within the 10m diameter for 2 posts or until cleared.
- Stamping Prance- The horse prances forward 5-10 before leaping 5m to land on a target to deal C-tier damage.
- Body Block- The user rolls to the side of their horse, allowing the creature to block the attack with it’s dense muscles blocking up to C-tier damage.
- Stampede Call- The horse riders up to 2 or more charge up to 30m on their horse, having the creatures stomp with enough force to send rock out 4m to each of their sides and front at the end of the charge dealing B-tier damage. Each additional rider adds their dimensions besides ranges, along with dealing an additional B-tiers worth of damage.
Enemy Name: Bo Calvary Elites x8
Enemy Tier: B-tier
Damage Required to Defeat: B-tier
Description: These are the heads of their cavalry units, just before Lieutenants and generals they are trusted with most combat operations. Experienced in mounted and polearm combat they are a force to be reckoned with for their dangerous efficiency. Wielding 3m long glaives with thick blades 36cm in width they carve up their foes. Their horse has B-tier movement speed.
Abilities:- Stone Slicer- While rushing forward 10m on their horse the user swings upward with their glaive, reaching into the earth below to deal a massive blow on the first target slicing through to deal B-tier damage.
- Dust up- The rider slices their glave into the earth creating a dust cloud 10m long and 5m in diameter blocking the vision of those within for 2 posts and hits them with rocks dealing D-tier damage each post.
- Lotus Block- The user spins their glaive with intense force to block incoming attacks up to B-tier in damage.
- Great Storm of the Herd- The Elites charge forward in a massive stampede of 3 or more of them. The kick up the earth, knocking up stone with their glaives as well while charging 20m forward creating a dust cloud filled with shard of rock, this cloud is 15m in diameter all around and goes forward an additional 20m from their riders dealing A-tier damage to those caught up in at after the charge. Each rider adds an additional 5m to the cloud size.
Enemy Name: Bo Noyan
Enemy Tier: A-tier
Damage Required to Defeat: A-tier and Destroy A-tier Armor
Description: The lords of 1,000 warriors, just under the generals of the Bo they carry with them their troops and their fierce souls. Armed with the newest in weaponry stolen from the Kou’s abandoned camps was the fire lance. Along with this they carry glaives, sabers from Balbadd. Upon their back, a bow sits as well, a composite one used for the farthest and fastest of targets. Armed in the clans black and red bamboo armor with leather padding. Along with this they wear black iron shoulder guards, gauntlets and grieves. Their helmet is of a similar metal with a tusked face mask. Atop hangs a long silk ribbon of red and yellow. They themselves can run at B-tier movement speeds, their Fire Lance does A-tier damage, their glaive B-tier, their Sabers B-tier and their bow C-tier with a 80m range. They also have a horse mount 2m tall, a Hybrid between northern horses and a Bo clan horse, It can run at A-tier movement speeds. Bow
Abilities:- Dragon Fumes- The Noyan ignites the powder in their fire lance causing a burst of fire and ash 10m long and 3m wide in diameter dealing B-tier damage instantly and then C-tier damage over two posts as burns.
- Salamander Spit- The user pours oil on a weapon or ammo, this is a special combat that is highly combustible. They strike it creating a volatile flame that will deal A-tier damage to the first thing it hits, burning them intensely. Range depends on the weapon.
- Great Steppe Sweep- Using a bladed weapon of any kind the user spins the weapon around to parry incoming damage of A-tier.
- Cloud Piercer- Using all of their might the user aims at a target with their bow, pulling back with extra might to increase the bows average range launching an arrow 100m forward to deal B-tier damage to the first thing struck.
- Grass Sea Command- An ability the Npc always uses within the job, they command their army to charge at a target, consumings a massive 100m wide and 50m long stretch the stampede deals A-tier damage and it also creates a dust cloud in the same dimensions blinding those who get caught in it for four posts.
- Step Shot-The Bo clan member performs a shot with their bow at an opponent’s foot while the target is running. The arrow can fly up to 40m doing D-tier damage.
"It happened again..." Noir murmured to herself as she read the letter addressed to her from her colleague at The Plains. It seemed like a dire situation judging from the magician's gesture. She closed her eyes and sighed, wondering why that very clan was very persistent. She wondered if Tenza, the leader of the Bo Clan was back... but even if she wasn't, she knew the clansmen was just as fierce as the leader. For example, Altan was not an easy one to persuade even though Noir managed to gain trust from Hetway Village along with Hyperion.
Now not only one, but several villages were in the brink of being colonized by the Bo Clan and Noir feared what would happen if the Bo Clan managed to take a hold of all the clans existing in The Plains... There might be another war... Possibly. But she couldn't think too far, the best thing she could do was to check the village for now. "Haku." She would call her liger softly and a soft growl would respond her. Without needing any other words, the girl prepared herself and would soon use her flying carpet to head towards the village as quick as she could.
Magoi: 560/570
Stamina: 260/260
- items:
Name: Staff of Storms
Tier: A
Type: Advance Staff
Magic Type: Storm | Lightning + Wind
Appearance: A gray staff will small bits purple of electricity running through it.
Function:- By feeding the staff magoi magoi the wielder can cause a massive amount of wind to build up in a 5 meter radius around them leaving an eye of the storm at the center that is 1 meter wide. A tornado will form that will have bits of electricity running through it causing all those in it to receive B tier lightning damage across their body resulting in several 2nd degree burns. The wind will sweep anything that is below 500 pounds off their feet and thrown 10 meters back once the attack is done. 10 magoi to activate | 5 Magoi to sustain.
Name: Silver Talon Chakram
Tier: A-tier
Type: Magic Chakram
Magic Type: Strength
Appearance: A silver bladed disc 36cm in diameter. The silver blades are shaped like talons which lead towards the red, leather-wrapped handle in the center. The magic circle is around the entire shape of the blade etched into it.
Function:- Eagles Swoop- By filling the tool with magoi 10 to activate | 5 to sustain the user throws the chakram flying up to 50m in an arc dealing A-tier damage, if the object misses, or strikes a target it flies back to the user in a returning arc.
Name:Shield of the Red Star
Tier: A-tier
Type: Magic Shield
Magic Type: Strength
Appearance: A shield 1m in height and and .25m wide. It’s made of wood with metal trimming and a crystal star across the front of the object. The bright red crystal emanates with power. A powerful object protects its user with great force.
Function:- Glaring red gaze- When the user fills the shield with magoi it gives a strong glow, surround the object in an aura of magic. Each time the shield blocks damage it builds it up, storing energy. After taking up to A-tiers worth of damage the next time the shield is struck the red star will let out a strong beam of strength magic 20m long and 10m wide. 10 magoi to cast | 5 magoi to sustain
Name: Thunder Cat's Ear
Tier: A-Tier
Type: Magic Tool - Earring
Magic Type: Lightning
Appearance: A single earring with 5 dangling strands, varying in length from 2 cm to 8 cm, tiny gems seeming to crackle and spark as the earring moves. The magic circle is located on the base of the earring.
Function:- Eavesdroppings - Feeding magoi into the tool causes the small gems at the end of the strands to detach. These tiny gems fly through the air using electromagnetism. Up to 20 of the gems can be controlled at once with a maximum range of 40m away from the user. Each tiny gem acts as a listening device, converting nearby sounds into electrical signals which are then copied by the earring and converted back into sounds that play directly into the user's ear. 10 magoi to activate | 5 magoi to sustain.
Name: Dream Catching Bangle
Tier: A
Type: Item [Bangle]
Magic Type: Nightmare Magic[Light+Strength+Clairvoyance]
Appearance: Carved from the fang of a terrifying creature and well polished, this simple bangle looks like it is made of metal at first glance. Inscribed into the design is a magic circle which shines with a dark orange light once activated.
Function:- Longing Fear - Feeding magoi into the bangle causes it to emit up to 8 D-tier beams of light orange black light which can turn and twist their trajectories outwards in a wild spiky movement. The beams seek out nearby targets up to 10m away and brand them with a symbol resembling the designs on the bangle. The brands are like black tattoos that can't be scrubbed off unless magoi manipulation is used and they can be spread across targets or focused on less. Those marked with the symbols will experience physical manifestations of their own nightmares emerge for each brand received. These nightmares are of the target's own creation and possess D-tier durability. The nightmares do not attack or deal damage, but will cling onto the target and drag them down with D-tier strength stacking up to A-tier strength if focused. The symbols will continue to spawn a new nightmare each turn, fading after three turns. 10 magoi to activate | 5 magoi to sustain.
Name:Kazeharu Clan Origami Caller
Tier: B-tier
Type: Magic Item
Magic Type: Intelligence Magic
Appearance: A sturdy piece of multicolored paper it is about 75 x 75 mm in size. It is origami paper which can easily be folded into different shapes for easy store and use, its colors also changing depending on how it is folded.
Function:- Instant Communication- Pouring their magoi into the paper a call is sent out to its partner paired caller, but if you know another person with a caller a call can also be sent if both parties accept and the call must be made while heavily thinking of them. If the call is accepted they can talk from anywhere in the world, but it is meant to be used out of combat and if done within the chaos of so would leave you with static on each side. 10 to activate | 5 magoi to sustain
- Latent Message- Made for quick use during combat by pouring magoi the caller can record your sound and send it to another caller within 100m. When a caller has a message stored on it a low vibrational sound will keep buzzing until the message has been picked up for listening.
10 to activate | 5 magoi to sustain
Item Name: Flying Carpet
Tier: A
Type: Magic Item
Description:
A magical flying carpet that allows the user to soar through the sky. It measures 2 meters in width, 3 in length, and about 20cm in terms of thickness, making it quite flexible.
Function:- This magical carpet gives a 25% word count reduction on traveling topics.
- The carpet can fly at great speeds equivalent to an A-tier flight spell, up to a height of 60 meters. The carpet can hold up to 5 people at a time before being weighed down. This function is free in social situations but costs magoi to be used in combat or when under attack. 10 magoi to activate | 5 to sustain.
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Name: Haku
Tier: B-tier
Type: Normal
Species: Thermal Liger
Appearance: Haku is a ruby-eyed Liger who has tiger-like black strips and white colored mane that is similar like a lion's. He is 3 meter long and 2 meter tall while standing on all fours.
Beast Traits:
Trait Name: Hypirus Gland
Trait Tier: C
Trait Requirement: Needs to be this specific kind of beast.
Trait Description: Haku has an extra organ within its body which gives him a control over its body temperature, allowing him to produce heat/fire from his entire body parts.
Trait Effect: Gives Haku ability to produce heat/fire from his entire body parts
Trait Name: Fur of steel
Trait Tier: B
Trait Requirement: Needs to be this specific kind of beast.
Trait Description: Haku could harden its fur, making it as hard as steel
Trait Effect: Haku's fur can protect against up to B-tier physical damage. It will follow item durability rules and once the steel fur "armor" is broken, Haku takes damage normally. (Defensive power (B-tier shield) | 300) Unfortunately, this makes his body act like a lightning rod making lightning based attacks within 1m of him attract dealing direct damage into his body through the steel fur.
Trait Name: Quiver Feet
Trait Tier: B
Trait Requirement: Needs to be this specific kind of beast.
Trait Description: Haku has a faster movement speed and can run as fast as a B-tier Fanalis in speed
Trait Effect: Movement speed is the same like like B-tier Fanalis speed- By feeding the staff magoi magoi the wielder can cause a massive amount of wind to build up in a 5 meter radius around them leaving an eye of the storm at the center that is 1 meter wide. A tornado will form that will have bits of electricity running through it causing all those in it to receive B tier lightning damage across their body resulting in several 2nd degree burns. The wind will sweep anything that is below 500 pounds off their feet and thrown 10 meters back once the attack is done. 10 magoi to activate | 5 Magoi to sustain.
Last edited by Noir Ecryola on 02/04/22, 02:10 pm; edited 2 times in total